cardinaldirection

cardinaldirection

Joined Member # 4827756
8 Posts 174 Replies 16,214 Reputation

[quote quoting="post"] Hello ! I have a few suggestions for SK I hope you will consider : I think the UI needs some improvement in some areas, I often feel like it is very cluttered and sometimes even tedious to navigate through. [/quote] agreed.. [quote quoting="post"] Which brings me to my next point, it may seem silly, but it annoys me that lower doom counter's name is basically it's descript

4 Replies 10,707 Views

I just discovered Hammer of the Gods, and it is definitely up there. [video]https://www.youtube.com/watch?v=KEKjs7MCxY8[/video] It's free now too old skool preview: [video]https://www.youtube.com/watch?v=_zLXPFiWyfo[/video] ..turns out its a predecessor to homm.. like master of magic + the original kings bounty + norse

60 Replies 327,448 Views

thank you! el does intrigue me quite a bit, im just leery of jumping down any more rabbit holes atm, and worlds of magic has caught my eye as well. plus ive read reports of weak ai and repetitive end turning in el, and something about what ive seen so far just seems stale and gamey. however it looks like all of these games will be getting big updates here pretty soon that will flesh them out, ill revisit this topic afterwords. these updates for aow

198 Replies 904,920 Views

[quote who="ten9" reply="192" id="3536629"] http://ageofwonders.com/new-video-tigran-unity-victory-live/ [/quote] epic. ... [quote who="cardinaldirection" reply="191" id="3536348"] although i havent played endless legend, how people can say it competes baffles me? everything about it, from aesthetics to gameplay, just looks so mechanica

198 Replies 904,920 Views

[quote who="ten9" reply="190" id="3536176"] New victory condition, making possible an entirely different playing style: http://ageofwonders.com/dev-journal-the-unifier-victory-condition/ [/quote] ^awesome!! triumph really gets that these games are tools for strategizing an epic story. although i havent played endless lege

198 Replies 904,920 Views

[quote who="a0152570" reply="6" id="3524987"] Quoting mqpiffle, reply 5 I agree with HF here. For instance, defense isn't even presented in the tactical battle cards. I mean, I realize it's not like defense is fecking relevant to almost every single decision made in tactical combat.. &

7 Replies 13,742 Views

[quote who="NaytchSG" reply="34" id="3523936"] Even if they just made it visually a smaller gatehouse/bailey to wrest control of. Heck that could be a new victory condition for the attacker, if you get a unit on the magic square that represents the raising gate/portcullis mechanism, they take the city. Especially perilous for the player with those pesky darklings. [/quote] ..interesting idea^

36 Replies 330,863 Views

[quote who="mrtrevorcooper" reply="4" id="3520294"] My point is that the settlement's defenders should be behind its ramparts, rather than in front of them. The implementation of this doesn't necessarily have to be as visually sumptuous as AoW3 (although it would be well on its way to being the perfect fantasy 4X game if it was). Heroes of Might & Magic has managed this since at least HOMM2, in 1996, please see below. <img src="http://cdn4.spong.com/scr

36 Replies 330,863 Views

[quote who="HenriHakl" reply="1" id="3519282"] I was wondering if the strategic depth of the game (and perhaps strategy games in general) could be increased with creature perks tied to locations. What I mean by that is that, for example, a swordsman might get a particular ability (that others don't get) while in or within 1-tile of a friendly city. Archers may get a stealth ability in forested regions. Certain locations could be made to have strategic presence by the unit-perks they

10 Replies 33,055 Views