I've noticed everyone is confused about why there are so many minions on the field now and why people are leveling up so fast (thats actually a result of there being so many minions). The only reason for this is because the default settings now have Spawn Rate set as Fast. No idea why its like that, but just make sure you put the settings to "Normal" and you will find nothing has changed with the minoins from the last Beta (2C). Maybe they wanted us to try out the settings as Spawn Rate: Fast
DalzK
Found the problem of all this "mass minion" confusion. Spawn Rate is set to "Fast" by default now...so before every game just change your settings to "Span Rate: Normal" (As Frogboy kindlty hinted out...) and you will find the game hasnt changed at all compared to 2C (gameplay wise). Flag mutipliers have increased im guessing...its interesting change...have to play more to see if its for the better.
[quote]Sounds like someone should try the game options.. [e digicons];)[/e] [/quote] I assume your talking about lowering Spawn Rate to normal/slow? Even so, the default setting should be the norm....and swarms of minions shouldnt really be the norm. If you guys have purposely/accidently put spawn rates to fast by mistake or wanted to try it out then thats fine :) [quote]An Oak that just teleport in with 10+ ghosts instantly pwn with their 1000+ DPS. Don't even have time to
Ouchy...Thank God I managed to customize my computer...3pfs post-combat on lowest settings :O
Maybe instead of increasing the number of minions, you could just keep the numbers the same and increase their health/damage etc. Of course im assuming you increased the number of minons so that minions would be more important/effective/deadly.
Double check to put your settings on lowest...My were on highest as default. [quote]Ya, now you say it, I notice it, but at least, no more 2 hits combo kill[/quote] Ive had plently of 2 hit kills...why would that have changed?
Ive also noticed minions are a lot more...massed? when it reached the priest stages I would see the mass of 40+ (or however many) minions too regulary. In beta 2C I think the amount of minions spawning were good. Angels before Catapaults do make the game longer....that with the fact u need rank 8 to get them as well makes them longer - as Flurus mentioned. And Flurus im not sure if your aware of the Rook Hammer bug...If he starts the Rook Slam animation when your next t
Havent tried Unclean Beast. Dunno about Game Speed....are you sure you wernt playing with different settings or just vs a.i (if you play offline with only a.i game will run faster because there is 0 lag). And I agree with you about the minions. I sometimes see waaay to many minions at a time as compared to before. Not sure yet if its a good thing or a bad thing..
Even if you pre-ordered the digital version? Because I THINK thats what I ordered..
My First impression: Hammer Slam Apart from that connectivity is a lot better, and there have been a few changes for the good :)
I just hope they remember that Gameplay > Graphics.
Doesnt OP mean Over Powered? Are you telling me his "Power" isnt More (or Over) than other Demigods? Ofc there are different levels of OP...Rook isnt THAT OP, but sometimes he really can be....Just one hit killing a Demigod should never be an option. This thread is a discussion about how to counter Rook AND thoughts on him and his OP'ness....Dont think this needs a thread close :\
Never seen a beta (or lots of them) that have decent netcode.
The level cap of only 20 now has really helped diversity. And that with the fact of items etc. can help things get a bit diverse. But I will also be dissapointed if there is no further efforts to "diversify" (if thats a real word) the other Demigods. This can include things such as more skills/more skill trees or the changing of some of the skills itself (I like how Regulus's angelic fury changed. Also, some maps that arnt as "linear" as Catarct would be interesting.
"Kill 20" Rooks Online is a great idea. Then when you kill 20, you must complete stage 2, "Kill 200 Rooks Online" Etc.
Interesting Read :) If you keep updating it, I would glady read the new content :D
I think Rook can be a tiny bit OP. I think any Demigod that can kill a Demigod in one hit (Hammer Slam...which can be easily used if a boulder stun hits them...and the boulder is not that easy to dodge at times) is probably too OP. OP = Over Powered, and I think Rooks Power can be over the top compared to other Demigods at tunes, However, he maybe just needs a small nerf like not being able to get 8k hp in a match and hammer slam doing 1.8k damage or so like kestrel mentioned somew
It was agaisnt, i THINK, called Eoynn. He was level 20 Rook...and had 8.3 hp or so. The money he had wasnt that big tbh...I ended up winning because I upgraded citadel early and catapualts/angels caused some trouble..
Agreed. Camera panelling and changing every death can be quite frustrating as I cant always get it back to its default view.
Just had game with Rook reaching 8.3k+ HP...I think thats a bit too much :P lol
Thanks to Yarlen for giving us a truthful answer and not making us wait for an expected patch :D
I think 100k is maybe an over exaggerated figure....maybe the first one was 100k but Im sure now they are much cheaper to make. Besides the arguement for not having "17 extra demigods" is quailty over quantity. The SIX Demigods now are barely balanced...Imagine anoher 17? Doesnt sound like such a good idea anymore does it :P?
Imo only problem is 2.1k damage + damage from boulder stun can be a BIT too much at time...but then again if you keep moving its hard to get hit by boulder. Also late game when his HP reaches 6.1K and more...its too much
This is an awsome thread :) Better than 13132123 threads popping up with title "WHEREZ BETA?"
Apparently Yarlen said no Beta 2D for today :(