Alright well I was one of the whiners that claimed science was under powered and I'm here to say I was wrong. I won't go so far as to say they are over powered but they are MUCH better than I thought they where. Once I finally learned some open starts and figured them out I think their pretty in line, has anyone tried dropping on a ton of aluminum and then building 3 steel mills out the gate? I havent but I'm tempted to.
sresk2
Hmm I've been playing more scientific and the juries still out in my mind but i thought of another thing, Really need the ability to save mid mission, especially with how prone to crash the game is right now. Many times I'm half way through a game when it dies and I'd love to be able to reload from a save.
Woah you guys are active on the forums. 1. Tooltips - I played and watched a couple of more games and I think the problem isn't so much information that isn't available (which was my first impression) but it's not available fast enough, it just needs to be a shorter tooltip delay (I'd make a slider in the options UI to adjust the speed). And I found that when hovering over building the tooltips are there for the hot keys. I'd consider adding the same hotkey tooltip
First off I've bought and played a lot of early access games and have been disappointed with more of them than I've enjoyed. Not the case with this game you've created a unique game that's really enjoyable. I'm looking forward to seeing what you clean and polish. I know this is early access and I'm sure many things are going to change and rebalance but I've played full release games that weren't as good. So haveing said that here's my thoughts added to the