Have to agree with you on that, this build is really a huge improvement (not THAT different from 2C, but the jump from 2B -> 2C was very impressive). However when you go online you will find there are some balance issues, but those will be dealt with later :D
DalzK
Yea if your being chased by an Oak full of spirits, and you stop to teleport - the spirits will RAPE you!
I rarely use it now seeming as I commit fully to snipe and mines, and then the Angel skill. MoB isnt as effective as those three so I dont really see the need to use it. I like those ideas Kestrel. Maybe when you put MoB on they take extra damage from Snipe/Mines or something? (Synergy like Kestrel was saying :D ) I think this is a really awesome oppurtunity to make Regulus fun to play with..
Omg...I wanna use all the crazy IMBA's on the Devs :D :D [quote]Surgery to confirm if I have a Hodgkin Lymphoma (cancer). And I probably have it 90%+ chance. Its just doctors need confirmation before beginning anti-cancer treatment.[/quote] Good luck man
[quote]Fluris, DalzK, I challenge you to play exclusively QoT for a week and then come back and talk about Regulus[/quote] Is this about Regulus, or you getting bashed as QoT by Regulus. I challenge you to a 1v1 as you being Regulus, and me being Sedna or UB or Rook or maybe even oak (ive only played him once or twice) - and no rage quitting/disconecting like last time please :D [quote]And saying "if u buy this this and this u can beat him" just states that he is
Regulus....untouchable? I wish :D
Yea. I would use it. Demigod team games do also help if there is VoiP.
I always get totems at each flag, if im regulus or not, or versing him or not.
Known bug :) Try and keep bugs in one post instead of lots of different. Better to report though to be sure.
Nice idea Sevenix. Forcing players to choose out of 12 with only the option of 3 is great.
[quote]Not really. The 200 ms delay means it's almost impossible to turn around before most of them explode.[/quote] Not true. If you are not expecting it and just walk straight in, then yes. But if you are having a quick walk towards the flag then turning back quickly (rinse and repeat) then you can avoid it. Like I said - Totems of Revelation - 50g.
A good UB is good. He struggles early game but once he is past that, its worth it :D Nothing wrong with imo. [quote]Also Rook beats him up every time.[/quote] Rook beats everything and anything up everytime.
[quote]Why do you think Regulus should be able to stack so many mines he can instakill someone?[/quote] Because there are things called "Totems of Revelations" :) All generals can check for mines in flags and explode them with their minions, and if you walk over one mine and see it explode, and continue walking, thats your fault if you die. Not to mention they are introducing the Totem that will clear mines in Beta 3.
[quote]Requested new item: Totem of Cancelation: (replaces totem of revelation if necessary) Cost: 200 Wipes out any mines or similar things in an area when placed.[/quote] Sounds good. Do not remove Totem of Revelation please. Its a great item imo...Maybe increasing its price to 100, or making it have shorter duration (lasts for less time), visual radius of it decreases, it can be destroyed (decent amount of hp) etc. Do one of those thing
Oooo yes...Teleport Ambush does need some sort of nerf. All these ides for it sound great..
Yea, friendly mana bar sounds like a great idea. Maybe there could be some abilities/items that reveal your enemy's mana bar as a bonus? Perhaps take it further and this item or ability can reveal everything about the enemy Demigod (e.g Items)....Ok im thinking out aloud :) lol
I dont see anything wrong with late game reinforcements on Spawn Rate: Normal Settings. Towards the very end when you are finishing of the citadel there tends to be too many...but thats how you win the game, you have to overwhelm the enemy towards the end :)
Not sure whehter to agree or not. Would be annoying for you if you have empty mana but dont want the enemy Demigods too know...but would be useful if it were the other way round. I think overall its revealing too much.
Yes as it is now its a lot of trouble to move Yeti's and Sedna as you want...Sometimes both move, sometimes Sedna doesnt...sometimes only Yetis...Not too great, but they are working on it from what I have heard :)
Mines do not need any more nerfing. Snipe damage had already been nerfed, and mine cap has been put down to 9. If you are half-good you can already easily dodge mines as they are now...why do you need a longer activation time?
You can aks for a ETA for beta 3...then add about 2 weeks or more to that date, and you've got the time of release :D
hmm perhaps actually. My settings are now on lowest, and I dont think I see it. Must be to do with gfx setting...But still, I can tell when someone is teleporting. If they are standing still not doing anything or you see them completely still and just breathing...then they are probably teleporting :D
Shatter Mechanic :P hmmm...care to expand??
Zzzz I dont enjoy spending hours moving from one side of a map to another. As fun as it sounds, ill pass.
Wow....that was really, really good TotW. Good job Kestrel :D