shaw

shaw

Joined Last seen Member # 6452259
34 Posts 297 Replies 1,985 Reputation

[quote who="dennylc" reply="3" id="3692886"] Playing Super Melee, single player. I can press W to thrust and use the mouse buttons to use the weapons/abilities but the A and D keys do NOT rotate the ship. Kind of hard to play without the ability to rotate. I tried other keys as well and my ship will NOT rotate. [/quote] This is very odd. Are you using a non-standard keyboard (Dvork) or have your language settings set to non-english (some other languages have diffe

32 Replies 9,561 Views

Welcome to the Star Control Origins: Fleet Battles BETA! Here is a quick guide to get you started! Important for Steam users: Make sure you are using the "Star Control Origins - Fleet Battles BETA" product. Crafting Fleet Battles comes with pre-built ships that we feel are pretty cool. You can also build your own ships through the Crafting screen. <

32 Replies 9,561 Views

Updates 10/9 Added base production points to manufacturing/research/income production tooltips Fixed issue where functional components in the ship designer weren't taking the player's techs into account Fix for issue where player made ship components would be loaded twice, showing up as duplicates Fix for issue where DLC custom ship components would show up twice in the ship designer if launched from the main menu Moved improvement gfx fr

65 Replies 187,126 Views

Updates 10/7 Base High level factories require Durantium to build. Fusion Power Plant requires 1 anti-matter to build Research Cloister promethion cost reduced from 10 to 5 Cities can be built any number of times on a planet but now have 1 promethion cost. The idea is that if you have lots of Durantium, you should probably build up with Factories. If you have lots of Promethion, you can buil

65 Replies 187,126 Views

Opt-in updates (10/2) Base Game Gameplay / Balance Prototype Hyperdrive base mass use reduced from 8 to 6 but now uses 10% of the ship's mass. Prototype Hyperdrive moves reduced from 5 to 2 to conform to other component performances. Thrusters made smaller but cost more. Thrusters now faster. Fixed typos in Tutorial_Refuge_FlavorText.xml and added in the tut

65 Replies 187,126 Views

Opt-in updated folks! Gameplay / Balance AI more careful about getting overextended with too many wars. Ripe for conquest Diplomatic mod now takes more personality traits into account. AI is a little more wary of going to war with lots of other players. Updated description for personality traits to be more explicit in what they mean. Changed planet word on the street text better grammar. Building a shipy

65 Replies 187,126 Views

[quote who="damonmosier" reply="20" id="3690040"] Quoting pshaw, reply 15 Did you happen to receive transports through unlocking an ideology trait? If so, we have a fix coming for that soon. Actually no. Any ideology trait that gives ships never actually gave me any. I uninsta

22 Replies 175,034 Views

[quote who="DMF" reply="33" id="3689763"] Download Notepad++. It has a XML editor (or maybe it needs a plug-in). Much much better than dumb ol' Notepad. [/quote] Notepadd++ is one of the best free apps for Windows, IMO. Everyone should have it :)

86 Replies 228,913 Views

Some alien species don't have the physiology for vowels. We have ships designed to cater to them. +15% is a pretty healthy bonus -- more than a citizen (+10%). Also, the +% bonuses stack with each other which can lead to some crazy bonuses, esp. late game.

3 Replies 18,711 Views