cptkeyes

cptkeyes

Joined Member # 3238966
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well a particle effect would work better cause the torpedo is nothing but plasma

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ok i love your enthusiasm about the forrunner and the flood but they wont come into play for a long long long timeso lets stick with unsc and covenant

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true but in the same token yuo want to be able to have away to make resources what i mean is if the covies just went planet to planet and glassed them the resources of the unsc would be so bad that they wouldnt be able to fight back at all .being able to glass a planet would be kinda unfair cause both sides need planets to make resources and if only one side needs them well then the odds are stacked but it the same token the goal of the covenant is to destroy the unsc so we probably will have to

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so guys i was thinking of making a ability for all ships and call it ground attack pretty much like a colonize ability but you would only have a certain percent of succeding unsc would have a much higher chance then the covenant

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Time to Time is an understatement they invaded alot more ships then that but als they probally will be is a minor annoyance

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well the flood would act like any other race but they would have modeled ships from both the unsc and the covenant wit a little model tweak and also be less powerful

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well heres the problem unsc is good when they have a bunch of ships so they gotta be able to produce fast where as the covenant have the numbers and are really good ships so we wanna speed up the unsc production while slowing down the covenantso it will be very ahrd to spam the unsc because one frigate coming into the fight one at a time wont wont the battle for you plus wiht the maps we will make it will take quite a while to get from planet to planet so reinforcements are kinda hard to get yo

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yes well with all that said i have finished texturing the hacyon cruiser with detail but i wont release the pic cause we are in the process of making an official post i have started work on the shipyard so im ready to take down any ideas yall might have about it

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hey dude calm down there is not such thing as a stupid idea just let me or canadaman let him no if its possible we will take all ideas and think about them so please dont be an ass to people just throwing ideas out there

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thats a good thought what is your only beef with it being a ship rather then a station is it logistics points hell why not just make the cradle the station and not a ship

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hell if you put it that way every thing has repair capabilities but sins doesn't work like that in game ship and buildings repair their selves over time maybe if we made the ability and called it resupply it would give a few hull points back and antimatter that would be more realistic

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i understand your argument be we are assumeing these SMAC platforms had repair capabilities what if the docking area was just a place to load and unload personnel not a repair place it could just be a loading dock for all we know i find it hard to believe that a tactical structure would spend time repairing a ship while in a combat zone or wast its resources doing so plus by haveing a station like that you could make outposts for attack like a gas giant just park one of the cradles and attack p

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at last here is a textured UNSC PILLAR OF AUTUMN i havent add the normal maps or anything but its almost there i gotta add more detail

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