Are you allowed to buy yourself, though?
bigheadzach
Oh! another thing that was changed/fixed: During an Auction, clicking the bid button disables it from further clicking unless an opponent raises the bid.
[quote quoting="post"]4) Currently if I would want to influence the direction of the colony I would have to keep life support prices low, which is not something that helps me win, also I would have to keep the aluminium/steel/glass prices at bay and propably sink one of them to get specific type of jobs building, which again I think is too costly and the impact isn't really worth it. Maybe it is intentional that colony is not meant to be exploited strategy wise, but it would be cool if it
For those that missed the stream today, here's what we've learned about this new game mode: The game concludes at the end of 7 days (1008 game ticks, or about 16 minutes 48 seconds at Normal speed, excluding pauses for auctions) The player with the highest stock price is declared the winner Players may not buy stock in other players. Players may buy stock in the Central Colony for a gradually increasing amount ($5,000 for the first share, w
Things I saw: New icons for Goon Squad and clearer distinction of special building tab callouts on the top row When an opponent has at least 50% of the cash they need to buy you out of the game, a flashing percentage appears next to their name. When affected by a sabotage, a flash message appears indicating what occurred. A couple of sound asset upgrades, nothing specific. OMGWTFBBQ 7 DAYS MODE
If debt is being factored into stock price (which it is, over time), it stands to reason that what you are acquiring when buying the player out should include all assets that factor into that price, including the debt. What I imagine we want to avoid is a player knowing they are losing and taking on so much debt that they become incredibly toxic (playing "kingmaker" in a sense, by forcing a player to take on so much debt that they themselves become severely price-depressed). I
[quote who="MrCompletely" reply="1" id="3524935"] i think acquiring a company for it's patents is an extremely strong rationale, and that patents should apply universally to all of your assets; after all, this is a real world scenario where IP holders are acquired for their patents all the time. if you're about to purchase a company with a ton of debt and no cash, it's probably an indication that you're about to acquire a ton of deficient workflows that need to be o
(and you should probably correct the tooltip when buying out a company that states you DO get to use them...) So I am to assume the patent continues to apply for assets in the acquired company, but nowhere else. As an aside I think an explanation of how you manipulate acquired companies post-purchase would be helpful, rather than just letting them run in whatever state they were in at the time. This is noticeable when a Robotic company acquires a non-Robotic company that was essential
The screen (or at least the planet view) shaking violently during a Marsquake...
[quote who="indczn1" reply="15" id="3524410"]I wouldn't mind seeing the auctions switch to a silent auction system with the players entering a bid and the highest one wins. Might be more strategic since you'd have to guess what someone else was willing to big and go above that. Too low, you won't win, too high, you waste money. As it stands now, its not overly strategic aside from when someone decides to bid up the price for the sake of making someone else pay more. The person wil
With the knowledge that the devs openly admitted uppn EA release that Campaign mode wasnt finished, what I see them trying to do with it, excites me more for what they will attempt to do with league/ladder/organized multiplayer.
You could have the nightly interest be variable based on the amount of debt you have in comparison to your current net worth, as a measure of how leveraged you are. Would also be interesting to know some of the details on how debt calculates into stock price (we know for a fact that there is a multiplier whose value is detemined by your handicap - it's lowest for Intern and highest for CEO). Sometimes I think it's not just how much debt you have, but also the period of time fo
[quote who="Cerzi" reply="1" id="3523674"]You have 2 options - either purchase more O2 at a time so that there's enough to fuel your HQ as well as your furnaces. Or simply turn on AutoSupply on your furnaces, which will cause them to automatically buy O2 off the market as it's needed.[/quote] Except that Auto-Supply will not purchase on debt, only with available cash, which is a different thing altogether from buying on debt to meet an essential demand. (And I th
Please keep "Uhhhh, yeah, your stock's being sold." [e digicons]:thumbsup:[/e]
[quote who="DeftMunky" reply="2" id="3523601"]That's not exactly right. Metal mines gather iron and aluminium, quarries gather carbon and silicon. If you have a metal mine on a low iron and there is a high iron in an adjacent tile and a high aluminum in a different adjacent tile, that mine will produce both iron and aluminum at high rates.[/quote] Ah, so it sounds like the effect is "Extraction buildings will now extract resources at the rate of the highest deposit adjacent to it,
The Patent Lab contains one of the aspects of the game where the rules of play are significantly changed for an individual player. That being said, it brings up some good questions, the answers to which might be in terms of intended game design, or possible revisions... Energy Vault: Can store up to 100 units of Power (which starts full). Should the player be able to sell from / buy to their stockpile? Water Engine: Units use Water instead o
Your handicap level also determines the multiplier by which your debt affects your stock price.
I think currently the host has to stay in the game until the end. A means of transferring hosting duties to another peer should be implemented :)
Actually, that should be a water source. :) *pushes glasses back on nose*
As an Elite Founder who effectively paid $25 to get his copy after gifting his extra copies to friends: It's worth picking up now.
By the above rules, does that mean for Robotic colonies, Electronics will be bought on credit and Water/Food/Oxygen/Fuel will not? That is an important thing to realize - that the SOURCE of the demand for a resource matters on whether it's auto-bought (with debt). I need fuel to make chemicals and oxygen to make glass, but even if I set those to Auto Supply, it will only purchase them with actual $, but when my colony needs oxygen or my blimps need fuel, I put it "on the card", so
I imagine if you were allowed to buy everything on credit, what's the stop you from just zooming straight to your end-game build?
What is the exact effect of a successful mutiny on this space? Does the result depend on whether shipments are in the queue?
I often like to equate shares in the game to victory points: you need to buy 10 * the number of opponents to win. The performance of yourself and other players determines how expensive those points are to get, and in a pinch you can sell points back at their current value (hopefully at a profit compared to when you bought them). They're not like real shares, because when you buy someone's stock they aren't getting money for it (that I'm aware of). The implication
NOTE: Not guaranteed to be accurate in Campaign Mode. ;)