Sevenix

Sevenix

Joined Member # 3140790
0 Posts 18 Replies 668 Reputation

I agree totaly with you TheBigOne, I also cant stop myself from thinking how Demigod will treat "leavers". Perhaps they could solve it by having the games be drop-in so as soon as someone leaves a spot frees up for another player to join the game. drop-in is part of any succesive action game out there, World in Conflict or Quake for the obvious example.

63 Replies 40,886 Views

If they didnt say you WOULDN'T get into beta when you bought it then you are in. They've said before that they would give us a clear message when the preorder beta was full and I have yet to see one. And no we haven't received any keys yet. In reply to Kryos response, So can I have my key now? :D

41 Replies 8,347 Views

Really nice, The info about this game is so rare so I tend to suck up anything I get my hands on. Dont ask me why I preordered, there was just something about the layout and screenshots that just had me hooked from start.

32 Replies 30,658 Views

Hm yeah I didnt mean to say FPS but I have gotten the impression that the viewpoint for a General hero will be classic RTS while the viewpoint for an Assassin would be more WoW/Third Person. And hopefully the arrows and such will be simulated but then that doesn't have to out rule skills such as "10% less damage from arrows" as Id like to see both things.

17 Replies 12,093 Views

With Demigod using the same engine as supreme commander I cant stop to think whether or not the missiles in the game will be simulated or not. Also one can look at the screenshots of Demigod and see the same flaws as in Supreme commander, one of them being that all effects are made to be seen from above so if you look at them from a lower angle you see that they are actually flat. It worked out in SupCom but perhaps they should put some effort into fixing it for Demigod which will be play

17 Replies 12,093 Views