Sevenix

Sevenix

Joined Member # 3140790
0 Posts 18 Replies 668 Reputation

I have to agree with Frogboys review really, I think the game is great fun and the graphics are really awesome, fits the gameplay really nice, However atm there are a few things that just makes me wanna quit the game Im in at that right moment when it comes to ballance. Slow effects, Stun Effects, Rook overpoweredness, teleporting are the ones that comes to mind directly. They are just a few things but I consider them game breaking so I have high hopes they will atleast be demi-fixed for the

57 Replies 65,984 Views

History This idea started this morning when Caldur and I were discussing the Coin Purse favor item (reduces cost of all items by 10%). The discussion mainly revolved around the fact that it probably was not worth it due to alot of facts. First off you give up your favor item slot to fit the coin purse, a slot that could otherwise be filled by good as 3000g worth of an item otherwise. Second, doing some calculations on it, saying you want to b

2 Replies 1,376 Views

We are going to be clearing the on-line stats for the Demigod beta in preparation for a very short on-line Tournament with some prizes prior to release as a kind of “Thanks!” to the beta group. That will start with the release of beta 3F in the next couple of days. /Frogboy So seems we ARE getting a ballance patch and seeing GPG people dont like working on weekends, Id say we got high chanses of the patch arriving this evening.

23 Replies 7,844 Views

Most FPS use some sort of brushes as bases in their maps which are then modified, this makes for a "Lego" approach to mapping. In Demigod the whole levels themselves are created in 3DStudioand as such it increases the skill level for map making to be quite much higher. Mods are easier. Demigod still retains the mod function from SupCom, its just not available ingame so custom textures/items and even demigods should be fairly simple to add once they allow for modding.

23 Replies 86,202 Views

You are right WarlokLord, all maps are unique 3DStudio files, the only thing the Demigod editor does is letting you place the flags, citadels, towers et.c As such making custom maps will be very hard since each one of them require soo much detail.

23 Replies 86,202 Views

[quote who="Frogboy" reply="11" id="2118494"]Even as I comment here, there are multiple active threads I'm seeing on the Demigod forums proclaiming that we need to postpone Demigod for "months". Because it's buggy? No. Because it's incompatible or too slow? No. But because it needs more time for unspecified "balance" changes. Because, as you know, there is only ONE correct way to balance. [/quote] Well to be fair the game would make use of two or three more mon

37 Replies 35,169 Views

[quote who="WhopperJr" reply="21" id="2117443"]Don't tell me that the irc window is the best they can do. Is there a way to make a friends list? Make private chat rooms? See who is online, even if they are in other rooms? I'm telling you it's not cutting it. How many people can be in the chat room before it becomes a stream of unconnected conversations? Yes it is good for chatting about the Beta, but when the game goes live with hundreds of people online, t

36 Replies 13,913 Views