Sounds too arcadish to me =/
Sevenix
Allowing them to see invisible things, this would help and make it easier for defenders to fight of an mine specced Regulus and at the same time it would allow for higher implementation of invisibility items while still keeping them relatively ballanced.
Giving it another month now will ruin their whole ad campaign et.c They will just release it along with the day 0 patch, then another patch one month later and the game will be awesome. At that time we will also start seeing some of the stuff they will include in the first DLC package one more month after that. Most probably a new demigod and a new map, also probably are a few new skills for the already existing demigods, and a few new items. Also this is where we may start se
RedAlert3 did the same which made for some really long game startup when the checkup server was busy.
How do you think the rook feels?
Awesome
Hm so we wont get to try out all the ballance fixes before day0 ? =/
At times when you try to use this item you will lose control of your demigod and it will run up to the targeted point and you regain control again after about 5 sec.
values = { { text = " Conquest", help = " Achieve victory by destroying the enemies Citadel.",  
During this weekend I started up a private pastebin at demigod.pastebin.com which a few people and I used to create a list of stuff we feel the devs should focus extra on for the Day 0 patch. Thanks to all who contributed to this list. Engine Death : Please give an option to "disable sepia filter during death". Key binds : Please give the ability to reb
And this is only mondays, Imagine how many screens they have on Fridays!
Winning the tournament will give specific rewards to that side, as such it will not be possible to change team while a tourney is already running.
I'm quite sure that is how it works already, its stacks each time. Which is part why it's so silly atm 5 shots at 10% movement reduction each for example turns out as 0.90^5= 0.59 = 59% speed reduction right there.
Its freaking ridiculous how much slow owns this game atm, the way slow stacks they may as well be permastuns, And the only way to counter it is to buy a warpstone. So reduce the effect of all slows in game making them only slow for half their current values, Wyrmskin going from 25% to 12.5%, Regulus Maim going to 5% 7.5% and 10% et.c Also implement a minimum movementspeed so you atleast can move a bit. And start selling slow reducing items in the general shop, a
atm they are making sure the Singleplayer works perfectly so that people that buy the game and dont got internet will still be able to enjoy it perfectly, One the game gone gold, which it does any day now they will be able to go back to focusing on the day 0 multiplayer patch.
It actually says Mars 11:th which was yesterday. If you bother to click the game in Impulse you will see that the releasedate is still 14th of April
Actually that isnt totally true Ke5strel, we had a few patches that were mere 500kb ones, but I doubt they can bother spending time on setting it up for each patch while its still beta.
Yeah dont want those one hit kills, But as long as the player has to sacrifice something for his increased damage, and the damage itself doesnt become overpowered, I think it should turn out quite fine Sure you will meet a Rook with a 2.6k Hammer Slam, but if that hammer slam misses he would only have like 3.5k hp to survive on since he went with the high damage build.
[quote]And who is idot enough to start a game against 3 rook in the other team if he doesnt have anything similar... wtf[/quote] Thanks for proving my point. The only way to easily counter rook is with another rook, Its clearly the only thing that match up.
Im gonna try to get my idea out as simple and quick as possible. One of the main problems in the beta atm is rook, The problem with the rook is that most of his damage comes from his abilities(A certain 2.1k hammer comes into mind). As such he has no real need to go for items that improve his attackspeed or damage with normal attacks, He can get an mana item or so and then go with Health items for all slots that are left. This means the Rook get almost indestructible la
[quote who="Wagnard" reply="8" id="2093829"] If you get fucked by people teleporting. Then its your problem for not being able to receive them. When im capturing a flag, I either move / capture with a team mate / capturiing and have my boulder already selected and waiting for the sorry guy whos teleporting [/quote] Why would they teleport to you when you are two taking a flag? If they got any brains they just go capture the other 2 flags which are left totally fr
There arent really that many buys, The only bug I actually see these days is probably the one where you char refuses to execute commands every now and then, they should be abel to nail that one before release though. There are still a few crashes to fix though and the network can always improve.
And in my opinion there is nothing wrong with that, giving such big amounts of gold so early game may inflate the value of the gold. With 1k each warrank, Warpstone will be something you get at lv3 again. The change would definitely speed up the pace of the game, on good and bad. Go ahead and implement it, it can always be fine tuned it once we see it's effects. and oh yeah III.<span style="font-family: "Times New Roman&qu