shaw

shaw

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[quote who="lyssailcor" reply="57" id="3702980"] Was there something changed in the way XML files are scanned? I added two mods to my Crusade mod folder without starting a new game, and it seems that unlike before the mods take effect immediately. I copied Old Spider's mod to revert the FOW change and Gauntlet's anomaly mod (taken out of his new GRM 8.0a mod) to my mod folder. I can now see the explored areas of the map properly again and I have new anomaly graphics, don't know yet wheth

74 Replies 299,757 Views

[quote who="christopherender" reply="37" id="3701701"] version 2.8 vanilla galactic civ 3 (no crusades, etc) has a serious problem. no research labs (or later improvements of the same) are able to be built. meaning your research is hobbled from the beginning and there is no way to improve it. https://forums.galciv3.com/486998/page/1/#3701330 will this be fixed soon? this version is great for game speed and in

74 Replies 299,757 Views

[quote who="Boz46" reply="17" id="3700201"] I have the EXACT same problem as well. I am currently on Save 212 right now. I refuse to play a new game as I have a 25 & a 19 planet 1 parsec away from my home world. I am hoping 2.8 fixes the memory issues. -I had to disable auto-save. Saved games that were saved on the same "Saved game file" over and over again like auto-save had it the worst. I am BARELY able to play right now as when I create a new Saved game, 50% of the tim

27 Replies 39,833 Views

Hello, I'm looking deeper into your problem. One thing I noticed in your debug.err is lots of messages like this: Debug Message: CreateLimitedMipMapsTextureFromFile: c:\program files (x86)\steam\steamapps\common\Galactic Civilizations III\Gfx\Models\Ships\Textures\OverlayTexture_01.dds Do you have any mods installed? Can you post your prefs.ini as well It also seems that you loaded several saves before crashing. Is this corre

27 Replies 39,833 Views

[quote who="CoffeemanDK" reply="9" id="3698714"] Hello, Here's a link to my dropbox : https://www.dropbox.com/sh/kqvus33dj1mdp5c/AADsQq_GARZhK1kIio-KXhCma?dl=0 There is several saves (both working and non-working) along with my system settings and several screenshots of the system resource usage. From what I can see it seems somehow when the savegames got corrupted the

27 Replies 39,833 Views

Hello, We have some quick game balances and AI enhancements that we want to get out to you before the holiday. Updates AI will construct more survey ships and use them to explore and find anomalies more aggressively AI is more likely to construct scouts while there are unexplored areas around stars AI is more inclined to focus on fewer enemies even if it hates them in order to concentrate its might on indivi

21 Replies 130,677 Views

Hello! We've prepared a small update in preparation for a much larger update in the new year. Here are some things to look for in this build: Reduced memory usage 3D positional sound Updated the ships' appearance to be a bit more realistic. Please read below for details. Change Log Gameplay Flak cannon range reduced from 5 to 4 Fla

2 Replies 21,153 Views

Update 12/12 A planet's maximum population, even with sufficient cities, cannot exceed the usable planet class. (this won't really affect anyone other than potential exploits). Farm level ups increased food production by 0.1 per level Biomass Replicator food production bonus reduced from 50% to 25% Recruit Citizen now requires Star Federation technology rather than Galactic Governance

53 Replies 256,110 Views

[quote who="Old-Spider" reply="1" id="3697728"] Modders: The game now scans both your base game and Crusade folder on startup. Previously, it would scan just the Crusade folder. I started a new game in Crusade with this opt-in. Mods did not show up in the game. While in the game I checked Options, and it showed that mods were enabled. I had mods in the Crusade mods folder. I moved all the mods

53 Replies 256,110 Views

Hello, Based on feedback from our fans (you!), we've been working on an update. In addition to the usual balance and bug fixes, we've also increased the number of farms, enabled the oft-requested option to switch between the date and the turn counter, and improved startup times. Please read below for full details. Important! We've removed the need for bat files in the game to compile data. Data is now compiled by the EXE. The big upside is

53 Replies 256,110 Views

Hello, Based on feedback from our fans (you!), we've been working on an update. In addition to the usual balance and bug fixes, we've also increased the number of farms, enabled the oft-requested option to switch between the date and the turn counter, and improved startup times. Please read below for full details. To enable the patch, please do the following: Select Galactic Civilizations III in your Steam Library list Right-click and selec

0 Replies 185 Views

Hello, Based on feedback from our fans (you!), we've been working on an update. In addition to the usual balance and bug fixes, we've also increased the number of farms, enabled the oft-requested option to switch between the date and the turn counter, and improved startup times. Please read below for full details. To enable the patch, please do the following: Select Galactic Civilizations III in your Steam Library list Right-click and selec

0 Replies 149 Views