most of the patents except for the water ones are REALLY strong 200 energy bank - solar is viable stop you running debt at night pleasure dome 100% - yes please this alone can be game winning trust me I've won several becuase of an early game 100k-200k advantage off of this -50% power usage - again depends on the other power production but can be huge carbon scrubbing - play science put electonics on a silicon = profit slant drilling - expansion 3 c
sresk2
I dig this! can't give your +1 enough :)
First person to off world market is still 99% going to be the winner, unless two or three build them virtually at the same time or that person was foolish early on with massive debt. the first early claim is worth way more than the price on the black market because its debt and you know the black market price is going to 20k-50k later in the game pleasure domes are WAY underused I've just gotten done winning a whole slew of games in a row by building pleasure dome rank 3 a
Id play a team game but again only with voice chat
I've noticed that being the first to buyout someone can be a disadvantage. I've seen several games where two people are the clear leaders, one of them goes to buy out a cheap straggler for the extra claims, but by dropping all of his cash on that he's now left himself open to being bought by the other guy who now effectively bought out two people. You don't really want to buy someone out just for the claims unless your buying the person that is threatening to buy you. and actu
I've played science more than anything else and I think I've won more than I've lost so take this for what it is but here's what I like to do: I look for a huge patch of aluminum and drop on top of it and then immediately build 2 steel mills as close as possible. If that's adjacent great if not and I'm shipping no biggie. The 3rd claim I like to look around is there a lot of aluminum on the map that others are building? If so and I landed on a big enough pile t
[quote who="node10" reply="12" id="3524339"] I like the breaks that Auctions provide. I also like the idea of having fixed intervals throughout the game. Perhaps even turning these fixed breaks into a mini-game of sorts, in much the same way that the Auction mini-game takes place, i.e., you have to divide your time betweeen the mini-game and your corporate 'stock take'. Perhaps the fixed break mini-game could have an influence on the prices everyone is like
Huh I don't know what you guys did with the patch but it completely fixed all of the problems. Runs smooth never lags and no crashes, just got done with both an 8 player online match and an 8 player against the AI and I didn't experience any problems at all with speed or lag or crashing.
I too enjoy the breather for all the same reasons :)
OMG THAT's how you claim tiles without building on them!!! thank you so much I've been trying to figure out how to do that for a long time!
Many team and single player games use ELO and there's no reason an ELO coulnd't be adapted to this game's ladders as well. I hope ELO or some other form of ranking comes some day but this game is so early in it'd be a shame to make it competitive until all the bugs are shaken loose.
Hmmm I actually read that and while I sort of agree with you that is SOOO much theory crafting that I think you'd have to play it out in game and you're leaving out so many variables (which is why this level of theory crafting is impossible and would have to be played in game) you're ignoring: fuel costs for science - more often than not im settled on aluminum and the iron is far enough away I'm paying to ship the steel. if other players drive down the cost of
[quote who="popsursocks" reply="39" id="3524144"] Ignoring the math side of things, I would say scientists are quite strong, but they do have significant weaknesses as well which Im not sure Ive seen mentioned here. Yes they save claims by building production on top of raw resources, but often those resources will come back and cripple them. The best example of this is water, scientists often dont pick up any sources of this, and while usually cheap ear
Huh these buyout rules need to be posted somewhere, I figured out most of them on my own just by playing but I was sure that not getting the tech was a bug :) so once someone gets that tech it's basically locked out and if that player is bought that tech is lost from the game? I can see that getting the tech for free might be OP and casue a snowball have you considered just unlocking the tech and making it re searchable again?
Woot Woot, all great changes, especially limiting the FPS at the main menu I wsa wondering why I always heard my fans kick into overdrive at the menu screen :)
It's part of why I'm moving away from building one of almost anything, if the resource is expensive enough to be worth building then it's worth building 3 times :) With the exception of raw materials like iron, carbon or aluminum.
Increased efficiency does not increase consumption as far as I can tell. It's what makes adjacency bonuses SO strong.
I have a pretty high end machine with 32mgb of Ram a high end CPU and 2 high end crossfired graphics cards. I'm sorry I can't remember my full specs right now as I'm not at home but it was an expensive custom built gaming box and I'm used to being able to run anything at max settings without issue. I'm running the latest version of windows 8 and I keep my drivers and windows updated regularly, I haven't tried turning off virus software yet, and I haven't run any so
At the risk of feeding an argument but in the hopes of bringing it back to a balance discussion, until science researches teleportation their fuel costs are almost always going to be the highest and as a science player I almost never have my buildings adjacent to my base. Often I'll find myself needing to build fuel at teir 2 or 3 instead of glass, depending of course on what other are doing. really where science snowballs is if they can get teleportation, slant mining and carbon
Cash/debt management is one of the first things I brought up after playing my first few games. I also suggested that interest rates should go up the higher your level of debt is and that players should be able to buy that debt to earn interest. Right now this is an excellent game and honestly if no changes are made at all I won't be too disappointed but having more ways to use debt/cash as a weapon would be a great thing and the current way that stock buying and debt work ha
Here's a question to science players , do you guys even build metal or elemental mines? Or for that matter water pumps? I don't other than one aluminum mine (and even that I'm debating against) often times I'll rush carbon scrubing and then go through a whole game with only steal fuel(& o2) and glass. And then depending on prices make a choice between food and energy or basically just play based on the market. But my point is with science the game can be won without any of
[quote who="egable" reply="5" id="3524018"] The problem with pricing is that it really makes no sense. It would be equivalent to buying 2.5 million cash with 1.5 million cash. And that's not even talking about other assets. If it is an economic game, it needs to at least follow basic math principles. Otherwise it is more about who knows all the peculiar quirks of the game vs who actually played the best game. Think about it in real life. If you could buy a company for 1.5
[quote who="eatingburger" reply="14" id="3524027"] Quoting EMH2006, reply 13 3 steel does not get 100% bonus. 1 steel gets 100% bonus and the 2 others get 50% bonus in ideal placement (triangle). Steel mill #1 has two steel mills adjacent (#2, #3). 2x50% = 100% Steel mill #2 h
[quote who="EMH2006" reply="9" id="3523882"] 3 steel is viable unless opponent goes scavanger. You just need to upgrade fast. I prefer 2 steel myself and 1 alu. I know alu is going to be in demand early as everyone require it to expand. ofcourse 1 min into the game you diversify into other stuff. (Power, carbon, glass or chemicals are good often, or food etc in a tigt debt game since you would care more the debt early from no food oxygen etc. [/quote] I
SO I just played a multiplayer and tried a 3 steel first drop. I was playing agasint an expancive he dropped immediatly upgraded to level 2 and built 3 steel as well, (and the iron to feed it of course) in very short order iron and steel where worth <5 and all of the life support where worth over $150 it was a long slug fest I was able to get fuel and glass before him but he got energy WAY before me (which i feel lost me the game) there was only one hydrothermal and he claimed it and sat o