Glad to hear Pantheon is getting some attention. I have a couple of (semi-technical) questions. Isn't there a good chance that the scenario that ends up in a 2v1 game is as a result of a player's poor connection rather than a failure in the match-making system? What about the scenario where you sit at the "Waiting for Players" screen when loading the map and after a good amount of waiting (5-10 minutes) a bunch of players are disconneted (1-2 in my experience, of a po
Extremist
@ZehDos: Good explanation of the difference between client/server and p2p. [quote who="ZehDon" reply="9" id="2246572"]It's not just your connection - bare-bones direct Peer 2 Peer is a horrible way of doing multiplayer in today's online world with a thousand different modem and router and gateway brands, ISPs and all the other junk with makes connecting a nightmare. Look into your hardware - I too was able to play Supreme Commander with no issues of any kind ...[/quote] Doesn'
I know. I was responding to IKShadow 's erroneous/misleading comment.
[quote who="kryo" reply="3" id="2244604"]128k actual speed.[/quote] Thanks for the clarification kryo . I revisited an old post of Frogboy 's where he discussed the bandwidth requirements and see that I've got my facts wrong. He suggested a 120kbps connection for 3v3 . Could you pass comment on the accuracy of SetarcosNous ' "shot in the dark" above as well as Dead Ghost 's question regarding future plans? <p
[quote who="ZehDon" reply="1" id="2243361"]quoting postThe slowest ADSL available in my country has syncspeeds of 384kbps down and 128kbps up. I believe the minimum speed, with the 35% reduction, to play a 5v5 game is 256kb/s up - I might be wrong though.[/quote] As far as I know you're correct. But I wasn't playing 5v5, I was playing 2v2. And from a previous post or journal I've read, the minimum for 2v2 is 128kbps after the patch. It's not made clear whether this minimum is 'ad
I also have the same problem: "Closing Link" due to "Excess Flood". Connecting from Impulse works fine, though. Any feedback on this yet?
I didn't know if this is a problem report or tech support issue, so I'm just posting it here since I'm pretty sure of what's going on. I'll be more than happy to get in touch with tech support and give them as much information on my situation as they request if it'll help resolve the issue. The slowest ADSL available in my country has syncspeeds of 384kbps down and 128kbps up. That's my 'broadband' Internet connection for the time being. It's entry level but it's what I can afford. I'
[quote who="IKShadow" reply="13" id="2242313"]All you need to do is copy your game ( that you already patched ) to your friends and run demigod.exe from BIN folder.[/quote] Yeah I've tried that. I don't know which version of the game you're running, but my retail copy started doing this after patching it and trying to get LAN up and running on other machines by copying my Demigod directory over. <img src="http://i44.tinypic.com/2saghuu.jpg" alt="I a
[quote quoting="post"]Once we do that, we’re going to seriously evaluate whether to just have it proxy by default (right now, it only uses proxy servers if you set /serverproxyonly as a parameter in the short-cut) since people are reporting that proxies largely eliminate connectivity for people who have problems.[/quote] I've seen the proxies used by people that I'm pretty sure didn't set that flag. Two neighbours here in South Africa that tried to connect but had to go through
...double post...
...double post...
[quote who="CitizenKane2" reply="25" id="2239534"][quote who="post"]Building a system where we just host the games. Demigod would think it’s “peer to peer” but we would actually make it client server with Stardock hosting all the games ala Elemental.[/quote] This would definitely be a welcomed development, I think[/quote] I'll be the voice of the minority here and say that changing the game's online multiplayer from p2p to client-server is not welcome. That woul
It seems the RSS feeds for the Demigod Multiplayer and Demigod Ideas subforums aren't working. When you click the RSS feed button Feedburner presents you with a 404 page. General and Journals seem to work fine, though.
[quote who="BigAbboTT" reply="18" id="2238572"]I have never seen a game (EDIT: of Demigod) with 350 ping that didn't stutter or pause every five seconds. It might be fine for you, but that rook trying to aim his boulder roll / slam combo will ragequit pretty quickly after his first three misses.[/quote] I've played quite a number of games (2v1, sadly) where my ping to the others was between 300 and 400ms and it was quite playable. The problem is caused by PCs that can't run the game p
Since most people seem to be responding to point 5 I'm going to start with that. I'm going to respond to point 6 afterward as well. There are some good suggestions in this thread that I'd like to re-iterate. First and foremost connectivity needs to be addressed. I've yet to play 1.01 (patching now), so it might be stacks better already. 1.
Performance and skill ratings are a good idea. As for karma: [quote who="Ceylin" reply="22" id="2223538"]-1 Karma for leaving the game early +1 Karma for winning a game +3 Karma for losing a game. Really, what you need to do is reward players for sticking it out. Can't just award completed games, because most people will stay in for a game they're winning, thats not really all that impressive. Most people you'd want to play with will stick
Demigod just crashed while I was waiting for a Pantheon match. Here's the details spewed up by Vista. Problem signature: Problem Event Name: APPCRASH Application Name: Demigod.exe Application Version: 1.0.0.114 Application Timestamp: 4a08cb60 Fault Module Name: Demigod.exe Fault Module Version: 1.0.0.114<br
[quote quoting="post"] We’ve learned that you can’t treat networking as just another thing to plug in like you would a sound library or even a 3D engine. It’s a whole different animal. With Elemental (our next game), it’s single-player focused but its MP will be server based (and I mean we literally host the game). After Demigod, I don’t ever want to hear the words “socket” or “port” again. [/quote] While I under
[quote quoting="post"]We’ve learned that you can’t treat networking as just another thing to plug in like you would a sound library or even a 3D engine. It’s a whole different animal. With Elemental (our next game), it’s single-player focused but its MP will be server based (and I mean we literally host the game). After Demigod, I don’t ever want to hear the words “socket” or “port” again.[/quote] While I understand the senti
Cool, thanks for the info. Now we just need to find out what happened to the Australian, UK, German, and South African releases (those are the the retail releases that have been reported delayed on these forums and Amazon).
I'm creating a new thread for this because I don't know if Stardock staff return to threads if questions are considered anwered. It's likely there was a misunderstanding when I previously asked my question. I realised I phrased it pretty confusingly. The international retail release was slated for 15 May 2009 (today). By all accounts, that's not happened. According to both Amazon Germany and UK, as well as my local retailers, Demigod will only be released at retail internationally (or
OK, there's a handful of us wondering about this and today's the day for the release Frogboy says is happening in Europe and Asia. If we don't hear anything soon I'll start a new thread... Perhaps the Stardock support guys on these forums don't revisit topics they think they've addressed.
[quote who="khemintiri" reply="13" id="2205430"] and im tired of having to defend myself for my opinions , as i said i dont F care about your opinions just let me express what i feel towards stardock without you grammar nazis and fanboys get up my case. [/quote] Actually that post I responded to is the first post of yours I bothered to read because it was short enough for the inconsiderate grammar to not make my eyes bleed. And since you don't "F care" about my opini
[quote who="khemintiri" reply="10" id="2205300"] this is my feeling about this i feel like theyre just buying time , my post was to stardock and frogboy , not to the community. if you dont feel the same way thats up to you , im just feeling aoc all over again[/quote] Yes, and even though you don't use punctuation (I've lasted this long but the grammar nazi in me can remain silent no longer!), making it unpleasant to try and read your posts, you're entitled to your o
[quote who="Trigeminal" reply="15" id="2205153"] I'd say it is pretty obvious why things were pushed back. There have been problems with connectivity and in a multiplayer game that kills you. They are hoping the european launch goes much smoother. [/quote] Sure, I fully understand, but Frogboy said in his post they're gearing for the Europe/Asia release tomorrow , whereas many retailers that actually deign to provide ETAs on their sites are