When something goes wrong, I'm the first to admit it, The first to admit it, and the last one to know. Well, I'm thirteenth to admit, but that will have to do.
erischild
I like it for the same reasons you dislike it. A random event changes the entire game. It improves the replay value for me. Games have individual flavor. I don't mind that it is out of my control. In fact, it improves the game for me that there are factors out of my control. Learning to adjust to or exploit those factors is part of the game and the satisfaction. Not that I am great at that, but it is fun trying.
As a lower level player barely handling the tactical battle as is, I shudder in fear at the possibility of actual enemy summons. Yikes! But, yeah, there have been no summons in any of my games either and that doesn't feel right now that you mention it.
Options Save Game There is a grey box under the words "SAVE GAME". Click in there and type your filename. Click Save. The grey box does not have an automatic cursor displayed in it and is not necessarily obvious as a text entry location. That may be the source of your confusion. Also, a CTRL-S will create a quicksave, which will show up along with the autosaves.
It is my impression that this learn-from-the-players sequence is what happened with GalCiv 2. Good player techniques were observed, countered, stolen or emulated. Since the AI is not really an intelligence, but only a set of algorithms for playing the game, clever and aware algorithms lead to clever and aware seeming AI. We really don't have the capacity to create an AI yet, as part of a game or otherwise, but we can create a convincing illusion for those with a willing
[quote who="littleduckie" reply="12" id="3382830"] Quoting Kantok, reply 10 I guess what I am trying to say here since you don't seem to get it is that, I'm saying SD treats customers well, but not well enough because in this day and in this age, there is this company out there called CD Projekt Red that is (relatively) kicking SD's butt when it comes to treating customers well. (But that's not necessarily so big a deal really because CD Pro
If this is your idea of outrageous betrayal, just wait until you fall in love. You ain't seen nothing yet.
I must be stranger than I thought. I like the random names that are generated. Like the monster and spell names and other Lore stuff, it doesn't have a direct reference to other fantasy settings. For me, it has the feel of a naming system based on assumptions and contexts that don't need to match mine. I put the word "Old" in front of cities that will become Conclaves. I put the word "Fort" in front of cities that will become Fortresses.&
There are some great punch line responses here. I can't top those. I will add a more on topic response that I really appreciate that there is a vocabulary that separates Elemental from Dungeons and Dragons, Tolkien or many other typical references. At first, it seemed kind of pointless and arbitrary, but it really grew on me and I now appreciate it.
Yes, more quests, monsters, heroes, and just general content. I am eager for AI improvements, game mechanics, and I understand people wanting faction differentiation and all that, but content just helps re-playability for me. More, please sir, more.
I have to vote +1. I don't have a lot of use for MP myself, but I have had three different family members and friends gush on about going at each other in those tactical battles. In my opinion any MP version would have to be as badly imbalanced as it is now and players would just have to deal with it. It would work out better in LAN situations where houserules might be easier to figure out and live with. I will leave it with
It happens to me occasionally. It seems to be when I alt tab out of full windowed and pull up a different background process like firing off Pandora. Coming back to GC2 might or might not work. It makes me save a bit more often, and that is the only impact.
Add me to the list of people who play sandbox. I may or may not get around to sampling this scenario just because it has Elemental lore. Scenarios seem to be made for people who play both different and better than I do. Given that we have so many people speaking up for sandbox, how many out there do put focus on the scenarios?
My answer: At early technology stages, let the game design ships. After a while of that you are going to get to a point that you can equip a ship better than they do for your purposes. I created one "this looks good to me" ship design without functioning parts for each hull size. When I am convinced the automatic designs aren't good enough, I pull up and upgrade the appropriate predesigned ship of the right size, throw in a bunch of engines, weapons and s
To oversimplify, LH is Civ with magical explorer units and monsters for barbarians. The whole eXploration phase is eXpanded, in content and in length. I always like the exploration phase of Civ, so this is even better.
1182 at the moment. I am about to go make it 1183.
I hate them with a white hot hate, but I am actually quite impressed by how dangerous those little banshees work out to be. You really have to think twice about those things!!
Congratulations to those finding grammar errors. I love it. Gratitude to those correcting grammar errors. I hate them. I actually found one to report, although it is less about grammar directly than gender correctness. I started my new sovereign, a lady name Miss Teak. The opening lore description was still the default. It talked about Miss Teak "and several other men" toiling in the mines. Miss Teak objected to the "other men" phrase as an in
I'm supposed to play this blindfolded? No wonder I do so poorly.
I play to play, I play on lower levels. I do play towards a victory, but not by any path anyone would find efficient. However, I do notice whether the AI seems basically clever or not, and it does help the fun if they are smarter. I think that developing smarter and smarter algorithms that make the AI more challenging for the "play to win" types also makes the game even more enjoyable for the "play to play" types. I found the point to be well illustrated when Civ
Civ 4 BTS + BUG +BAT From what I hear, if I ever tried rule changing mods, I would love FFH2.
[quote who="Kongdej" reply="19" id="3320422"] Quoting erischild, reply 18But I like the random names. Does that make me weird? That makes you weird (When I read it it seems so harshly said from my side, its a joke.) The random names in elemental are too odd for me anyhow, too many "ogomonlodaf" names or whatever... That said, I do like when random names are generated, they just need to sound less like hammering the keyboard and more lik
But I like the random names. Does that make me weird? Or is it just another symptom?
look for Marvin Kosh's or Tolmekkian's Mods. Both seem well considered by the community and show amazing perception in repairing as many details and issues as possible while preserving gameplay.
I am sorry, but I will have to disagree with this request. My Steam account works fine and I have no paranoia about Steam or need for a physical copy I would likely lose or damage anyway. Please, Stardock and Brad, continue your migration into the twenty-first century style of game purchasing. It is my personal perception that the anti-Steam percentage of gamers is loud but very much in the minority. Also, it is shrinking steadily as time passes.