[quote who="generalkazar" reply="1" id="2361025"]Create a game with a password and add bots. That is pretty much what the single player verison would be like. [/quote] Generalkazar is correct. Create a game with a password, then put AI bots in each slot. Then you can play against the AI and even adjust the AI's difficulty level from easy to nightmare. The retail game also has a single-player skirmish and tournament mode, although the game is largely geared toward
the_hunger
[quote who="mr-bagpipes" reply="8" id="2360918"]Dont you agree that the queen of throns is just so god dam HARD to play??? [/quote] Most certainly. Actually, I have gotten comfortable with the open/close thing and hotkeys. However, this is still something that players of other demigods just don't have to deal with (TB does with ice/fire, but he doesn't have to deal with minions and has a better range of potent spells). As ntropy said, some of QoT's abilitie
Hi Tuk, Interesting guide. Thanks. I play QoT in a similar way. However, I always go for Spike Wave instead of investing so much in Shamblers/Entourage/Mulch. Ground Spikes followed quickly by Spike Wave (or even vice versa though SW is better after GS lowers the armor) is a good double whammy against an enemy demigod that gets too close. Also, Spike Wave has decent range and does damage in a straight line that can potentially get numerous enemies, a
[quote who="mr-bagpipes" reply="6" id="2360741"]Its a substitute for bramble shield. I found that as soon as the shield fell I lost a LOT of health before I could get it back up again. This way I get to focus more on damage than constantly re-doing my shield. And I completely agree about the minions. the only reason I even get one is to mulch. and the only reason I get enterouge and morale is so it survives to be Mulched. And also by this point there are no other skills I need. I considered s
[quote who="Lugh" reply="2" id="2360130"]Sadly you'll find she's not so good against actual people [/quote] And therein lies the problem, mr-bagpipes. Hard AI will not quite get you ready for online action against decent players, but at least you'll have a feel for Queen's abilities. Anyhow, as others have said already, invest in (and use) spikes early and often, along with Brambling Shield. She's a killer on enemy armor and can be decent against structure
Neverwinter Nights 1 & 2: worst single-player RPG campaigns ever. Buggy too. GalCiv: a poor remake of Master of Orion Mafia: beautiful game, awful driving mechanics
Rise of Nations (+Throne & Patriots expansion): Best of the historically based RTS games Battle for Middle Earth 2: Fun RTS interpretation of Tolkien. Dawn of War (+expansions): Best RTS game ever. Period. Elder Scrolls 3: Morrowind--Best single-player RPG ever. Lots of great mods out there. Baldur's Gate 2: Excellent RPG based on Dungeons & Dragons rules. Epic story and great characters.
That's too bad, Frogboy. I really wanted y'all to beat those clowns, especially given the titles of some of the games that PCG_Norman has played in: http://pantheon.demigodthegame.com/game/899966/player/25843/ http://pantheon.demigodthegame.com/game/899955/player/25843/ Anyhow, maybe another time, another map....
Go get 'em, guys! [e digicons]:banhammer:[/e]
[quote who="-Ryanheart-" reply="2" id="2357993"]the hunger what exactly are you looking at while you play the game? Do u not even hear when ur ally dies? Do u find Hard AI to hard? Are you to busy picking ur nose while u play the game? Do u really enjoy ur time vsin the as ive herd b4 and LOLed hard, the RETARDED PANTS ON HEAD type of AI? [/quote] Ryanheart, I typically do not answer semi-literate posts from random people like you on forums. (And I really do hope that Engli
I play against the AI on Hard and occasionally Nightmare, and this is what I see (in bold): *potions and scrolls: AI demigods will pick up these drops and typically will avoid Erebus's poison potions. *fleeing, nearly dead DGs other than the one already being attacked: I have seen instances when an AI demigod could finish off another demigod (or me) with another blow or two, but doesn't and flees. The problem is that the attacking AI d
[quote who="Trigeminal" reply="1" id="2356951"]Huh? Stop drinking and posting. [/quote] Lol! [e digicons]:rofl:[/e] Timevans, that post made no sense.
--random teams option --win/loss stats, at the very least, viewable in lobby --favor items: I like the single-price idea with more balanced items, but I would go for a two-tier structure with a set of items available at 1000 favor and another set at 2000 favor. You would have to make the 1000-favor items attractive and unique enough to get selected on occasion. Maybe the 2000-favor items could be more class specific (that is, specific to generals or assassins)
[quote quoting="post"]So I was thinking that on pantheon games, once someone disconnected more than 3 times and it’s greater than 10% of the games in the first 5 minutes that those games would count as a loss for that player. Same for custom games too.[/quote] Absolutely. Actually, it would be nice to have players' disconnection stats visible in the custom lobby before game start.
[quote who="pacov" reply="26" id="2356630"]I know without a doubt that a few SD staffers are aware of Belier and Apika. I wasn't aware that they were causing desyncs... you'll note I'm continually saying "desyncs" and not host disconnect exploit. I believe both of them play from the same location on the same network. I believe at least belier was banned from the forum (might have been temp ban), but I don't know if SD could legally block them from playin
[quote who="CosMoe" reply="24" id="2356613"]Also look into games where there's only 1 winner of multiple players. That's usually the one who intentionally caused the desync. Look for multiple instances of that for each player. [/quote] Completely agree. I have at least one of these on my record. The really odd thing is that the person who got the win (and the only favor awarded) dropped early! Anyhow, the "gamestate error"--which usually does not get recorded in
[quote who="mgmetal13" reply="16" id="2356136"]Using favor as a rating is not a good idea though because the ability to aquire favor is not balanced among the demigods. I do not think people should be penalized in the rating system if they play a support role. [/quote] I see your point, and I am very sympathetic to this view. I play QoT a lot, so I know all about the tradeoff between favor points and playing a support role. Still, the favor-point average would b
I agree with not using experience as a measurement of talent or ranking. It is the most meaningless statistic I've ever seen in any game. As others have suggested, use the win-loss stat. I would also like to see an "average favor points per game" statistic for each player, since that's a truer measurement of individual talent. Win-loss records only reveal how often you were on a winning/losing team, which is not necessarily reflective of individual talent. That is
This is funny. I subscribe to PC Gamer, so I saw the spread that said that the GPG guys got clobbered by some PC Gamer people on Cataract. Seems that the PC Gamer people had UB, Oak, and Erebus and knew exactly how to use them. Anyhow, good luck with this, Frogboy. It's good to see that the game is getting continuing press in places like PC Gamer.
Very informative update, but not much in the way of encouraging news. I definitely understand the resource/cost issue when it comes to making new demigods and maps. It's not like adding another Warcraft 3-style model to DotA. However, it would be great if GPG/Stardock could do 2 more free demigods after Oculus and Demon (for a total of 12) and 2 free maps (for a total of 10). This would round out the game nicely, and I don't think that any reasonable person would be ju
[quote who="twifightDG" reply="15" id="2353382"]Hmm over here the price has dropped from €42 to €33. Are you sure you're not just looking at the wrong site to get the game in the first place? Some shops still offer the game for €50 here, which is too high even for a launch price. [/quote] That's a good point, but here (below) are seven more popular US retail sites, and all have the game for US$35 or more (except Buy.com, which is US$33). Again, at least
I have been surprised by how stable the price of Demigod has been at Amazon.com. It has been US$35 from release until now, never dropping below that amount even as the sales rank has slipped to 3,572 (as of today, http://www.amazon.com/Demigod-Pc/dp/B001N1C1J8/ref=sr_1_1?ie=UTF8&s=videogames&qid=1251469967&sr=8-1 ). I followed the game for months
I believe ZehDon is probably right about the modding. Addding additional, quality content to Demigod is going to be a slow, painful process, lots of trial, error, and false starts. It's not like adding a new Warcraft 3-style model to DOTA. When it comes to modding, Demigod's strength (the gorgeous, showy presentation) is its greatest limitation. Only the most committed and talented of modders are going to take up the challenge, and chances are they are going to have to
Like others have said, stack health/regen, know when to retreat, practice against the Hard AI, read the strategy guides, etc. I would also add that you should try to master 1 or 2 demigods at a time and learn what they are best at. When I first started, my biggest problem was that I didn't use my level-up points well. I would just spend them on the next thing available in the skill tree; I didn't know that you could save them until something that you really liked became avai
[quote who="PurplePaladin" reply="10" id="2351269"]When my friends come over to play Lan, they ALL run when they see UB. Any other DG, and they don't think twice about a fight, but with UB, they start clucking. I have to admit, even as Sedna, I prefer any other DG to fighting UB. . . UB is comming! [/quote] Yep, that's me. Nothing makes me tuck tail and run faster than an early-game UB or a late-game Sedna. Actually, UB can be scary for an entir