BulletMagnet

BulletMagnet

Joined Member # 3259900
0 Posts 0 Replies 11,660 Reputation

Nights Edge, can you disable the card (via device manager) and try it again? it would be rather interesting to see what/if effect occurs. [NINJA-EDIT:] actually, can anyone with a ZS2 disable it and post back? (i forgot that everyone also has integrated sound)

16 Replies 3,600 Views

hmmmz. i just managed to recreate this. ALT+TAB after you first select a spot (and the Choose/Change DG box pops up) and it will not restore properly (gray screen of blank), but it WILL restore between clicking Change DG and actually choosing one. this was on an x86 XP+SP3.

4 Replies 11,952 Views

[quote who="nantukoprime" reply="4" id="1902182"]2) Less on screen increases fps...which is really interesting, as in the last build it was the exact opposite. Number of pure individual units still causes fps to stutter with each new wave, and the more units in the wave the less the fps. Most noticeable around giants, but starts with catapultasaurs.[/quote] are you using the in-game framerate (that's forward slash key)? it's actually the render time, not the framerate. so

7 Replies 1,886 Views

could it be that recipies add strategy to the game (DotA) where the combat system lacks it? if so, then recipies are an intended gameplay mechanic just like Generals will be for DG. there's no point in complaining as it's up to the artistic vision of the Game Lead and if you disagree with it then just don't play. i prefer combat-oriented strategy over recipies, but that's my personal choice and i don't complain about it.

92 Replies 175,923 Views

hmmz, if it was added to your kitty when you pick it up you still have the option of not picking it up and ambushing someone who will. in that sense i suppose it's better not to consume it outright. but it would royally screw over Vamp's tainted drop ability.

23 Replies 3,076 Views

that's also known, i don't think it's a pathing issue but an AI one instead. apathy sets in and the DGs forget to actually go fight.

5 Replies 4,101 Views

[quote who="strikersgun" reply="6" id="1898960"]what my fps was was over 30 the entire game even with the -7 sim i was confused as to how that happens but its not my comp for sure[/quote] it is your comp for sure... well partly. we all know of the pathing bug that eats simspeed on the Mine. it's because your CPU can't think fast enough to handle the huge knot that happens near the towers. the Moho Engine was engineered so that issues like that don't kill framerate at the same

11 Replies 2,339 Views

with respect to point three; when i first started playing SupCom (oh so many a year ago) i had zero map awareness. my case was terrible, but i rather quickly picked up the use of the scroll wheel and things looked up from there. trust me, you'll get there in due time. it'll take a bit of learning but i'm sure learning to look down at the minimap took practice too.

39 Replies 6,352 Views

[quote who="Mistralok" reply="3" id="1897161"]The problem is the allocation of resourses. There is too much extraneous crap going on. For one, the backgrounds should be static. Once the game begins, you can't even see the waterfalls or lava, yet they are still there, using up cycles. There are other examples also, such as the Torchbearer's cold aura. You can't even see or notice it unless you are zoomed in on him, yet there it is- sucking up resourses. This game needs to go on a se

16 Replies 3,600 Views

simspeed is a measure of the rate at which the engine can do all the calculations required for the game. it pretty much equates to the game speed, which IINM isn't manually adjustable in the beta. it's (for the most part) independant of framerate so you can have an awesome simspeed and still have a s*** framerate.

39 Replies 6,238 Views

deep freeze casts faster, IINM in half the time. it's useful for locking down that low-hp enemy who is charging up their teleporting scroll. i find it only useful there, i typically get enough time to relive the immolation and cast a fireball on the hapless victim before he/she can leg it, or re-cast the scroll.

15 Replies 8,566 Views

to be perfectly honest, i think the strat. zoom is bordering on the useless side on the waterfall map purely because the map is so darn small! give it a whirl on a large map and it'll come into its own. better still, have a race; time how long it takes to scroll across a huge map, and compare that to the time it takes to zoom there. [EDIT:] until then; quit ya' b****ing.

20 Replies 3,558 Views

[quote who="strikersgun" reply="18" id="1891102"]Well Supcom (if we get technical) was about robots so the lag coudlve been from the engine starting up but if u move a character while its in motion it didnt have a problem it was probably an effect they were aiming for[/quote] no, this isn't a case of handwavium. units didn't recieve a/the command and start reacting 500ms later. they got the commands 500ms after they were given! on the subject of the start-your-engines hand-wav

23 Replies 57,088 Views