I use carriers intensively, I sell, trade, and rush research with citizens to get them. I have never experienced this with several hundred hours of gameplay.
PalaceGuardian
Isn't vigilant the tech that allows you to research fortifications? Adding +5 +5 +5 to each ship within range? That is probably why.
Does the AI connect to your server during the game for strategic advice? Over the last six months I have attempted to win the game via conquest on ludicrous map with 60 godlike AI Civs, three clones of each of your base Civs, abundant everything except blackholes set to common or uncommon I dont remember. Every time I have gotten close I was prevented from winning by a bug or an update to the game. However, my current attempt with 2.7.1, I decided to turn off my wifi when I lo
[quote quoting="post"] Unintended Consequences For example, with the right combination, you could get ships with a base speed of over 40 moves per turn. That's without adding an engine. There are players who have posted complaints at how slow things get when they try to move their 90 move per turn ship around late game on a ludicrous sized galaxy. [/quote] 90 moves??? Late Game Ludicrous Map my main battle fleet ha
Please add an option to retrofit ships in the shipyard, and the ability in the ship designer to group a class of ships together that I see happens with some of the core vessels. The little yellow arrow that can expand to show improved designs. (Not the one that separates missile, kinetic, beam, mission, etc but is underneath some individual ships). When I design a class of ship I want be able to click on that ship class and have the varying options I have designed and have available o
Add an irrigation or other farm improvement building ontop of it and terraform and plant farms all around it.
I disagree. Cuts down on micromanagement big time. I starbase spam with 20+ economic and military starbases around my homeworld and eventually upgrade them all, Once you get your economy going, especially with the economic starbase improvements you're rolling in dough. They should change it to 2 administrators for a military starbase in my opinion, too powerful early on. As for monastium, I typically play with 64 players in the game so I have no problem trading for it.</
I have the same problem sometimes too. I find it works faster if I am zoomed nearly all the way in prior to confirming long range movement. Another problem I also experience is if I happen to accidentally mouse over or zoom too close to a blackhole, freezes everything for a couple of minutes. All in all, once you find the work around it's not much of a problem for me, I love the game. Just wish I could turn black hole animation off. Intel core i7,
With the increase in population for colony ships you must then address upgrading constructors or other ships to colony ships without the hit on population. That should now be seen as an exploit.
So I heard you were going to add an Easter egg into the game and gift a set up like that to the player who finds it. Right?
First thing you need to do when starting the game is go to the designer and create light versions of your colony and constructor ships. No need for extended range or increased speed for close planets and resources, just wastes build time. Also design a light defense type craft, revisit as you research and pay attention to construction cost. You dont have much manufacturing at the moment so dont add anything else. One weapon, thats it, no engine, no range, no sensors, no defense. Dock all mili
Been waiting a long time to see this, thanks.
[quote who="pheonixstorm" reply="4" id="3698064"] Can you run more than 32 factions/civs using just those from stardock? Nothing downloaded or from steam. [/quote] I run 64, nothing downloaded or from steam. All Stardock most with just II-IV added to their names. With the exception of the Custom Faction I created and play as and made three copies of. 16GB RAM 4GB dedicated Graphics Card ICore 7
Which one does it do? Double or 10%?
Is it possible to make a minor change on the diplomacy screen with the Focus/Specialization Technologies, changing yellow stars to red for the ones you have already researched in that category? Right now I write them down as I research. It would be much easier if for example after I research one of the three techs in orbital specialization, that on the diplomacy window with another civ, the other two had a different color star if that civ has one of them. I dont like tr
If lawyers are involved it may be a good idea to stop talking publicly about it as I am sure their lawyers will be copying/sreengrabbing every response you make on this forum to use in court if it benefits them in some way you may not fully appropriate without legal counsel of your own.
[quote quoting="post"] AI more aggressive in building up planets before switching to durational [/quote] Could you elaborate any more on this? What are you referring to by durational?
[quote who="CreeMap" reply="288" id="3695593"] The main map can be used more effectively used/interactive. Why it necessary to have starbase assignment in separate screen - for me it will be more convinient to do it on the main map. So there are a tons of UI things that can be improved. The main goal to reduce amount of steps/screen switch to perform actions. [/quote] Well that sounds good, but I tend to binge play game
Thanks for the info about the update. Sounds like a good one. I like the idea of the procedural planet AI implementation, you should not forget about adding that into GalCiv IV. If you scrap the Dark Avatar DLC, could you at least have the Korath DLC? I'll pay for an extra faction, even if I can download thousands for free. I prefer my content from the game creators.
Yes, I build massive troop transports that have 50+ legions apiece late game.
I have read on the forum in many places complaints about synthetics being overpowered, or this or that civ having some advantage over another. Well here are my 2 cents. Good! There is no equality in Nature, and it will not be found in the galaxy either. Deal with it. Every race should not be equally balanced. Some should have better early game, others late, and some should be all around better at everything. While some races should, like minors not even measure as a speed bump. Of course the
There was talk of tying Tourism income to influence. Dont know if that has been done yet. Would be a good addition.
[quote who="DMF" reply="4" id="3695516"] Now, what about the poor AI? Does offering the (hopefully human) player placement give it an unfair advantage? The AIs will still get crappy spots. [/quote] That would seem to be easy coding for the AI, select the spot with the most adjacent tiles. I actually prefer mine to be by itself or with only one or two, as my preference is to build with other buildings being the center of my l
You could probably begin with the capital building of each colony as your starting town, which could be upgraded later.