I need to play agaisnt a Rook...lol
DalzK
[quote]n force of darkness is rank 10 (in reality) and the other player sux and stuck at rank 3. Force of darkeness will be forced to pay only rank 3 upgrade while they could normally use a lot of better things.[/quote] But this is the complete opposite as the red writing.. Oh and the red writing should also say Forces of Darkness are at a BIG advantage :)
I dont think its reverted. Because when I was with Forces of Light agaisnt the a.i everything was fine. Its just with forces of darkness
Yup...I see you put screenies up, but for the sake of it I can confirm that bug aswell. Forces of Darkness are at a huge advantage is what you meant to put I think :D I was rank 3 and in Forces of Darknesses, and the enemy was rank 10. I could buy everything up to Rank 10. Very nice find Wagnard...thats a HUGE bug!
Ok testing now,
Could you possibly link the screenshots? I only see one which says your rank 10 and they are rank 6.
MS = Mine Spam SS = Snipe Spam ToR = Totem of Revelation I like these :P
From what i've played its pretty obvious Nightmare A.I "cheat" - (Like Random_Guy said they get more experience and gold etc.) I guess thats why they are called Nightmare :D
Not sure if UB is so underpowered now..Ive played agaisnt some nasty ones and with the right favour item he can be a pain.
This is my start I used with Regulus: http://www.gamereplays.org/community/index.php?showtopic=445977&pid=5421500&st=0&#entry5421500 Its a short basic Build Order but should help some of you who are clueless as to what to do at the start :D Enjoy
As much as I was looking forward to Beta 3 I think its even better that we progress a bit more slowly as I dont think Beta 2B onwards has enough testing. Thanks a lot for update I was wondering when we would hear something, much appreciated.
Hey guys vote in the poll here: http://www.gamereplays.org/community/index.php?showtopic=445989&st= Voting for who is the most OP Demigod at the moment. I cant decide...they all of their own OP exploitiness weaknesses :) Please leave comment and why you think they are OP.. I voted "Not Sure"
Tbh as I see it now the devs are doing a lot of work and there have been some huge improvements from when the game first started out. I also think there is enough feedback at the moment...and the good thing is that 90% (or a lot of it) is very good quality and well thought out, unlike a lot feedback for other games. The devs dont have to check 10 threads to find one constructive one.
I think the best thing that they could do is remove the blurr when you die. Yes it looks good...but its makes it very boring. And you should be able to view items etc.
That theme looks awsome :P
[quote]The problem is that the dev's don't seem to want to balance the game around the fact that an even match up would keep the balance up. [/quote] Im pretty sure the problem is that they havent entered the stage where they actually balance yet...therefore there will be unbalance..
Oh boy.. Next thursday it is...lol
dont worry when the balance beta is out (hopefully tomorrow :P...plzzz) im sure he will have been nerfed ;)
Any promises for tomorrow?
[quote]Casual Gamers should not be rudely pushed aside as is being suggested by some people. I don't quite recall reading where this game was aimed at the competitive community, if your assumptions are related to its similiar play elements to DotA - then that is an ill informed connection. I've never really wanted to play this game competitively, but I've been keeping an eye on it since July and have been playing a role in this Beta Test for a great deal of time. I play games to relax and enj
[quote] Quoting Gnats3, reply 9 I'd rather have some RTS in this RPG . Exactly this. Every SC/FA player who's interested in Demigod (myself included) wishes for more actual RTS elements in this game. QFT[/quote] I triple quote back this up :) Im not even a SC/FA player and I would REALLY love some more RTS elements
Tbh as much as I like this idea if it were implemented I would always just play by myself :) Would use 5 regulus's and since I will have perfect teamwork I can snipe co-ordinate perfectly. Guys see the problem? However if it was ONLY used for those 1v1's I would totally love it! But it shouldnt be an option to control more than 1 Demigod in 2v2's or 3v3's etc. and atm I enjoy 1v1's :) Dont see the problem with them?
I get lots of crashes at certain times...far too many. I somtimes get 5 in a row...then I try later and I get none for about 3 matchs in a row.
This sounds really good and if online activity is decent....these tournies will be amazing! And Frogboy would you by any chance have any ROUGH idea of how many online players there may be in the future when the game is released? 100+? 500+? (on at one time) [quote]And I was hoping to ban any double-demigod on the same team (make them unique)... they just become so overpowered, no matter what demigod it is. Rook+rook, torch bearer + torch bear
[quote]I guess my fear is that if enough "elements" are added to the gameplay so that I can go "Darn, if only I had paid more attention to my minimap and noticed that the enemy was ganging up on me!" or "Darn, if only I had kept to the left side of the line as my team pushed, it would have gone so much better!", it would then become much more complex and people would then complain its too hard and has a h