JugglerDigital

JugglerDigital

Joined Member # 3576959
3 Posts 6 Replies 102 Reputation

Just provide better feedback on buildings that are set to auto supply. Toggle some kind of icon. Or somehow display that in the market sidebar. My concern is that if we start providing feedback on everything and auto totaling, you lose a degree of difficulty. Which might be the defining factor in competitive play. Like at some point you have to stop providing feedback and make the player take on that cognitive load. Their ability to handle that is what allows them to excel. Th

13 Replies 36,688 Views

I think the reason this game is priced so high is: This game is only ever going to appeal to a certain market segment. That segment is small but discerning and starved for quality games (yet actively seeks them out and appreciates them). I'd stereotype this segment as: Civ players, tropico players, simcity players, xcom players, Alt RTS, Alt turn based, Indy/strat, Indy/sim, Indy/rouge blah blah. My point being is that this game is not definable or marketable as a MOBA, RTS or singl

13 Replies 38,422 Views

In the most recent patch during the selection phase it now provides feedback on if you will get a bonus claim. I think it would be helpful to also show the host map settings in the area where the bonus claims are shown. Pretty much every game I play, once selection begins, I forget what map settings the host has set. These being Map size, resource min, resource presence. It's actually really important to know these settings as it will/should dictate your settlemen

1 Replies 13,835 Views

I think off world should still be the end game. The problem is there is no short or mid game timing options to beat off world. Which means everyone rushes for off world and a very fast buyout finish. It's not really satisfying after a few games. Maybe if offworld prices were effected by the onworld market you could have some mid game positioning around resource ownership and monopoly making it more interesting. Then again perhaps i have not played enough games, and I have

18 Replies 69,270 Views

It would also be nice to understand how the price for off world resources is calculated. I normally find that food, o2 and fuel bring in $500K+ prices (and are easy to create). Thus I build these resources at L3/L4 prior to getting my off world launchers, and I build these resources even if their current on world market price is low. The off world prices for these resource seem to have no connection to the actual market prices. Connecting off world prices to the ac

5 Replies 6,079 Views

Currently racing for offworld launchers is the only viable strategy. I know this will be rebalanced, but I just thought I would note it anyway. There needs to be a mix of early and mid game strategies that are viable, which can disrupt the offworld launcher strategy, but only within that mid game timing window.

0 Replies 11,271 Views

When playing on VP or CEO difficulty the expansion class only starts with 2 claims, the same as the other classes. This potentially makes them not viable at these difficulty levels. I understand you gain an extra claim once you upgrade to L2. But by then it's to late. This could be balanced in various ways, reducing claims of other classes at lower difficulties. Or retaining the 3rd claim for expansion only at higher difficulty. Thats very raw. Alternatively on CEO level e

3 Replies 4,290 Views