[quote quoting="post"] I can't see any error message. I've already finished a couple of games without problem. but on this one, the game just ends on turn 189 without apparent reason. on the file debug.err I can read that at the end : Debug Message: OnStartTurn Debug Message: SetAITrigger Debug Message: EndTurn 188 Debug Message: ProcessQueuedResearch pPlayerID 9 Debug Message: DoActionAwardResearchAmount owner 13 am
shaw
[quote who="tanuchandigarh" reply="4" id="3759425"] Same problem i am facing please help me. [/quote] What error message are you getting?
[quote who="karlfranz-pl" reply="5" id="3759304"] There seams to be an issue when game reaches certain point it just crashes, I see it repeat few times now on forum. I have same problem (posted on steam), I provided savegame and waiting for answer. Quoting pshaw, reply 2 Sorry
[quote who="Lord Daros" reply="14" id="3759174"] It has something to with C\: program files (x86)\steam\steamapps\downloading\2228680 [/quote] What is the error message?
Sorry that you're having trouble. I've asked a programmer to take a look.
[quote who="Publius of NV" reply="66" id="3758979"] On another topic, are the four hidden achievements I see in Steam for winning as the four villains of SC:O? If so, are they unlocked yet? As I recall there was a delay of a few days for the achievements to be unlocked when the Heroes of SC:O DLC was released. And if those 4 aren't for the villains, will new achievements for them be added? [/quote] They are unhidden now.
[quote who="Goresh" reply="69" id="3759016"] Experienced a few crashes running the old saved game. Had all the Mowling worlds become dead planets when they surrendered and gave them to another civ. Anyways, expect a few bugs when a version changes in the middle of a game [e digicons]:)[/e] . [/quote] You shouldn't be getting crashes using an old save game (we try really hard to prevent that). Can you post the save game and include repro steps?
Thanks. I'll ask a dev to take a look.
[quote who="Old-Spider" reply="55" id="3758933"] I found a new problem in the opt-ins that I think still exists. AI ships are ignoring solid objects in the galaxy. I saw an AI ship attack the ships stationed at an enemy planet by moving through a dead world to get there. I then saw other cases where a ship stopped on a solid object. One was a colony ship stopped on top of a planet it was probably trying to colonize. [/quote] Can you share a save game
Hey folks, Just a quick update to fix some bugs from yesterday's release: Anomaly or ideology events that finish the current tech now properly unlock ship blueprints at the end of the turn. AI no longer sends freighters to dead worlds. Corrected "Durantium Cloud" event text description to say 1 "Raw Production" instead of 5.
Just posted a small update Fixed missing "show faction in multiplayer" text on some resolutions Fixed a crash related to the new surrender mechanic and trade routes.
Updates 8/26 Fixed some refresh (like turn times and ship availability) issues caused by the caching improvements done previously Planets rebel a bit slower than before. AI values supply ships more when it's not at war. Intrigue: Patriot government ship loses a Railgun and a Harp
That option is super old and predates our current localization system. I'm going ask a dev to remove it as it doesn't do anything now.
Thanks for the feedback! Please keep it coming.
[quote quoting="post"] What are third-party hooks. It's in the settings menu... [/quote] Third-party apps that (among other things) display in-game overlays or try to "optimize" your experience. These same apps would sometimes crash GC3 and we'd get the blame :) So we give you the option to block them.
Thanks for the info. I've added to to the list of things to address in the next update (as 3.8 just came out).
Hmmm...can you provide a screenshot? I happened to be starting pretty closely at the notifications today and didn't see what you described.
Updates 8/5 Minor adjustments to the tutorial text
Updates 08/02 You can adjust the difficulty level mid-game through the options screen (single player only). Fixed a bug that prevented commanders from being assigned to United Earth ships
Sorry to hear about your video card. That's not fun. Did you run GC3 just before the previous card died? Were you on the same version of GC3 and the only thing that's changed is the video card? You say that you have the latest "mods" -- have you tried running the game with mods removed? Did you submit a crash report?
Updates 7/30 Addressed "word on the street" grammar and spelling mistakes Removed duplicate planet data in crusade and base game data folders that could potentially cause bad things(TM) Adjusted the choose civ screen to improve text wrapping Old-spider: we'll get those screens fixed in the next optin
Thanks for the report. We'll take a look.
Thanks for the feedback! I'll ask about the "choose civ" screen. We didn't making any changes to the event system so I'm guessing its a old bug. Let us know if it happens again or if there's repro. Glad that you liked the changes to crystals! [quote who="Old-Spider" reply="1" id="3756123"] After updating to this opt-in, I started a game to see what's new and improved. I think the text is much bet
Hello, We hope everyone is enjoying their summer. v3.8 is here with enhanced feedback on Ascension Crystals, improved UI layout, and more flavored starting-ship names. Also, you can now change the game difficulty mid-game. Changelog UI Layout updates Updated most screens and them to use Fonts, colors, and font sizes consistently. Made fonts bigger wherever possible. General cleanup of margins and list entries wherever p
Did you get prompted to file a crash report? If so, can you PM me the email address you used so I can find it quickly? Thanks