...vacationing to escape the "nerd rage" that will most definitely slam the boards 1 week after release.
AM_Shark
Calendars, Mathematics, world wonders as research options? This is not a historical forward movement game. I'm not shooting down your ideas, just want you to look at the perspective of the game. Its a rebirth of the lost magical world. Looks like you want a civ clone with magic. There is one, its Fall from Heaven II.
Its Shark Week! Of course the forums are dead.
* Auto Explore auto attacks enemy AI cities when your at war. * After the rescue the knight quest you can get stuck at the edge of the square unable to move. You have to use the return spell. When you regroup with the knight to escort him back the original path finding resumes without input. * old witch quest still does not show the 3rd hut location after completing the 2nd part until you move, so you could be moving the wrong direction for a turn until it appears.
Why is it when you research adventure and select lost bounty the bounty is put outside your boundaries. By the time ts done researching your boundaries are 8 spaces wide and its impossible to get unless you plop a new city down next to it. Ive had the AI come in and grab it before I could. Seems like a total waste. Please make the new resource within the city boundaries and not outside of the cities resource collection area within the boundaries. Also why
"+ Units move A LOT faster in tactical battle (let us know if it's too fast)" Is it possible to simply add an option for that sort of thing. A slider bar from slow to fast with say 5 options of speed. Also could I request an option for tactical text size, its HUGE! Option for, small med or large for the old farts. Thanks for the hard work. looking forward to more simple fixes. Doh sorry <a id="ctl00__Conte
More direct damage spells needed.
#4 what happened to the 90's and why cant they come back. No reality TV crap shows, PC games with out DMR, no DLC, no MMO's, innovation was booming, and beer was cheaper.
Better name for a Green Dragon Emerald Serpent
Found this interesting tid-bit. Learn how to survive a zombie apocalypse from the US government.
[quote who="Mayjori" reply="4" id="2931824"]then design your own hero with some armor and viola you wont die on turn 4 or 5 as for the equip thing, i havent had that issue.[/quote] Ya I know... but I dont want to sacrifice player stats so I can have a club just so i can wonder around for the first 30+ tuns and then toss it. It's dumb. Thats just me though, and I dont want to beat a dead horse because I know this has been talk
this was a bug fix patch mostly. I'm on the boat for FE but EWOM i gave up on. I still dont understand why there is no starting magic. not even one spell.... and ya a lone wolf killing me on turn 4-5 is still not ok, in any game. Anyways... there's a lot of cool games coming out this year so dont get to upset.
Placed not at a beach. Top left.
I cant stand DLC! $1.99 here for this $2.99 here for that. Then 6 months later $19.99 for all of it! This all used to be free updates. I am up in arms about this DLC business. I like the SINS micros 9 bucks and its a new tree some new ships and other additions. This 1.99 for a new frigen suit or a new level is just horse s@#t! I'll entertain the idea of a stand alone Xpac, though in my history of gaming it was a new game back in the day, think Ulitima 7 Serpents
Question: will groups in tactical battles actually all participate? I’m referring to a group of 4 soldiers in combat when only the first guy in the line fights, and whom ever he kills in the opposing group simply 'vanishes'. Are they all going to step up to the plate in combat and spread out within the tile?
AT RELEASE: War of Magic: D King's Bounty Crossworlds: B Civilization V: D <span style="font-size: small;
I have been getting this in every ALT TAB out for a wile now.. i figure i'll report it now. Any quick advice? DX:ERROR:Invalid Call Game crashes Report Created On 02/17/2011 19:05:42 System Info TOXICXFX Intel Core2Duo CPU E8400 @3.00GHz 3.00GHz,2.00GB of RAM (DDR3) Display System information Operating system: Microsoft Windows XP, 32-bit (Service Pack 3) DirectX version: 9.0 Graphics card information GeForce 980
Superhugeginormusganticcexpialadoshus Yup... say that once out loud...
I read the title and all I thought was " I'VE WON! " Wait for the chorus and you'll get it.
I dont know if this is a vote kind of thing but ill throw my opinion in the hat. #2 Is very rich in color, like nice chocolate cheese cake pie. But you dont want to much pie because you'll get sick. #3 is very crisp and snaps with the color, like a cold refreshing of glass water on a hot day. #1 has to much white, its like having way to much wetness on a wet burrito. You love the burrito but all that sauce just waters it down and you lose the flavor o
Reserved~
*Still cannot see through Fog of war after turning in a quest. *Magic compass quest – last step/hut does not show up until you move and end turn *Enemy notifications do not announce if enemy’s are in territory under Fog of War. *Borders still do not clear Fog of War outside of city viability (This is something that really annoys me personalty. I
I made a comment about rivers in September 2010 https://forums.elementalgame.com/397799 Fogmanbearpig (south park reference) shot back with "They looked ugly in game. We're still working on different ideas for how to make this look pretty and compatible with the modding system that allows user created tiles." I was still interested in this topic if any updates on usage or tile resource spawning next to rivers was still be