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Ariloum, Please see your PM
Its odd that its showing you have zero dedicated memory. Is there anything unusual in your setup? Have you tried reducing the quality settings?
Have you tried reducing your graphics settings?
Its intentional -- 3.1 introduced some major gameplay changes that we felt important that players should be aware of before starting a new game. Having said that, it's probably worn out its purpose and will go away at some point.
Okay we found the bug -- it only happens if you have the "right" combo of DLC installed. We'll push a fix in our next update.
Captain, welcome back! Behind the scenes, we've been working a new update that substantially improves the planet visuals. Along the way, we've squashed a few aliens, I mean bugs along the way. To enable the opt-in, please do the following: Select "Star Control: Origins" in your Steam
[quote who="admiralWillyWilber" reply="18" id="3751858"] Not, I was playing last night, and my auto moves go way out of their way cause of lanes. The black holes used to not cause game frezes when their not in your auto paths. [/quote] If you were playing last night, you won't have the latest changes. You may need to restart steam to get it to update.
We just updated the opt-in with adjustment to the path weights for hyperlanes. Let us know how it feels.
[quote who="Strategos909" reply="6" id="3742590"] Further my last, just checked and the Stellar Architect is present in the Shipset - just not unlocking if I trade for the tech, only if I research it myself. [/quote] Do you have a save game?
[quote quoting="post"] Hello, as it says in the title i can't improve the culture ring on my starbases. I researched up to Stelar emigration but i don't get the option to upgrade even to the information hub. I have plenty of resources and enough money. This game was started on a vanilla GalCiv3 3.6 I did buy the Precursor worlds and Mercenaries DLC after starting this game. [/quote] We have a hotpatch for this for new games:<
[quote who="rap33042" reply="1" id="3749997"] Will this patch require a new game to be started for the changes to take effect? [/quote] The "Cultural starbase" and "Fusion Plant" require a new game. The other two are retroactive.
Hello everyone, We have some bug fixes that we want to get out to you before our next major patch. Please read below for details: Change Log Cultural starbase modules can be built again in the base game. You can no longer build anot
There is no way currently to revoke commonwealths.
Your quickly commonwealths grow accustomed to their independence and are unwilling to fully rejoin your empire :)
[quote who="Kurlan_Aank" reply="1" id="3749642"] Have the mods and everything been updated. [/quote] The hot patch was for just the one issue. Shouldn't affect mods.
Hey folks, We hope that you are enjoying v2.5. We have released a small patch for the following issue: Borders no longer disappear game-within-game (e.g. reloading a save)
v3.7 is now live! Thanks everyone for their feedback.
[quote who="Prof_Hari_Seldon" reply="3" id="3735729"] Thanks. Also I'm not sure but the Free Trandals may have disappeared. [/quote] Hmm...we haven't touched them. Can you provide some more info on this or a save game?
Hello everyone, We are working on a hot patch to address some quest bugs in our recent release of "The Lexites." Please read below for the changes. Change Log Fix for Lexite breadcrumb quest objective not showing up if you don't start it in order. Fix for "setting up defenses" quest getting stuck if you made the Pinthi mad by being evil. Mukay now spawns in Alpha Tigris if you finish Mukay questline in-between Brisas and Alpha T
Updates 5/10 Capped how much a diplomacy modifier can affect relations based on game turn. This should greatly reduce AI erratic diplomatic behavior. Modified pacing options so that slow really slows things down. Retribution: Choosing a distant destination on a map with Hyperlanes no longer slows the game down. <span
Hello, If you've purchased "Aftermath" and it's not showing up in your GOG account, you'll have to contact GOG for support as its not something we can control.
No problem. We'll look into it.
Hi, We followed up with on steam but I repost here: What DLC do you have?
Hey folks, Welcome to Star Control: Origins v1.32! We are happy to release "The Lexites" -- part 2 of the Star Control: Origin's "Earth Rising" expansion. Humanity continues its expansion in the Epsilon Trireme system and encounters the Lexites, the Post-Humans who left Earth decades earlier. The Lexites appear to desire to impede humanity's expansion but