FM_Kilgore

FM_Kilgore

Joined Member # 332670
0 Posts 1 Replies 729 Reputation

I like the potential of the crafting system. I have been playing around with it a bit, few suggestions for the crafting page. Allow for subcategories within a category (i.e., within Armor allow subcategories such as Leather, Chain, Plate etc... to be created) Sort the recipes alphabetically Color code the name of the recipe based on the RarityDisplay (i.e., common, uncommon, rare etc...) Also please allow GameItemType and

1 Replies 1,929 Views

Is E2015 using the new GCIII game engine (i.e. 64-bit)? I enjoyed elemental, but it was a pain to play due to the crashes and the length of time turns would take late game. The new GCIII game engine is very well engineered, stable and fast.

24 Replies 84,125 Views

[quote who="DsRaider" reply="68" id="3485517"] Oops. Accidentally mixed in some city defender stuff from B&M. I fixed and uploaded. [/quote] Thanks!

81 Replies 299,615 Views

Tried playing a game with this mod using the Altarians and my city defenders were not showing up. Is there something missing? I added your visual armor mod to see if that would help, but no luck. I have no other mods running. Note: I do not have any of the DLC.

81 Replies 299,615 Views

Here are a few game crashes. Not sure if you need us to upload these or if the team is able to get them from Steam? https://dl.dropboxusercontent.com/u/9214597/GalCiv30_30-2014-07-06T11-17-18-393.zip https://dl.dropboxusercontent.com/u/9214597/GalCiv3

7 Replies 29,015 Views

http://dl.dropbox.com/u/9214597/Elemental1_09t-2010-12-11T10-02-30-565.zip http://dl.dropbox.com/u/9214597/Elemental1_09t-2010-12-11T13-28-20-40.zip

0 Replies 1,674 Views

http://dl.dropbox.com/u/9214597/Elemental1_09s-2010-12-09T22-21-16-164.zip Edit: Added another crash Dec 10, 2010 http://dl.dropbox.com/u/9214597/Elemental1_09s-2010-12-10T16-35-47-794.zip </

3 Replies 3,572 Views

http://dl.dropbox.com/u/9214597/Elemental1_09r-2010-12-08T21-45-56-556.zip http://dl.dropbox.com/u/9214597/Elemental1_09r-2010-12-09T18-07-18-201.zip

0 Replies 1,670 Views

http://dl.dropbox.com/u/9214597/Elemental1_09q-2010-12-07T22-04-42-720.zip http://dl.dropbox.com/u/9214597/Elemental1_09q-2010-12-07T22-17-39-448.zip http://dl.dropbox.com/u/9214597/Elemental1_09q-2010-12-07T22-21-14-7

1 Replies 18,131 Views

Here are some dump files from random crashes to help with the debugging effort. http://dl.dropbox.com/u/9214597/Elemental1_07-2010-09-11T13-37-07-426.zip http://dl.dropbox.com/u/9214597/Elemental1_07-2010-09-11T17-56-22-105.zip <a href="http://dl.dropbox.com/u/9214597/Elemental1_07-2010-09-11T18-

0 Replies 1,773 Views

The movement and advanced tracking techs (Amarian) do not seem to be giving the +1 to movement to units as described. Anyone else notice this? Just out of curiosity I tried adding the ability bonus (A_Agility) to a custom tech and playing with the value but it appeared to have no effect on unit movement.

5 Replies 3,972 Views

The reason your not seeing problems in game is because the data.zip file that ships with the games was created with cleaned up xml files. If you delete the data.zip file, you will get problems and will have to go through the files and do the merge manually. It's pretty simple, but there is one tricky/big block that needs to be removed in the KingdomSpecialImprovements.xml file.

1 Replies 3,013 Views

[quote who="James009D" reply="11" id="2741149"] That goes into your "Mods" folder. [/quote] The game is not picking up these changes. Where exactly are you putting this?

25 Replies 24,148 Views