[quote who="Annatar11" reply="72" id="2696617"]What problem? A tournament is a tournament. Who cares if it's LAN or not? SC2 beta had a ton of tournaments during the half a year it was up. It's a non-issue.[/quote] There is a rather large difference between an online tournament and an offline tournament. Just ask Blizzard, they use a special version of WoW that is LAN enabled for their World Championship and I believe a similar method is in place for Starcraft II. Having to r
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[quote who="Annatar11" reply="26" id="2696130"]...This is blatantly untrue. There were tons of tournaments in the beta already. The two biggest were HDH Invitational and King of the Beta, which were independently sponsored (IRip and Razer) and awarded several thousand dollars each to the winner...[/quote] And how many of those were LAN Tournaments? There-in lies the problem. [quote who="Annatar11" reply="26" id="2696130"]...It's not Blizzard that will be picking map
Inception was pretty darm good. It lacked a little in places, and some people clearly won't like that ending, but the originality in it is a welcome change from the on-slaught of sequels, threequels, remakes, re-hashes, re-boots, adaptations and generally bad movies we're shovled these days. I'll refrain from discussing the film, only to say that I think the majority of people will like it. It's not for everyone, though, and its very high concept - so if you want a ball
[quote who="TroubledWaters" reply="15" id="2695996"]...OBSE does NOT work, making this a 25 dollar waste.[/quote] OBSE?
I'll be picking up Morrowind soon! I don't like that it's the same price at Oblivion though, it should be a lot cheaper considering the age...
I suspect Starcraft II will go on to sell tens of millions of copies. It's incredibly polished and features some of the most dedicated online support ever for a video game. It lacks in quite a few areas though, such as truly new ideas or in-game community support, but ultimately it'll replace Starcraft as the dominant Rush RTS Game and as the poster child for eSports. Ultimately, it was designed to replace Starcraft rather than sit beside it, so the fact that it's desig
Apparently , Microsoft tried their hands at a cross-platform play system between the Xbox 360 and Windows PCs. It was abandoned after testing mediocre PC Players against the best Console Players revealed that PC Players won. All the time. It was such a significant issue that it forced Microsoft to abandon the project entirely. [quote]"The console players go
[quote who="Annatar11" reply="27" id="2691346"]Second hand sales don't and shouldn't count since the industry makes no money off them.[/quote] True, however it partially explains why we're seeing this trend emerge; digital stores offer continual games - if I want to buy a ten year old game, I can. On the shelves you have a choice between the latest sequel to which ever franchise or yet another generic genre game. It's not that people prefer to buy Digital, it's just that Digi
[quote who="Heavenfall" reply="25" id="2691295"]I don't agree with that. It is equally viable to look at what games were purchased, instead of what games were sold.[/quote] I'd probably argue that it's actually more viable to take census of what was purchased rather than what was sold. Factoring in Second Hand Games sales, and re-sellers like Ebay, would drastically alter the figures, at least I suspect it would. Most of the games I've purchased in physical form this year hav
[quote who="DeCypher00" reply="127" id="2689127"]This is EXACTLY what D2D is doing.[/quote] Your example is rather flawed, as Nesrie has already pointed out. Should K-Mart sell vouchers for WalMart products? Should Ford sell coupons for Volvo Cars? Should D2D sell Cd-keys for Steam games? If you answered yes to any of these, you fail to understand the issue at hand.
Couldn't agree more with the posts in this thread. To sum it all up in a single emoticon and three words: [e digicons]:smitten:[/e] You guys rock.
Well, it seems EA and Maxis haven't quite finished milking Spore just yet. They've just announced DarkSpore . Think Diablo in the Spore Universe, where instead of new swords you get new arms and you'll have the basic understanding of the game. During the course of the game you'll also unlock additional members to add your squad, and this aspect is being compared to Pokemon. The game will ship with DRM that r
The Vampires in The World of Darkness (the Universe the game is set in) aren't your solar powered disco ball Vampires of today, or the romantic version either. They're mostly blood thirsty killers will stylish wardrobes. And clevage. Lots of clevage.
Feedback on Quests. Too hard? Too easy? Didn’t work right? My issue isn't so much with the difficulty or lack there of, it's rather that there isn't a way to know how difficult a quest actually is. Clearing a few bandits? Sounds easy, I'll just take my Sovereign, only to get killed because I needed backup. Ok, next time I take a decent sized force, only to find that it was over-kill, which means that I could've had those same guys elsewhere to get my
[quote who="OsirisDawn" reply="198" id="2687238"]I dont pay €50 for a great story packaged in a shit game, but i do for a good game with a good story. And Bioware nails it mostly with that balance, for me at least.[/quote] Make no mistake, Bioware's stories are cliche ridden. Every one of them. What makes them interesting and fun are the characters they populate their stories with, and the world that those stories take place in. Dragon Age: Origins had basic charac
[quote who="Guest83" reply="99" id="2687218"]...But D2D customers want to buy Steamworks enabled games on Direct2Drive! That's why they are backing down...[/quote] Infinity Ward customers didn't want dedicated servers for the PC version of the game, which is why they cut that out. Ubisoft customers wanted to be connected to the internet all the time to play their games. [/sarcasm] C'mon man, don't believe press releases.
I'd be less against it this move if the companies capable of implementing it were offering good support. As it stands, the three companies capable of implementing this type of structure (Activision, EA and Ubisoft) are literally the three worst offenders for bad post-release support. Charging for what has always been free will drive piracy numbers up, and increase the private server community.
As Digital purchases would account for a very small percentage of total Modern Warfare 2 sales, and considering that it sold significantly better on consoles than on PC and the fact that its sales are dropping off, the short term benefit does not out weigh the long term issue. Valve will have a monopoly in digitial distribution. How long before Steam is pre-installed on new machines, much like Windows is?
Can't argue against a free game. I'll give it a whirl.
Every customer of D2D who purchases a Steamworks title is a customer that has more of a chance of spending money on Steam than on D2D.
[quote who="lbgsloan" reply="10" id="2686437"]Arcades didn't die off solely because they become too expensive, they died off largely because the power of home systems caught up to them...[/quote] Actually, it was the Home Consoles that saved the Video Game Industry. Take a read . E.T. for the Atari 2600 was the straw that broke the Camel's back. [quote who="MailBoxAssassin" reply="9"
This was during a quest to kill bandits troubling caravans. This happened multiple times during the fight, usually upon the enemies counter-attack. The numbers displayed did not actully represent any damage done - I survived this battle.
I read an interesting article regarding charging for the currently free multiplayer components of games like Call of Duty, and from previous comments made by Bobby Kotick, CEO of Activision Blizzard, is seems this is where the industry is headed. The larger publishers, like EA Games and Activision Blizzard, are wanting to set-up their own services like Xbox Live, where you pay a fee to play multiplayer. That same multi
" Be with you in a second guys, my Sovereign just leveled... "