DalzK

DalzK

Joined Member # 3309871
3 Posts 36 Replies 20,736 Reputation

[quote]but you don't get XP/gold for the kills,[/quote] The best thing about Heavens wrath is that you get more xp and gold then your opponent.

39 Replies 18,872 Views

Just thought I would stop you guys suffering the same misery as I did: Player Name: Dielan Reason: Asked him if he had penitence. He said no, I asked why, he replied, "I cannot bear this asshole - cya guys" and did an awesome rage quit :D

17 Replies 5,454 Views

[quote]But GPG are known to be a brick wall, maybe it's best if Stardock sends the message.[/quote] Whenever I ask Frogboy he replies and says its not in Stardocks hands and its up to GPG, not them. [quote]What makes you think Demigod is a AAA title? It sold for $40, rather then the usual $50, afterall...[/quote] It has better gameplay than most games. Better Graphics. GPG is a multi-million pound company (im pretty sure).

9 Replies 6,831 Views

[quote]So I was experimenting with QoT, and I think she has a lot of potential; much more then people give her credit for. Once you look past the massive chest, she's quite a nice Demigod, able to either lead an army, pursue Demigods, or straight up duel them. This guide is for the last: a build....[/quote] You can view the guide here Cheers to Pan

10 Replies 1,931 Views

People should never flame noobs if they join up a random game. The only time I glady flame them without any guilt is when they join a Custom Game labelled, "Good Players Only etc." or something along those lines. If your playing Pantheon and joining random Custom Games that dont include anything about no noobs being allowed in their title then you simply have to expect them to be on your team, and you have no right to flame them. I know

11 Replies 4,810 Views

[quote]Fix for the Sedna type multiple cast issue.[/quote] Just to double-check, this doesnt JUST happen with Sedna - its a global bug too. Are you guys aware of that? (Just making sure :) ) Overall this is great news - and im looking forward to the new Epoch :D [quote]I can also say that we've been discussing what should be in v1.1 of Demigod[/quote] I know this is up to GPG, and not up to Stardock at all, but if you could discuss with them the possibilities o

27 Replies 21,098 Views

ive tried: http://forums.gaspowered.com/viewtopic.php?p=594285#594285

9 Replies 6,831 Views

[quote] Wait, this game has a metagame now? I'm sorry, but when did a game that has been out for just a bit over a month that hasn't even been patched to fix bugs, let alone balance patched, get a solid metagame? Also, just out of curiosity, what DGs were on the winning teams?[/quote] Been playing Demigod from the start of the beta - thats about 8 months or so. Yes, its changed a lot, but still gives me a good idea of its metagame. And it has been balance p

44 Replies 117,099 Views

It may cost a bit much now, but its a rlly hard item to balance. I would rather it was uselss then what it was like in the beta imo.

12 Replies 5,871 Views

Your thinking of this one PurplePaladin: http://www.gamereplays.org/community/index.php?showtopic=405375 It really is just a temp. work around. Ive only had one game fully play on this as it keeps freezing with all my others.

6 Replies 1,882 Views

[quote]RTS: With classic resource gathering and base building, you often expand and build a backup base, so if your first one is destroyed, you can regroup and launch a new attack from your secondary (hopefully hidden) position.[/quote] With good RTS players this simply doesnt matter. maybe one in a thousand games someone can pull this off but most people just quit.

78 Replies 200,287 Views

I would personally prefer a 2v2. Not because they are better, just because its so much easier to organise then 3v3's, and so the activity of the league would boost. What I really think would be best guys if you followed a cw.cc like league. So basically, you can 1v1, 2v2, 3v3, 4v4 or 5v5 - it doest matter! Why should their only be one format? I think game rules should be kept the same but the number of people playing in a game should be allowed to change.

14 Replies 7,480 Views

[quote]And so on and so on until all you're doing is running from flag to flag. You know what I think? I think flags should become automatically locked for 45 seconds after you cap them. People would actually want to fight over them then.[/quote] Yes that would just be an awesome idea.

59 Replies 104,785 Views