+1 I hope this gets fixed too.
FM_Kilgore
I like the potential of the crafting system. I have been playing around with it a bit, few suggestions for the crafting page. Allow for subcategories within a category (i.e., within Armor allow subcategories such as Leather, Chain, Plate etc... to be created) Sort the recipes alphabetically Color code the name of the recipe based on the RarityDisplay (i.e., common, uncommon, rare etc...) Also please allow GameItemType and
Is E2015 using the new GCIII game engine (i.e. 64-bit)? I enjoyed elemental, but it was a pain to play due to the crashes and the length of time turns would take late game. The new GCIII game engine is very well engineered, stable and fast.
[quote who="DsRaider" reply="68" id="3485517"] Oops. Accidentally mixed in some city defender stuff from B&M. I fixed and uploaded. [/quote] Thanks!
I tracked down the problem. Has to to with this tag. [code="xml"]KingdomMaleMilitia[/code] This model is missing.
Tried playing a game with this mod using the Altarians and my city defenders were not showing up. Is there something missing? I added your visual armor mod to see if that would help, but no luck. I have no other mods running. Note: I do not have any of the DLC.
I can also confirm that this is a problem.
Here are a few game crashes. Not sure if you need us to upload these or if the team is able to get them from Steam? https://dl.dropboxusercontent.com/u/9214597/GalCiv30_30-2014-07-06T11-17-18-393.zip https://dl.dropboxusercontent.com/u/9214597/GalCiv3
[quote quoting="post"] What parts of Legendary Heroes do you like the least? [/quote] The random game crashes.
Yes I have started a new game. Many actually. The problem persists in all new games I make.
Has this been fixed? It is still occurring in my games.
http://dl.dropbox.com/u/9214597/Elemental1_09t-2010-12-11T10-02-30-565.zip http://dl.dropbox.com/u/9214597/Elemental1_09t-2010-12-11T13-28-20-40.zip
Updated with another crash.
http://dl.dropbox.com/u/9214597/Elemental1_09s-2010-12-09T22-21-16-164.zip Edit: Added another crash Dec 10, 2010 http://dl.dropbox.com/u/9214597/Elemental1_09s-2010-12-10T16-35-47-794.zip </
http://dl.dropbox.com/u/9214597/Elemental1_09r-2010-12-08T21-45-56-556.zip http://dl.dropbox.com/u/9214597/Elemental1_09r-2010-12-09T18-07-18-201.zip
http://dl.dropbox.com/u/9214597/Elemental1_09q-2010-12-07T22-04-42-720.zip http://dl.dropbox.com/u/9214597/Elemental1_09q-2010-12-07T22-17-39-448.zip http://dl.dropbox.com/u/9214597/Elemental1_09q-2010-12-07T22-21-14-7
http://dl.dropbox.com/u/9214597/Elemental1_08-2010-09-17T15-07-15-287.zip
Here are some dump files from random crashes to help with the debugging effort. http://dl.dropbox.com/u/9214597/Elemental1_07-2010-09-11T13-37-07-426.zip http://dl.dropbox.com/u/9214597/Elemental1_07-2010-09-11T17-56-22-105.zip <a href="http://dl.dropbox.com/u/9214597/Elemental1_07-2010-09-11T18-
You can easily mod a new spell that clears trees. DisplayName,Description,IconFG,IconBG,IconColor,SoundFX,Parti
Thanks! Much appreciated.
The movement and advanced tracking techs (Amarian) do not seem to be giving the +1 to movement to units as described. Anyone else notice this? Just out of curiosity I tried adding the ability bonus (A_Agility) to a custom tech and playing with the value but it appeared to have no effect on unit movement.
The reason your not seeing problems in game is because the data.zip file that ships with the games was created with cleaned up xml files. If you delete the data.zip file, you will get problems and will have to go through the files and do the merge manually. It's pretty simple, but there is one tricky/big block that needs to be removed in the KingdomSpecialImprovements.xml file.
[quote who="James009D" reply="11" id="2741149"] That goes into your "Mods" folder. [/quote] The game is not picking up these changes. Where exactly are you putting this?
What folder do you put the ModTechs_Amarian.xml file in?
I have tried deleting the data.zip file and starting the game with the /createxmlbinary switch, but all that does is cause the game to hang and stop responding.