I think it's fake patch preview notes, a joke to enrage us.. After all, it doesn't effect people that don't know how to play. No changes ever did.
innociv
Flak damage against fighters is uncahnged. Fighters are VeryLight Siege, Scouts, bombers, and [B]LRMS[/B] are Light armor. Flak is nerfed against them. Bobmer survivability would of been better solved with lower hit chance and/or more bomber HP.. 30%ish less damage done to bombers isn't going to help them enough either. Flak kills a whole bomber squad long before they get to fire a second shot. In the process flak have been nerfed against lrms.. I s
15 supply would be okay but siege caps are 50 and equal to 6-8 siege frigs(which would be 90-120 supply of siege frigs) Ugh.. this is just silly.
eh... what.. why? The illums cap damage and spread made it unique (albeit bad early game.) It was unliek hte other lrms. And I don't see how those changes to lrms are going to alleviate their overusefulness. And the defense vessal supply increase.. Uhm.. Advent is still going to need flak to counter lrms or they're screwed. IT's the only thing that stops them from dying in the first 20 minutes of the game, and nowit's enrfed hard. Illums being buffed to work
omzg liek if you make 2 extractors you get so much faster resource extraction! it's like double!!11
Caps are powerful when they get to level 10.
Ressurection is automatically triggered when a cap dies, including the mothership that has it I believe. Clairvoyance is god damn amazing in close games. domination captures forever I'm fairly sure, like vasari's replicate or whatever duplicates forever. DPS is damage per second, so each second of the 8 seconds. Yes, it's a ton of damage. Jam weapons weak? It's one of the best in the game!! Microphasing weak? Again.. it's really damn good. Needs
GOOD JORB UNDERSTANDING DAMAGE/ARMOR TYPES. God I'm tired of trying to help you guys when half of you are like tumbler.
[quote]Why is shared resources needed for a competitive game?..And small 5vs5's are there.And go on irc. I thought you wanted to play?To speed up the game and enhance the teamwork I am not going on IRC - i replied in other thread...Post challenge in forums and we will reply (when setting up the time keep in mind we are euro based)Ok?[/quote] how the hell are we supposed to arrange a game and get everyone ready through a forum? Competitive gamers all know how to use IRC.
Oh and it was in 1.02 though. Hasn't happened in 1.03 but i've hardly played 1.03.
i've had this happen before too.. I sent the save game at the point and replay to [email protected] but haven't gotten a response or anything.
Aye, I forgot to mention that important one too.
Right.. kinda well known already.. But the thing is, the 5% damage costs about the same as a factory, and less than factory + another lrm. You do upgrades when you can't produce units as fast as you get income, but not have so much income that you can make them twice as fast. In short,[B] this game isn't a spreadsheet.[/B] Could the research costs use some adjusting though, or their effects(Ie 7% more damage or something per level)? Yeah, sure.
Why is shared resources needed for a competitive game?.. And small 5vs5's are there. And go on irc. I thought you wanted to play?
Culture is only good against noobs currently. Against players that know wtf they're doing, they see enemy culture lines and it just takes one broadcast on a planet to stop it. -_- One broadcasts stops freaking 20 it seems unless i'm missing something. You can have a desert next to an enemy roid with 8 broadcasts on it, then other planets behind your desert stacking more culture. The roid just needs 1 broadcast up there to stop it all. It's idiotic. It should
Or just learn to stop them.. I figured out how to easily and cheaply stop them in my first game. :/
We have so many people not understanding this and how to get onto ICO.. They really need to change the maps to a tree view. And "Multiplayer" Needs to be changed to say "LAN" and the setting up an account for ICO more idiot-proof. :/ Apparently some people are too stupid to see that Multiplayer is LAN and instead of going back and trying the IronCladOnline next they just go "omg how 2 online".. but .. i guess it's beneficial to "fix" it.
go on sins IRC and we'll arrange a game against you.
So you want to see them become more useful by overpowering them so they're the only option and it's only fighters, bombers, and caps with antifighter/bomber abilities that are used?..
[quote]Note: it seems not to be 1.03 info, but that doesn't matter I'll make the changes[/quote] How so?..
Research costs scaling a bit (half cost on smaller maps, twice on big multistar ones) would be nice. But if that's going to come there also needs to be increased cost per additional lab or tech rush will be too easy on the smaller ones.
No advent are fine all around.
Just as bad is people who don't know how to play the game making suggestions.. "omgs i dunno how 2 ecoz make resources double plz" Not at all understanding how that's going to effect the people that DO know how to eco.
1. Select the cap shift then shift+select the other ships and create the fleet i believe. IT goes by first ship selected IIRC. 2. lol read the techs =] It's at the research screen, one of the 4 tass on the side brings you to a screen for upgraded it. 3. Nope. Must be your mouse. You can rename planets.
Try running chkdsk too. And just because you have your computer well secured doesn't mean you don't have a virus. Crap happens, y'know?