[quote who="Tukulis" reply="33" id="2484276"]Man, I didn't even make the list. Granted I've been gone for two months, but I thought I'd start up playing again. With the stats reset, I can actually get pug games again! 8) -- Tukulis[/quote] It's ok, nobody knows me either and I've been in since the beta. :D But I'll nominate you if it makes you feel better hehe.
xclavex
[quote who="lifekatana" reply="13" id="2484291"]queen beats double tower, as does minions erbeus.[/quote] Only if double paired with two minion builds is it even a possibility and if your partner is at least half-decent a player, but two tower rooks that warp all over the place to double team + towers is damn near impossible.
I don't know what you Ass players are whining about, you clearly haven't played vs dual tower rooks, especially on a tiny map like Cat. It's completely impossible if they even have the slightest clue how to play one. All they have to do is health stack, and push with towers and their isn't a damn thing you can do. Complete bullshit.
I think I've played maybe 4 people total in that list, the rest I've never even heard of lol.
[quote who="lifekatana" reply="10" id="2481992"]The problem with feeders or "noobs" is that THEY ARE FUCKING DUMB. I don't want to boast but in 20 games or so I pretty much grasped the basics of the game. And I listened to my teammates. Pretty much all feeders have some problem reading. Seriously I dont understand how their mind works but telling them helpfull things is almost never useful. They are DUMB and are dyslectic.[/quote] This. <p
There was a "new" update? Funny, my game hasn't been updated since 11/19/09 according to Impulse...
They should re-add crucible to the pantheon. That map is designed for smaller fights and is still a fun map.
To make matters worse, most feeders tend to die with double teams as they apparently don't grasp the concept that they aren't super-man and can't take two DG's simultaniously. It almost NEVER works, no matter how strong you are. Their resulting deaths end up paying multiple DG's for their single death.
The thing that killed DG before it even got going was whoever's boneheaded decision it was to go P2P as the way to play a multiplayer game. As expected, that created tons of headaches and discouraged many of the potential player base. Many of them do a "proxy" connect now, but it's more like a bandaid solution to a flawed concept. A shame, because I too like DG and am sorry it turned out the way it did.
Just had to rant, I look at my losses and virtually all but two(, I admit I was doing some experimenting and my experiments failed as I did lol) of my losses were due to having less than competant team mates and or feeders. Since this isn't a game that one player can pull the rest of the team, it makes it all the more aggrivating to lose only because your partner would feed the enemy. Anyway, rant over. <img src="http://web.stardock.net/images/smiles/themes/digicons/Big%
Were we not supposed to recieve Occulus at last weeks stat reset? Not surprised that we didn't regarding the history of past promises only to be deferred indefinately. Just saying though, it's not to be unexpected that we don't have him yet.
Here's your error message; Problem signature: Problem Event Name: APPCRASH Application Name: Demigod.exe Application Version: 1.2.0.211 Application Timestamp: 4b049977 Fault Module Name: ntdll.dll Fault Module Version: 6.1.7600.16385 Fault Module Timestamp: 4a5bdb
I always try and be friendly to newcomers. Even if we are losing, I try and give friendly tips and advice in a kind and non-confrontational method. Being friendly and open to newcomers is good in the long term.
[quote who="Meshugga" reply="7" id="2473821"]Or you co do what I did, And as well as having a Legit copy of DG, have a hacked version so you can mess around with it. There is a hacked Reg file floating around. Occulus is fun, but as it was first suggested, more maps would have been much better! [/quote] GPG and Stardock said the maps are too complicated and expensive to make. In other words, no m
Rest of the World Forces of Light MAIN.1.20.0211 1 Rest of the World Forces of Darkness MAIN.1.20.0211 9 lol
[quote who="Spooky__" reply="5" id="2471350"]Are you using the latest version of both mods?[/quote] I downloaded them both only a few days ago.
[quote who="bman654" reply="66" id="2470954"]that's the first I've heard of a crash. The incompatibility I was referring to just meant that the rollover info would not appear when hovering mouse over an ally if you had the rollover ally mod enabled. If get the crash again, post the demigod.log file.[/quote] Ok will do, but otherwise a great mod.
I use the Bman UI mod and the other mod that shows your teams gold. They work fine "mostly" but randomly, when I have them both enabled simultaniously, the game crashes at random. REALLY sucks when I'm winning a match then, BOOM CTD with error message of some sort associated with Demigod.
[quote who="bman654" reply="20" id="2454888"]there's a bug in the DG engine that makes v1.2.1 randomly incompatible with the Rollover Ally Info mod. I just updated to v1.2.2 where I change the way I hook into the rollover code to guarantee that I hook into the rollover code *after* the Rollover Ally Info mod. @pacov: how big would "wee bit" be? Is it the bars or the numbers or both?[/quote] Still not fixed. When using both of those mods in un
Like say I want to heal an ally, I click his portrait or I want to attack a specific enemy, I click his portrait. Would be very useful.
I have two mods active and since enabling the mods the game has crashed during online play twice in two days when before a crash was extremely rare. Do they make the game unstable?
Bah, it's back to forces of darkness being stacked again. As of last I checked, there is 1 light player waiting, and 6 dark players. :/
Ok, was wondering if my game was screwed up or something when I saw generals on one team and asses on the other. lol
I want it to reset so I can go to the light side (which would likely be less stacked, at least until Occulus) so I can get more panth games in, but even after a week it seems to have gone less than 100,000 points. Oh well, just venting, not really harping on anyone in particular.
Currently (and previously) when you get the corpse explosion skill it is overridden by the Plague skill. Once you have the plague skill, the corpses no longer explode...esentially wasting a skill point. I was told this was a bug and was to be fixed yet was overlooked again, so here I am, bringing it to whomever's attention.