shaw

shaw

Joined Last seen Member # 6452259
34 Posts 297 Replies 1,985 Reputation

[quote who="DrMorbid" reply="58" id="3599835"] Quoting The_Gear, reply 29 Maybe there were some issues with your My Games/GalCiv3 folder. I'm glad it's working now however. If you run into it again after the release of 1.4, please let us know. Hello, I just wanted to say tha

60 Replies 171,161 Views

[quote who="Larsenex" reply="7" id="3599507"] Meh, thanks. Ill just keep on playing my current game. Thank you! If I do NOT enable the def.ini file it will play as the developers intended, that being how it currently is in 1.4. [/quote] If you don't change the pref, then yes the game will play the same as it did in 1.4

13 Replies 23,406 Views

[quote who="Larsenex" reply="4" id="3599503"] Pshaw, I just recently started a game. I am loath to restart a new one. I currently DID notice I have assault fighters on my modules at start. Will this patch fix the issue or will I have to restart a new game? Also, will we still be able to TRADE specialization techs if we want to pick up ones we did not research? [/quote] Unfortunately, fixing the assault fighters issue is a data change

13 Replies 23,406 Views

[quote who="Avatar137" reply="2" id="3599500"] Wow, surprised to see it come back- the wheel that is. Good job making it optional under the circumstances. I'll probably use a combo of the two, wheel for certain planets and governors for others that I don't care too much about. Any need to start a new game with this update? [/quote] You don't need to start a new save game. However, you'll need to start the game and quit at least once to see new option in

13 Replies 23,406 Views

***Released 11/5/15*** Summary In response to your feedback, we are allowing you to optionally use the old planetary production wheel through a pref.ini setting. In addition, this patch addresses an issue with old save game and fixes other game play bugs. Please read Brad Wardell's thoughts on the production wheel and where we are headed: <

13 Replies 23,406 Views

[quote who="Avatar137" reply="37" id="3597526"] Quoting pshaw, reply 36 We just updated the opt-in with some fresh changes to the AI. Let us know what you think. Any hint as to what those changes are and what we should be looking for? Thanks. [/quote] Please

60 Replies 171,161 Views

[quote who="a0152570" reply="38" id="3597530"] Quoting Avatar137, reply 37 Any hint as to what those changes are and what we should be looking for? Thanks. It would be really nice if change the font or something when you update the change log so we could see the deltas between releases <b

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[quote who="BuckGodot" reply="18" id="3595893"] Confused by one of the patch notes for the latest opt-in patch: + 10/19/73: Human player can longer initiate trade before other player has universal translator Does this mean both parties need to have Universal Translator before a trade can be made? If so, can't say I like that much at all. [/quote] It sho

60 Replies 171,161 Views

Can you submit a ticket (https://esupport.stardock.com/index.php?/Tickets/Submit) with the save game attached so we can take a look? Thank you.

3 Replies 4,834 Views

Can you submit a ticket (https://esupport.stardock.com/index.php?/Tickets/Submit) with the save game attached so we can take a look? Thank you.

3 Replies 4,834 Views

Summary The AI Strikes Back! The AI now does a much better job of building its planets and managing its economy. Player Governors are likewise better at building planets and the new Spending Foci allow you to manage planetary production. AI + The AI does a much better job at building worlds + Added AI governors to better manage starbase construction + Improved budget management + Im

60 Replies 171,161 Views