shaw

shaw

Joined Last seen Member # 6452259
34 Posts 297 Replies 1,985 Reputation

[quote quoting="post"] I have a question regarding the new commonwealth system. When I create a commonwealth, the conquest victory condition now adds that new "race" as another number (of races) to be defeated in order to achieve conquest victory. If that is not a bug, then why would I ever want to create a commonwealth if I have to just go back and reconquer my old planets? Maybe I'm missing something but as soon as I saw this in-game I stopped so that I cou

5 Replies 25,582 Views

[quote who="Avatar137" reply="6" id="3710315"] Quoting pshaw, reply 5 What is your UI scale and screen resolution? Medium UI scale and 1920x1080. [/quote] Avatar137, I'm sorry that you're having this problem. I can't reproduce it here locally.

12 Replies 48,947 Views

[quote who="Rudeman" reply="7" id="3710323"] Of course, when I've got 300 turns in I'm not going to start a new game unless I can't finish the old one. [/quote] You can keep playing the v2.8 version of the game. Please see below for instructions: https://forums.galciv3.com/488444/galactic-civilizations-iii----v28-legacy-build

12 Replies 48,947 Views

[quote who="Avatar137" reply="4" id="3710307"] I just started a new game this morning (no mods) and already have run into a few issues with missing text descriptions... Reduced 90% Original 1280 x 720 [/quote]</p

12 Replies 48,947 Views

[quote who="goxwerd" reply="3" id="3710251"] nm had some 2.33 opt in still selected. But since im here is there a resource that goes through all the additions/changes that isn't just a sales line card? Like any changes to ships/tech trees/buildings etc etc? [/quote] Here's the change log for v3.0: https://forums.galciv3.com/488245/page/1/#3710247

4 Replies 25,216 Views

[quote who="Dutes" reply="23" id="3710237"] Was holding my own and a hour or so ago the game updated and ruined my current game. Drengi w 2 mere planets advanced a cultural border hundred of light years and swamped two planets. Happiness dropped precipitrously on all my worlsds. Some of the aliens I met had their treasuries increase by over an order of magnitude!!! My balance stayed the same. All the aliens got completely unbalanced overnight in their favor and without warning manny of m

40 Replies 585,388 Views

Hey folks, We just wanted to drop you an Easter Egg. I guess it's not a "good" Easter Egg because I'm telling you about it. :) Here's a small preview build of a larger upcoming update. New Content Meet the Lexites and their new Interceptor! The Lexites are a post-human, human/AI symbiant beings who have evolved post hum

1 Replies 173 Views

Thanks for the feedback! A few thoughts Wormholes are currently randomly placed. We'll be looking add some minimum spacing. Many projectiles do interact with them, including the nuke. In the Future (tm) , you'll be able to customize the arena (wormholes, nebulas, number of planets, etc.) We'd love to get more feedback.

18 Replies 67,000 Views

[quote who="EmperorZA" reply="2" id="3703183"] Graphics are a lot better. The particle effects and texture materials or whatcha call ems are very niice. I love the new anomalies, adds that little bit extra too the arena. [/quote] The wormholes are coming next week. They are wicked fun.

18 Replies 67,000 Views

Hello! Welcome to the next release of StarControl Origins: Fleet Battles. We are especially excited by the introduction of teleporting Wormholes and energy-sucking Nebulas. Both of these "Arena Challenges" are designed to make the battlefield more dynamic and interesting. Listening to your feedback, we've taken a major pass on the graphics system to make the ships look more realistic and less cartoony. Metal looks more like metal, plastic looks like plastic, and

18 Replies 67,000 Views