I thought Mine originally too, but the screenshot he linked to is on Waterfall. Wasn't Waterfall 3v3? Mine would be nice too though, of course :D
Gnats3
[quote who="TerroR878" reply="14" id="2010035"]Can we see the return of this map forgot the name of it. We need 1 more 2v2 sized map please. [/quote] That is the Waterfall map :). I'd like to see it back as well, if possible.
2 gold per second from each gold mine building, I [i]think[/i]. I assume that is 2 gold/sec for each player on the controlling team, but I could be wrong.
Thanks for the update, sounds great :)
Sweet, dev bashes would be awesome :D. Of course people like animators may or may not be so great, but someone like Tyo who presumably plays the game a lot might be pretty good. Gamereplays can provide a place to upload replays, if the replays aren't bugged [e digicons]:grin:[/e] . Uploading, downloading, reviewing, the works.
Click for knowledge :)
The Debilitating flag makes enemy units take 10% more damage. But yeah, the Debilitating, Regeneration, and Rejuvenation flags all need to be added.
That's a good idea. It wouldn't be hard; you can fit the entire circle in a 100x100 square. I'll do it tomorrow, hopefully.
I guess there just aren't enough people demanding more logical video stuff. I've learned from school projects that it is basically impossible to do something with a video camera without having at least [i]some[/i] trouble. Finding the right wires to get video off the camera, finding a port on a computer that can take the wire, editing it well, getting it onto a useful format (Never use Windows Movie Maker to put a video on a DVD - it likes to do it in a format that no DVD players
Right now, I'm pretty sure new units only come out when you purchase them; I think this might be a bug though. I don't think that manual army upgrades are necessary, other than the current "add more units to each wave" system.
I think Demigod is doing pretty well; I'm having fun at least. The Generals need some work and it is often too difficult to damage towers early on, but that can hopefully be fixed. It is obvious to everyone that the connection issues are a huge problem, but the system is very new and I extremely doubt that GPG and Stardock won't be working on it extensively until release. It is difficult to tell if it will be as competitive as the devs want it to be; it is possible
Look in the stickies in this forum :P. You can also use Impulse to find the channel.
Hey everyone, the GameReplays Demigod Portal now has a database where all the stats of every unit, Demigod, and item in the game can be accessed. Right now, the Demigod and Items Indexes are still out-of-date, but the Units Index has been updated. The stats for units are the least-obvious (you can find items and Demigods just by lo
I agree that the stat upgrades should be more specific for Demigods. I don't necessarily agree with what you listed, but cooler upgrades would be great.
The Oak's voice is also a placeholder [e digicons]:P[/e] . It would certainly be nice to have more phrases. Isn't it "the All-father [b]ignored[/b] me"?
I played it for a while. It rocks; I just wish there was a way to easily control the environment, like maybe summon a few elephants to attack or something [e digicons]:D[/e] . It can get boring if nothing interesting occurs.
Items that boosted spells would be great, I think.
I might be interested, though I can't be there until 1:00 or so, so maybe after you play your first game I'll be ready :). I didn't play a ton in beta 1 but I was around and I did play a few games.
Also, you forgot the flags of Rejuvenation and Regeneration, I think.
As far as I know, yes. And that makes sense, since whenever I use Regulus's snipe, it always displays the damage in big text and it is always the whole amount.
Explanation of armor: [ 2500 / (2500 + armor) ] * 100 = % damage that you take from normal (non-spell attacks). So if you have 2500 armor, you take 50% damage; if you have 5000 armor you take only 33%, etc. I think dodge is just a % chance of dodging attacks (I don't know if spells are included).
[quote who="Frogboy" reply="21" id="2001765"] User manual credits updated: Gnats3 now in user manual. I plan to use real names in the manual unless there are objections (Nick T.. for Gnats3) [/quote] Sounds great :)
There are 9 Gods. One of them intervenes in a mortal war so he gets kicked out of the Pantheon. The other Gods decide to make his children - all of which are half-mortal and thus Demigods - compete for their father's spot. They fight on teams because then the Gods can watch them all at once and decide which ones are most worthy based on their actions compared to each other. These teams change every match, and sometimes they do fight alone. Makes sense to me [e dig
It looks good for the most part but there are just a few things that I would adjust :) [quote]You shall battle alone as well as be on teams of convenience with and against your fellow Demigods[/quote] I think "as well as in teams" would be a little better, but that could just be personal preference. [quote]The Arenas of Rokkur do not exist in the mortal realm. They are a manifestation of the ancients with the sole purpose of helping prove which Demigod [b]is worthy of
[quote who="Frogboy" reply="13" id="2000375"] I like this a lot. [/quote] Thanks :) [quote] As for the characters such as Hel-Gorath, it's really not my call as to remove a character and such because GPG may intend on expanding on these characters in future games. For instance, if GalCiv had been published by someone else and they got rid of references to Draginol or the Arnor and such, I would have been upset because that backstory serves as so