ASADDF

ASADDF

Joined Last seen Member # 3042835
10 Posts 250 Replies 3,540 Reputation

Thanks for answering Frogboy [quote who="Frogboy" reply="20" id="3578649"] We used logistics to great effect in Sins. Infinite turtling is NOT something we want to encourage. [/quote] Yes i love Sins and i hope you guys can convince Ironclad to do a new one,. Turtling may happen in any game if the players decide to do it. i don't e

47 Replies 212,341 Views

[quote]So what does this have to do with logistics? Because the logistics array provides units but also consumes quite a bit of power. This matters because the player ultimately has to decide between buildings and units. This avoids infinite turtling. [/quote] I Think This is a Problem to have in the game, why to lock us with a Cap on buildings and units? i mean a player need to decide to go units or buildings... If you go with buildings then how are you going to d

47 Replies 212,341 Views

Hello Everyone, as everyone know AOTS is some kind of a mix between Starcraft, TA, and Company of Heroes. For me it has a lot to do with Sins of a solar Empire than any other RTS game out there but on a planet. AOTS is a Epic RTS games were you can have thousands of units at the same time for an all out war, and that's really awesome, so let me start telling my ideas for you the Dev's and the Founders. 1. The Seed (Homebase), the most important Structure

23 Replies 62,349 Views

Thank you, Happy 4th of July to Everyone who cares About it, am too a proud American and hope to be for many years to come . Take care and see you all in Ashes and the Forums, BTW kollok the Founders Vault has been dead for more than a month already, you should add something interesting to it for us Founders.

2 Replies 243 Views

Random-ish maps It's great to give the Founders a map editor to help creating some thousands good maps, but what about a map generator, will we be getting that too? can we ble to create scripted maps? like single player mission maps? player driven Stories?. Faction names and marketing So (human genetic engineering) (HGE) will be "Post-Human

36 Replies 75,085 Views

8350fx, GTX 770 4GB, 8GB RAM, Windows 8.1 64 bit This coming week i will install the preview build of Windows 10 so please release the DX12 version of Ashes and a tip you can get windows preview now and keep the copy forever here is the link http://www.pcgamesn.com/windows-10-preview-owners-can-upgrade-to-official-windows-10-and-keep-it

151 Replies 68,657 Views

T4 experimental Units will be a great idea!, I hope the Dev's will add them in a Future DLC What i think it will be best is to have only 1 experimental Unit at a time, something like what Sins of a Solar empire do with Titans. Each side can build 1. But in ashes Lets say you have an option to build 1 of 3 different T4 Prototypes, and for you to get there you need to do a lot of research to get one. It will be some kind of an end game but of course it can be stopped

30 Replies 79,591 Views

[quote who="eviator" reply="1" id="3566574"] I personally think this thread is premature. I guarantee they have flushed out more complete ideas for how they want their tree to work, and that what we see now is a placeholder. I'd rather them show us some interesting, unique tech tree ideas than us try to steer them in a typical RTS tech direction. [/quote] This thread is not premature and i will not or no one should tell Stardock/Oxide how to create the res

18 Replies 45,840 Views

I guess everyone have seen and used the Research Tree the we have right now in the Alpha. Lets talk about what is missing, what do we want added to it or how we want it to be in Design. Right now the research tree is so Basic, it looks dead with not enough research at all. How i Want it? well I love the research idea that Sins of a Solar Empire have, how to research was really good. I will Vote for that Design. The research tree in the Alpha

18 Replies 45,840 Views

I wrote something about Custom Meta units around march i am gonna paste it here our own Meta-units Formations Rule Lets say me as a player that i want to go crazy in the game with my Units but i don't like the Default Rules for the Meta-units, and i want to change all the formation of them, like ( making T3 units to the front, then Anti Air T2 units the middle and last get hundreds of T1 Units in the back of the form

4 Replies 716 Views

Ok let me start by saying This is so wrong!!!! like really wrong! everything is wrong! - First: we are talking about 1 thousands (1000) units minimum per side right? it means that we have to build 100+ logistics buildings?? are you kidding me? this is the first mistake you Dev's are doing, no one have the time or resources or space to build 100+ logistics buildings. So you have to rethink another way to do it, i

34 Replies 65,125 Views

Hello Everyone, I created a private Group for only Founder's Players on Steam, we can use this group For MP games, join a friend list, to give tips, strategies, and to talk about AOTS in General. Hope everyone in here can Join me to make this exclusive group fun!. this is the Direct link. http://steamcommunity.com/groups/AOTSF

7 Replies 295 Views