[quote who="Triple_Crown" reply="4" id="3710495"] Yes. Its gauntlets race mod. No other mods currently present. So what? [/quote] Since the bug is tied a trait specific to the mod, I would suggest reporting the bug to the mod's author.
shaw
Are you playing with any mods?
[quote who="TS22" reply="4" id="3710456"] Cool, thanks for the responses. I also literally just won a conquest victory while having a commonwealth. So it's definitely just an issue with the victory display screen. Btw, so far enjoying the new updated game! [/quote] Glad to hear that you are having fun. And congrats on the victory.
[quote quoting="post"] I have a question regarding the new commonwealth system. When I create a commonwealth, the conquest victory condition now adds that new "race" as another number (of races) to be defeated in order to achieve conquest victory. If that is not a bug, then why would I ever want to create a commonwealth if I have to just go back and reconquer my old planets? Maybe I'm missing something but as soon as I saw this in-game I stopped so that I cou
[quote who="Avatar137" reply="6" id="3710315"] Quoting pshaw, reply 5 What is your UI scale and screen resolution? Medium UI scale and 1920x1080. [/quote] Avatar137, I'm sorry that you're having this problem. I can't reproduce it here locally.
[quote who="Rudeman" reply="7" id="3710323"] Of course, when I've got 300 turns in I'm not going to start a new game unless I can't finish the old one. [/quote] You can keep playing the v2.8 version of the game. Please see below for instructions: https://forums.galciv3.com/488444/galactic-civilizations-iii----v28-legacy-build
[quote who="Avatar137" reply="4" id="3710307"] I just started a new game this morning (no mods) and already have run into a few issues with missing text descriptions... Reduced 90% Original 1280 x 720 [/quote]</p
[quote who="goxwerd" reply="3" id="3710251"] nm had some 2.33 opt in still selected. But since im here is there a resource that goes through all the additions/changes that isn't just a sales line card? Like any changes to ships/tech trees/buildings etc etc? [/quote] Here's the change log for v3.0: https://forums.galciv3.com/488245/page/1/#3710247
[quote who="Dutes" reply="23" id="3710237"] Was holding my own and a hour or so ago the game updated and ruined my current game. Drengi w 2 mere planets advanced a cultural border hundred of light years and swamped two planets. Happiness dropped precipitrously on all my worlsds. Some of the aliens I met had their treasuries increase by over an order of magnitude!!! My balance stayed the same. All the aliens got completely unbalanced overnight in their favor and without warning manny of m
Hello, We introduced a major patch to Galactic Civilizations III (v3.0). We understand that some people may wish to continue their old save games without being impacted by the changes. To continue playing v2.8, please do the following: Select Galactic Civilizations III in
Glad to hear that it fixed your issue. What is your native resolution? What was the other game that got fixed as well?
I love the helix cannon!
Are you running multiple monitors and/or running the game remotely?
Thank you for the save game. I'll ask the team to take a look.
Hey folks, We just wanted to drop you an Easter Egg. I guess it's not a "good" Easter Egg because I'm telling you about it. :) Here's a small preview build of a larger upcoming update. New Content Meet the Lexites and their new Interceptor! The Lexites are a post-human, human/AI symbiant beings who have evolved post hum
Do you have a save game that I could take a look at that reproduces the issue?
Major New features Taxes You can set your tax rate on the govern screen. Increasing the tax rate will decrease your Civilization's morale Tourism Tourism is now calculated by counting up the number of owned tiles a player has, plus the number of owned tiles that are contiguous with the capital planet (so those tiles
Thanks for the feedback! A few thoughts Wormholes are currently randomly placed. We'll be looking add some minimum spacing. Many projectiles do interact with them, including the nuke. In the Future (tm) , you'll be able to customize the arena (wormholes, nebulas, number of planets, etc.) We'd love to get more feedback.
Update 2/16 Added wormholes. Entering one end of the hole quickly takes you to another side of the map! Double-clicking the main menu buttons no longer crashes FixedMowling Ship no longer looks so shady.
Hello, Not sure how that could happen. Can you post your custom civ/fleets somewhere so I can take a look?
[quote who="EmperorZA" reply="2" id="3703183"] Graphics are a lot better. The particle effects and texture materials or whatcha call ems are very niice. I love the new anomalies, adds that little bit extra too the arena. [/quote] The wormholes are coming next week. They are wicked fun.
We rebalanced the synths with 2.8. I would be curious to get your feedback on our changes and if they address your concerns. You will need to start a new game to see the new balance changes.
I would be happy to try and help. I've got some local ship styles sets downloaded from steamworks and they seem to working fine. What are the three ship styles you've lost? I'd like to know what's different in the fleets you've downloaded.
Hello everyone! v2.8 is live. We hope that you enjoy it and please continue to give us feedback.
Hello! Welcome to the next release of StarControl Origins: Fleet Battles. We are especially excited by the introduction of teleporting Wormholes and energy-sucking Nebulas. Both of these "Arena Challenges" are designed to make the battlefield more dynamic and interesting. Listening to your feedback, we've taken a major pass on the graphics system to make the ships look more realistic and less cartoony. Metal looks more like metal, plastic looks like plastic, and