The price of a hack gets higher the more you hack, and the amount a hack affects the game increases the more players there are in a game. Those balance poitns seem fine to me, especially when the logical comparison to a hacker array is an offworld, which almsot always provides just so much more.
duelking2000
[quote who="kingmorgan" reply="2" id="3558856"] Another issue I've noticed is the jump in stock price when you buyout another (failing) company. I've seen countless examples of ppl in real trouble from debt, stock price of around $6 with the rest at £14+, then they buyout another weak company with crushing debt (like their own debt issues) yet the merger of 2 debt riddled corporations suddenly magically creates a new company with a stock price $37 - double or tr
Woot! Essay buddies! :P I agree with the problem, but i'm not sure how much I agree with the solution. Your idea that we have a 200K debt buffer at the start of the game is simply wrong. As debt increases, stock price falls. The idea of a debt buffer that is dynamically affected by how much debt you have feels odd to me. Ontop of that, I don't think the idea of being unable to buy your own stock is not crippling enough. Once again, as soon as someone buys
[quote who="Soren_Johnson" reply="19" id="3556483"] random shipments/claims have been single-player-only since Beta 2, btw. [/quote] How certain are you of that? I'm pretty sure i've been given free claims a couple of times in beta 3 at least, it just doesnt show the text message when I do. Saber claims to have recieved shipments before, and when I was on skype with strkernostriking she claimed to randomly get 60 glass out of no where. All of t
Your proposal for the founding idea has been mostly implemented in the new beta patch that came out last week. I created this post after using that system, because I believe it doesn't address my primary concerns, the lack of being able to make improvements to the game because of the lack of design space. We will have difficulty adding more strategic depth using current mechanics because of this lack of design space, and as you seem to suggest yourself you also are not a fan of adding new
Book scrubbing: No longer gain 10% interest on debt per day Inside man: Gain 1 free claim per day Advanced longetivity: Once this is researched the colony no longer stops growing, no matter the cost of life support. The owner also recieves 2 free stocks in his own company if aailable. Efficient investment: Reduced raw resource input for adjacent buildings. Drone surveyors: More information about the cu
Thanks for the response. I cannot express enough the idea of counterplay being important, the driving force behind a game of strategy such as this one, and it's no suprise that the best factions are the ones who are most resistant to counterplay. If youare planning on swapping the black market bonus out for something else, which I obviously agree heavily with, then it's probably a good diea to first remove the BM bonus without adding anything new. Again, the mor
Indeed, scavenger is the lesser of the 2 evils, but they are still safer than the other 2 factions. Not just because of the BM traits, but also because of their advance warnings on the shortage/surpluses. A scavenger player can almost never be screwed over by them, and indeed will almost always make a large profit off of them. So long as that trait exists, we cannot have more shortage/surplus style systems, such as that black hat effects I mentioned. Again, it jsut limits design space. <
Design space. This is something that could potentially mean a lot of things. Here I define design space in the same way it would be defined in card games: The idea that there's only so much you’re allowed to put into a game, to do with it, before it conflicts with something already in the game fundamentally breaking it. For example, creating a card that is so powerful when combined with something else that it wins you the game immediately. At that point, the game is no longer fun, o
2pm EDT is what i'm hoping for, although that might be subject to change to 3pm EDT
then Friday it is!... hopefully we're allowed to wait that long :P
Yeah indczn I'm european so that time just will not work for me i'm afraid, because that would be 3am :P I can do up to 6 est, but would rather do like 3 or 4 est. I assume we'll have to wait for the weekend for that? edit: Yes, this is gameslayer989. For some reason I can log in with my password, but when I try to change my username it says my password is not valid, yet I can still log out and back in again with the same password with