Yet another vote for humor. I am sick and tired of darker=better in common social perception. Movies get darker, TV gets darker. Remakes of old fiction get darker and darker. If there aren't dystopian societies with either apocalypses or serial killers or both it is no longer "mature" or "immersive" or "realistic". Somewhere in all that, the idea of a game just being plain good fun seems to have faded away. I am hoping we can keep GalCiv a
erischild
I can't tell you if it belongs to Miles Davis, but it is a hand.
I got lost in the references, but I am glad to hear that we figured out how to disagree. I think that's what we did. Actually, I vote for fluff stuff. Well, if I had a vote, I'd vote for fluff stuff. Well, I do have a vote, but since I'm signed up for beta, I guess it doesn't count yet. [e digicons]:grin:[/e]
Sorry to hear you have to reply in snarky tones about "abide less useful numbers" as though someone else's opinion is so obviously less sensible than yours. This is especially unfortunate because I do disagree with you and feel "put down" even before I got my two cents in. My opinion may indeed be pitifully inferior to yours, but I'd like to get it out before it is rejected so dismissively. I hope replying to you is not a "flat out waste of effort" on my part. <
[quote who="admiralWillyWilber" reply="17" id="3443579"] Here's my definition of a cheating Ai one that starts out with, or is hampered by a economic bonus, or minus. ........ Lets deal with real cheating that is giving the Ai arbitrary economic bonuses instead of them playing better. [/quote] For me, that is exactly what "cheating" isn't. In my vocabulary, that is the handicapping needed for
I checked my Steam screen and I have the same beta listing you do and my game screen says 1.5. I don't think there is a beta 1.6 yet.
This is a point where I have greatest sympathy with game designers and especially game AI designers. I am not the greatest computer gamer, but I am pretty good at a lot of games, especially the various board games I have played with folk over the years. I have been accused of "cheating" at various games just for playing smart, especially if I am using knowledge of rules and foresight to set myself up in some advantageous position. The funniest was a Monopoly
1. No, that is not the way it works. I don't know the math, but it seems to be some sort of average or mean. I would guess your unhappy home planet has much more population than the others. 2. Yes, happiness buildings stack. My happiness strategies depend on that.
This sounds like a good work around for those of us hungry to see but too broke to buy the alpha. I will be looking for the LPs with great eagerness. And I don't usually watch those things!!!
I have been playing Civ since Civ 2. It was my sole video game addiction other than Myst. For years. When Civ 5 game out it was pretty poorly off and broke my computer badly. Looking around for alternatives, I found GalCiv 2. I have gotten a couple of family members hooked on it as well. Now that Civ 5 is a lot better (my subjective opinion) I play some, but GalCiv is still easier on my PC and, in many ways, more fun. I pla
Actually, it seems incorrectly used in this instance. What is intended is possibly some version of putting the cart before the horse and losing focus on actually doing reviews. For reference: http://tvtropes.org/pmwiki/pmwiki.php/Main/JumpingTheShark
I like the sliders and don't think they need to be fixed because they are not broken. However, the dial thing will do similar, so that works for me. I like the idea of empire default with city exception. The governor profile concept could work well for applying certain exceptions/specializations/whatever on planets, especially settings saved from game to game, such as possible build list types and so forth. Designing governors could be a bit
I don't understand. I know exactly what I paid for in Beta Access. I am happy with what I am getting. Nothing unethical happened, or even dissatisfying. Why are you trying to convince me I am somehow now missing something? I have no desire to input at the Alpha level. I will have fun looking at Beta level. I will do some minimum input. If you want the fun of Alpha access, you are going to need to pay for that level of fun
[quote who="Borg999" reply="33" id="3424301"] Second, I didn't bash anyone, I was simply conveying the economic realities of business. [/quote] You didn't say anything nasty. You just refused to say anything nice. If you do not realize how much of a passive aggresive attack that is, then you have an opportunity to learn from the reactions you get. Please pay attention t
I am excited that you are excited. That excitement pushes inspiration and leads to higher quality work. The only way you are going to exceed your success on GalCv2 is to have that excitement, that inspiration, and maybe a little bit of help from your friends. Good luck. I consider your "hobby" work with AI to be part of the overall evolution of AI that is occurring in all aspects of computer work. Watson and GalCiv and all AIs in between are part
Let me ask it this way: There are literally hundreds upon hundreds of level 0 planets on my Immense maps. You propose I micromanage each and every one of those as to what is mined on what sort of planet? Just how is that fun or interesting? I mean, I get into micromanaging, but I am not that OCD yet.
I noticed this when using a tamed Wolf as a scout to reveal the map. My Wolf has 5 movement. If I move my Wolf one step at a time, the revealed map shows for each step. I get a sort of thick column of map reveal. If I click 5 tiles away, the Wolf moves 5 tiles, and then the map reveals from that position. None of the interim steps are revealed. My Wolf stops looking where she's going just because she's running
I remember that setting! Somehow, in my earlier exploration in the game, I set myself to "team" with several races. I was most upset and it took my quite a while to figure out why I couldn't attack anybody I wanted to. I did leave it at some neutral value and leave it there and forgot about it. I didn't know that this "know everybody now" wasn't normal. Now I have to think about it.
[quote who="Neilo" reply="3387" id="3414883"] Quoting MottiKhan, reply 3386The game is so much more fun when not playing for score. My next game will have to be at a higher difficulty level, but I think I'm reaching a good balance. Oh, absolutely! I found painful to be a great difficulty to play at for proper games. It pushes back at you but not so much that you need to resort to any of our old score tactics to be competitive. You're able to play at a modest pac
[quote who="Frogboy" reply="31" id="3413730"] What is it about people who think a first person shooter that maxes out at 64 units is more CPU demanding than a game with maps 100x as large and has 10x as many units in them?[/quote] Because the first person shooter looks busier. Everything is all moving at once conveying an easily immersible environment full of eye candy and gratifying response. If my LH map moved around that much people would be impress
Sit back a bit! You're gonna fry your eyeballs! To the original post, I have a 24 inch screen and the game looks great.
I have not heard of any tools to edit a save game. I would not expect it to be possible.
That's all good. I just learned about the TAB key.
[quote who="GFireflyE" reply="53" id="3385578"] Well, I'll toss another nut into the mix. I play a pirated version. Kicker is I've also bought the game + expansion + DLC content because I truly do believe in making sure developers get their money for there hard work and effort. Reason: The pirated version allows me to bypass the crap known only as 'steam'. Does that make me a thief for not playing with the right 'bits' ?[/quote]
I feel strongly that there should be an opt in / opt out button for every single feature of the game. I want to disable any messages that tell me I have lost. I hate those! (sorry, couldn't resist)