AM_Shark

AM_Shark

Joined Member # 3069071
1 Posts 12 Replies 11,080 Reputation

Howdy, Last night I played a fantastic game. I was able to created a balanced sov, on a large random map with moderate settings and a balanced resource map, normal difficulty settings. The game placed me next to a couple resources and a few that required boarder expansion and growth to attain. During the first few turns I proceed to loot some goodie huts, my rewards were not over powered and were useful to my sov (a green hat with +5 int and a set of bracers with +De

1 Replies 2,127 Views

I vote to eliminate pioneers and simply construct one city. I dont know where to post this because ive see some other complaints on how city building is repetitive. Lets all think back to MOM, MOO, and CIV (the latter not so far back ago) every city build the same thing so complaining about the citys building the same thing is not a valid complaint. We all understand in 4X games after an empire is established we build the same build Queue, production, food and research or a variat

64 Replies 161,543 Views

Howdy, Just wanted to chime in here with my agreement to the power of heroes early in the first 100 turns. I can take 2 and a small army in leather (2-3 small groups of spear-men) and steam roll pretty much whatever I want. If I cant steam roll the mobs I take some smaller huts and get some totally awesome magic gear and steam roll the rest of what ever I come against. I wanted to add a main point here; because of what I just described above I don't use tactical

146 Replies 71,043 Views

Howdy, Not sure if this was posted before but like the heading of the post says, it would be nice if we could put these spells in a book during tactical combat and not a large line at the bottom of the screen with all the other unit bonuses. Also, if you could right click an enemy unit in combat and bring up the card with information, such as bonuses and spells which it can cast, would be another plus. And lastly, in the spellbook, can we have it organized more

1 Replies 1,938 Views

Howdy, I do not see a use for it. Reasoning, I can rotate the map to my comfort and if I want to look nadir I can rotate to that degree. If its useful to others then leave it in. Personally, I place buildings anywhere because the placement does not effect output, other then river, lumber and resources. Hypothetical example, if the placement of a Pub within X distance of the Inn effected growth then city planning would be much more though out, and use of the cit

64 Replies 73,316 Views

Howdy, here's my report for the day so far... i will add more as I play more in the coming days/weeks/months. In Sandbox mode. Map color selection does not apply the color selected (customize your faction – Appearance) Cannot rotate the avatar image in sovereign creation Gloves break seam lines into surcoats Back-story drops through the Kingdom story if you make it too long and scroll down to read it. <img src="htt

5 Replies 34,100 Views

Pitch it as a new game. "Fallen Enchantress", drop the elemental part, or rename it. Its not done and its totally new, BP renamed themselves. :) If not, pitch it as a you where before, "New life from a Dead world, from the minds that brought you SINS and Dimigod comes a world full mysticism and heroes, breaking the mold and born anew comes Elemental: Fallen Enchantress! A Turn-based Strategy RPG with new advanced AI, new magic and endless re-playability on

139 Replies 406,419 Views

I posted something similar a long time ago regarding a Heroes Register. Basically similar to the City Leger but for heroes. Told the name, lvl, location, you could right click the name and it took you to the heroes card or select the hero and it took you to his/her location or something simpler. Thanks.

3 Replies 3,905 Views

"Does anyone else miss expansion packs?" I totaly do. Used to come with units/maps/updates. Now that's all separate DLC. Here is one: Complete means complete - Gamers have the right to purchase complete DLC packs with no expectation of future DLC forthcoming. If new DLC is released, compete pack purchases receive this DLC at no charge. (this drives me up the wall, buy the complete DLC pack and t

32 Replies 115,550 Views

All the Old Tilted Mills and Sierra builders, Anno's are good, Startopia is fun and dorky, virtual city is a stretch but much like rail roads its about supply and some city building. If you want to build cities for fun that's not a game you can play with try City Engine. P.S. grab the mods for Simcity 4 at Simtropolis and its becomes a 10X better and amazing game.

26 Replies 148,647 Views

Howdy, W/ Epic pacing in 5 turns on a large map, I went to a Zone of control from 2 to 5 squares from center in 2 TURNS!. In 11 turns I was at 6 ZOC from center!? How does this work? Is it every 5 citizens gives you another 1 ZOC out? How can you adventure when all the starting cities are 10 ZOC out in 20 turns and you still haven't researched some good gear to adventure with? You end up being placed next to a AI and your boarders are touc

1 Replies 4,448 Views

I was just thinking... What makes a capital city so important. Center of culture? The thrown of government? Is it the ideology of a nation? What makes the capital of Elemental FE important? Why should I conquer another players capital first? What do I gain that I could not gain from any other enemy city? What happens If I lose my nations capital? Whats at stake? Can I move my capital to a safer location deep within my territory? Whats the penalty for f

11 Replies 16,245 Views

I finally had some time to play and try to see some of the changes. I ended up simply quitting after I spent more time typing out issues than playing the game. *Turn 2 city expanded 3 squares after building one hut. - That’s a bit excessive for epic pacing. *Building time 1 turn even on epic pacing for simple buildings. - Too fast for epic. *Research did not pop-up until turn 4 with the +1 bonus. - Too slow to kick in.

1 Replies 4,420 Views