pending canadaman's final approval i have tweaked the destroyers mesh cause it looked to similar i have changed some key features and made it look thicker and raised all of the armor plates
cptkeyes
good point theyw ill be on certain missons so to speak protect the ships against other fighter or protect the bombers
umm yea they are stored in fire proof rooms after the forrestal accident they where stored in fire proof boxes if we have a multi role fighter we wont get the same effect as if we made two seperate ones cause how would we say ok you attack the ship ohh crap there goes all our planes cause they wherent doing their jobs tisk tisk so ti just easier if we have one attack ships and the other attack fighters i am messing with the antimatter right now it will have no regenratetion so it would have
yea true but if it was 12v12 the covies would win easily we are trying to keep it 3 to 1 if i disagree with that stament if it was just sitting there it would not have them cause if a fire broke out those missiles would be very bad to have there missiles are always secured until being prepped
dude did you not read page 38 of first strike it cleary tells you it take s while to lock on and when i said loading i ment while your still in the hangars missiles dont jsut appear out of no where geeze also if you read any of the books you would know that longswords where bad against seraph so there you got no one kill missle for the longsword the point is mute
funny the halcyon cruiser acts just like the kol o wait thats because it is the kol with a diffrent mesh dont fool your self this is sins with a halo look nothing more nothing less we can not change how the units act in game jusst make it look like halo [quote]I don't think you can give me even one example of someone choosing to use an inferior weapon, and tactic, when a superior weapon and tactic was sitting at their finger tips. It's like throwing a rock at a tank when you h
and auto cannon isnt a laser first of all and like we have stated before the weapons load out are diffrent so we will settle this one type will probally have a anti ship load and the other will have an anti fighter load we probally limit the amount of missles and we will only do so if we can by giving fighter antimatter wich we will rename ammo and if we cant then no missles
well im just gonna say thank god colt isnt a fighter pilot thats is i wouldd put the greater good of earth before my personal well being also like i said before look at sins what des the fighter shoot OMG look its a machine gun and the do alot of damage not to mention in sins all the fighters get really close to each other and makeing them shoot a missles that the other cant evade so pretty mush a one shot kill dosent add to battle esthetics's cause i dont want to see hundreds of streaks go ac
well im just throw this out there if I was in a desperate battle to defend earth and its many inhabitants and i could easily knock out a banshee or a seraph with my guns and save the o'so precious missile so that i may inflict damage on a covenant ship while its shields are down i think i would use my guns in a dog fight wouldnt you?
its funny how like in sins the fighters have auto cannons and no missiles and they are made like to i dont know take out FIGHTERS
or maybe a little cash
finished textured
we will just have them for invasion stuff
the missles would be for the ships and the regular fighter weapond would be for the fighters we would just elimante bombers tho it says in the books that the pelicans where out fitted wiht rockets under the wings archer pods some times
particles effects is something me a candaman dont know how to make so if theres any one who know particle effects please step forward what do yall think off haveing the pelican as the bomber and invasion craft
the missles did have smoke maybe a little less in space im sure we ll mess with it buts its a t the end of a very very long list
"LONGSWORD COMPLETED" anonymous person (didnt hear it from me)
i m haveing difficulties textureing the shipyard when i mkae the uv mesh every single face has the entire uv mesh on that side
the unsc one but im haveing trouble texturing it for some reason
as of now im about to rip this shipyard into shredds it wont frikking uv right
well it better haveing one thing as a repair cause whats to stop some one from puting a capital right in the middle of a bunch of mac platforms now tyou got an almost invincible ship
the colored exhaust is what color your team is
ok the shiyard will probally be the repair station this works well cause you probally dont want a shipyard on every planet thats where the cradle will come in handy
thank you but at the question at hand any ideas
no it will be strictly a production facility yuo cant have every thing in space repair