Thanks for answering Frogboy [quote who="Frogboy" reply="20" id="3578649"] We used logistics to great effect in Sins. Infinite turtling is NOT something we want to encourage. [/quote] Yes i love Sins and i hope you guys can convince Ironclad to do a new one,. Turtling may happen in any game if the players decide to do it. i don't e
ASADDF
[quote]So what does this have to do with logistics? Because the logistics array provides units but also consumes quite a bit of power. This matters because the player ultimately has to decide between buildings and units. This avoids infinite turtling. [/quote] I Think This is a Problem to have in the game, why to lock us with a Cap on buildings and units? i mean a player need to decide to go units or buildings... If you go with buildings then how are you going to d
Thanks for the Update. weird i cannot find anyone who plays the game Online yet. i will keep trying [e digicons]:D[/e]
Hello Everyone, as everyone know AOTS is some kind of a mix between Starcraft, TA, and Company of Heroes. For me it has a lot to do with Sins of a solar Empire than any other RTS game out there but on a planet. AOTS is a Epic RTS games were you can have thousands of units at the same time for an all out war, and that's really awesome, so let me start telling my ideas for you the Dev's and the Founders. 1. The Seed (Homebase), the most important Structure
2 weeks from now, stopped playing the game so far because its really nothing new here and i cannot find a multiplayer game at all to try it out. I will wait.
wait? what? Does Multiplayer work in Ashes? I did read Somewhere that Multiplayer was disabled or not working on the first alpha build for us founders. cool i will try logging in later, still at work dammit. [e digicons]>:([/e]
Awesome News, so i guess by the End of July we should have that build in our Hands, i really want to see the Difference between DX11 and DX12 Already running Windows 10 on my Main PC.
Thank you, Happy 4th of July to Everyone who cares About it, am too a proud American and hope to be for many years to come . Take care and see you all in Ashes and the Forums, BTW kollok the Founders Vault has been dead for more than a month already, you should add something interesting to it for us Founders.
[quote who="Timmaigh" reply="2" id="3569870"] Yeah, dont let them die please, potential Rebellion 2 is the only game i care about. [/quote] Hoping that too.
not yet
According to this post: <a class="bb_link" style="color: #dbdbdb; text-decoration: underline; cursor: po
Random-ish maps It's great to give the Founders a map editor to help creating some thousands good maps, but what about a map generator, will we be getting that too? can we ble to create scripted maps? like single player mission maps? player driven Stories?. Faction names and marketing So (human genetic engineering) (HGE) will be "Post-Human
Awesome news [e digicons]:D[/e]
Just installed Windows 10 Preview, anyway we are 1 month away from final Release. Waiting for DX12 build for Ashes.
8350fx, GTX 770 4GB, 8GB RAM, Windows 8.1 64 bit This coming week i will install the preview build of Windows 10 so please release the DX12 version of Ashes and a tip you can get windows preview now and keep the copy forever here is the link http://www.pcgamesn.com/windows-10-preview-owners-can-upgrade-to-official-windows-10-and-keep-it
T4 experimental Units will be a great idea!, I hope the Dev's will add them in a Future DLC What i think it will be best is to have only 1 experimental Unit at a time, something like what Sins of a Solar empire do with Titans. Each side can build 1. But in ashes Lets say you have an option to build 1 of 3 different T4 Prototypes, and for you to get there you need to do a lot of research to get one. It will be some kind of an end game but of course it can be stopped
[quote who="eviator" reply="1" id="3566574"] I personally think this thread is premature. I guarantee they have flushed out more complete ideas for how they want their tree to work, and that what we see now is a placeholder. I'd rather them show us some interesting, unique tech tree ideas than us try to steer them in a typical RTS tech direction. [/quote] This thread is not premature and i will not or no one should tell Stardock/Oxide how to create the res
[quote who="TheRealWarpstorm" reply="11" id="3566477"] It is, however it'll be a bit harder to do next patch [e digicons];)[/e] [/quote] yes the Game Ends really fast right now, can we disable victory points?
I guess everyone have seen and used the Research Tree the we have right now in the Alpha. Lets talk about what is missing, what do we want added to it or how we want it to be in Design. Right now the research tree is so Basic, it looks dead with not enough research at all. How i Want it? well I love the research idea that Sins of a Solar Empire have, how to research was really good. I will Vote for that Design. The research tree in the Alpha
I wrote something about Custom Meta units around march i am gonna paste it here our own Meta-units Formations Rule Lets say me as a player that i want to go crazy in the game with my Units but i don't like the Default Rules for the Meta-units, and i want to change all the formation of them, like ( making T3 units to the front, then Anti Air T2 units the middle and last get hundreds of T1 Units in the back of the form
Had no idea! need to test it now [e digicons]:D[/e] Thx [e digicons]:grin:[/e]
[quote who="Yarlen" reply="4" id="3566238"] Ironically we just created one for you guys to use: http://steamcommunity.com/groups/ashesfounders [/quote] lol Awesome Lets use the Official one. [e digicons]:D[/e] Its gonna be Public or only for the founders?
Ok let me start by saying This is so wrong!!!! like really wrong! everything is wrong! - First: we are talking about 1 thousands (1000) units minimum per side right? it means that we have to build 100+ logistics buildings?? are you kidding me? this is the first mistake you Dev's are doing, no one have the time or resources or space to build 100+ logistics buildings. So you have to rethink another way to do it, i
I like the middle mouse button for moving around, keep qwert for all unit and building and use the right mouse button for unit movement or attack. those are my thought.
Hello Everyone, I created a private Group for only Founder's Players on Steam, we can use this group For MP games, join a friend list, to give tips, strategies, and to talk about AOTS in General. Hope everyone in here can Join me to make this exclusive group fun!. this is the Direct link. http://steamcommunity.com/groups/AOTSF