cardinaldirection

cardinaldirection

Joined Member # 4827756
8 Posts 174 Replies 16,214 Reputation

We’ve got questions for the beta team: and weve got answers.. Some people have said that Sorcerer King looks a lot like Legendary Heroes. What do you think people mean by this and what would be the most effective way to make sure the two games are visually distinct? the cartoon look - it looks wonderful, just add detail. the ui layout is

6 Replies 81,039 Views

[quote who="BlackSmokeDMax" reply="4" id="3511544"] There was a thread a few weeks ago where Frogboy posted a link to a custom .exe for us to test. IIRC it was to test combat changes, but random maps were in it as well. Overall it was a bit unstable on my computer though. No complaint on that unstability though, it obviously didn't go through the QC channel. [/quote] im sorry i missed it. although ive played a bit, ive actually been waiting for the r

11 Replies 104,077 Views

[quote who="abob101" reply="316" id="3510532"] Quests would be another cool way to use it, some quest options could reduce/increase Faith or Devotion... that kind of thing. You could have mechanics where if you choose enough "evil" quest options a bunch of witch hunters come after you. One of the things I'd like to do is write a unique quest or two for each religion, I think that'd be cool too. [/quote] great ideas!++ </p

349 Replies 1,268,385 Views

..i think this might get me to pick up the new dlc and give the ol' lady another spin.. great work mate! after reading through your wiki im quite impressed with just how much youve enhanced the game in some of the most effective ways - ways the game needed. some good stuff in here for sorcerer king sd. i actually had a personal modification for fe that was somewhat similar, albeit less fleshed out. one thing i did differently, just a fun idea i thou

349 Replies 1,268,385 Views

I was supporting your suggestion thimon2k, and agreeing with Heavenfall - that directly manipulating the doomsday counter is dull vs. doing so via second hand methods (like restoring or creating a shard); then piggybacking to comment on the consequential immersion break, exemplified by the Reduce Doomsday spell as it is currently in game. Addition: and again we agree - flavor text, and titles, definitions, etc. are extremely important; especially concerning immersion.

27 Replies 47,442 Views

[quote who="Heavenfall" reply="18" id="3508715"] Quoting thimon2k, reply 17 Just wanted to mention it here. A favor could restore a destroyed shard, giving you a possible resource, reducing the SK's power hence reducing the Dooms day counter. This is so much interesting th

27 Replies 47,442 Views

[quote]I borrowed the start straight from it, you're asked lots of hypothetical questions like "A messenger from god appears to you. What form does the messenger take?” With each of the answers shaping your starting army and stats to give you a personalised feel to the game.[/quote] i absolutely love [e digicons] <p style="margin-bot

37 Replies 231,350 Views

i use rockpapershotguns mumble server to host a weekly rpg, im sure they wouldnt mind at all if we used an "extreme geek zone" channel every once in a while to talk about extremely geeky video game zones.. i also have a private voip server that a few good gaming buddies and i use to chat... we're using teamspeak at the moment, but i think mumble is a better application. &n

11 Replies 22,643 Views

[quote who="ditoLoco" reply="37" id="3494612"] But the screen with the sovereign was somewhat disappointing, very few options visible. Here is the idea - which I do not know why has not been implemented before. For the sovs and heroes we have: tree skill, linear development, or pick one of three random skills showing up. How if we have the web? Webs are used already for some games for the technology trees, why not use one for the heroes. Example of a goo

62 Replies 69,009 Views

[quote who="Gilmoy" reply="39" id="3493740"] every 4x I've seen (including, ahem, GCs 2 and 3), all suffer from the click-only UI: what you do on turn 1 by clicking one pixel at a time is the same thing you do in turn 200, just more of it. There is never an upward-shift, or lifting-of-level, where you define your own theater / unit / department, tell it how it shall run itself and report to you, and then let it go and trust that it works the way you want it to. [/quote]

158 Replies 713,484 Views

1. a. receiving propositions from the ai. + b. trading parts of the map ("ill give you this city if youll attack so-and-so" - i want to hear this from the ai). when i dont attack after receiving the city, i want to hear "i have informed the other leaders of your traitorous ways, prepare to die". 2. ~300. 3. more does not equal better: elegance, focus, and a cohesive, immersive atmosphere / character / ui = good. clicking the turn butto

158 Replies 713,484 Views

the css for the vault should probably read: [code="css"]#body2 { background: #151515 url('../images/background.jpg') center top no-repeat;...[/code] #151515 being the key. as it is the bottom of the page is quite difficult to peruse because both the background and the links are white: &nb

69 Replies 76,834 Views

[quote who="Borg999" reply="179" id="3491439"] Well the latest victim of the feminist takeover of the gaming industry is Mojang, makers of Minecraft. With the latest update, they changed the default character from male to female, and claim that the new character is unisex. Anyone with an ounce of honesty can tell the new character is female, and not genderless. The right thing to do would be to allow the p

186 Replies 832,766 Views