Another micro reduser could be the ability to click on a button on waypoint to request a constructor like shipyards do
ForesterSOF
I checked the point count. No change.
To help reduce micro I like auto explore but then they have the ship only explore 1/2 of the FOW instead of placing itself to maximize the effect of it's sensors. Along with that in auto I would like the ship to stay out of some peoples areas. So the choice to explore efficiently and stay out.
I already have 4 worlds by turn 8. rare is not so rare.
The one for education was supposed to give my synthetic race some pragmatic ideology but did not.
It makes me think of Sword Of The Stars series.
I have had 2. This third game is doing OK so far.
I would send in a ticket. First thought is 1.7 and your NIVADA driver have some issues to work out.
When I make a starbase with just one constructor using one module on turn 17 I am able to add 3 to 6 modules after going economic. It only seems to stop when there are no more modules and if i stop early there is no ship to eject.
1706 new game a Arc. get to build ALL available modules for starbases.
Had to be first. Good job on 1.7a
could you give a screen shot. that way we could compare what you see with what our screens show when we use a synthetic race.
[quote who="ForesterSOF" reply="9" id="3626276"] Yea sorting! [/quote] Again. Yea; sorting! the diplo additions will not hurt either.
Since shipyard can move is there a way to mod shipyards to have the effects of a Mil starbase by adding module(s) to it.
PartTime Library
along with the alphabetical of them could you add a filter by distance. the reason is once I have a constructor in the area I prefer to reduce movements by upgrading the closest ones.
Could you make the lists of ships alphabetical. Actually some may want all ship list everywhere to be alphabetical.
When I get the pop-up to load a ship I would like to know which one. Colonizers I put few people on them and my Transports are stuffed. could you add the ability to say what ship is being loaded with pop.
Words - do not put all your eggs in one basket. - Colonize when you can. - Have a strong manufacturing base with more then one shipyard. there are tutorials on the GC site and in steam. if you want you could also look at videos. dev streams https://www.youtube.com/user/stardockgames and Macsen lets play <a hr
when i mouse over a starbase the ships there are not given like it does for enemy planets. if I Lclick on a starbase then in the bottom left will see there are ships there.
Yes if it was alphabetical I could just start all names with a key word such a pirate, upgrade, minor, etc. On the ship destination would that not go into a fleet management list.
Ship meet up area (Make anti-pirate fleet) Send a constructor (make mine ie 1t2dmine) Pirate bases (pbase) to-do notes (upgrade) Notes (bad/good area because...) Home planets of minors (name of minor) Planets to send a trade ship. [Meet up; Destroy; Mine; Upgrade; Notes; Markers; Colonize]
I use RPs as a way to know what is going on on my insane maps. what makes it worse is I play for a while then off for a week then play some more. think of them as my in game notes. Consequently I make lots of them so could you add the ability to organize them like planets are. But do it so in the Rally point screen I can organize them and also in the "set ship destination" rally points I can find them easily.
Cancel trade deals that are already going on so resources will not go to an enemy. The downside is relations take a big hit.