ASADDF

ASADDF

Joined Last seen Member # 3042835
10 Posts 250 Replies 3,540 Reputation

[quote who="Frogboy" reply="9" id="3581837"] We're definitely more likely to add more flying units sooner than ground units. We'd need a very specific distinguishing characteristic for the units. And in fact, you guys will have a lot of say on how we differentiate the units even further. There's actually a magic number in game theory on the optimal # of units. It's actually 13 (including the "peon" unit). [/quote] Lol nice magic number.<

24 Replies 146,012 Views

[quote who="ledarsi" reply="17" id="3581956"] I for one think it is important that meta units are more dynamic than just marching in formation. They need to have moving parts that dodge and block and perform fire missions and relocate. Each constituent part's AI can be quite rudimentary, but as a whole it adds up to a fairly sophisticated entity. Such as artillery that fires, moves, and fires again. Or skirmishers that auto-kite, chasing enemies that are retreating and backing away w

23 Replies 62,351 Views

[quote who="Shadow00000000" reply="14" id="3581339"] That actually sounds quite similar to what was done in Sins of a Solar Empire. The Capital ships were given upgrades based on experience points (but you decided what upgrades to get) and the Star bases had upgrade slots where money could be spent to add abilities, defense, or weapons power to the base (after researching the respective features). I like the idea, but think that the T3 and T4 units should get more abilities ba

23 Replies 62,351 Views

[quote who="tatsujb" reply="6" id="3581467"] like where this is going @Frogboy, @ASADDF I'm sorry, I find your idea has good spirit but I don't actually like it :/ let's keep brainstorming at it together ok? (mainly what I don't like is that the blobs don't have clear borders and are constantly convulsing and morphing so they have unclear clickable area and may be hard to select but even then, zoomed out, their transparency makes t

34 Replies 98,620 Views

Hello Frogboy and Founders. Here i will give you guys my idea, and i think its very easy to manage without icons, make Meta Units Color Glow each team when its zoomed out from 70% or more. Here i will put some example pictures that i made. In this first picture you can see how the blue Team Meta Unit have a glow around it vs the red team with the same C

34 Replies 98,620 Views

I just want to paste an Idea that i wrote about the Units research tree in the Ashes: August 2015 FAQ . I hope it wont bother anyone. if the are getting a new Research tree in AOTS i will like the dev's to hear my idea about the T3 and Future T4 Units.what i am talking about is to the same T3 unit have differe

23 Replies 62,351 Views

We should have the new build soon... Really soon... Really Really soon... Tonight soon? Or very soon? But i am sure that they are finishing last minute optimizations and in house testing, so yes they said by the 13th of August, it should be soon...today or tonight or... Soon.

3 Replies 20,731 Views

I just came up with a new Idea for AOTS, if possible to add in as a DLC or expansion. Post-Humans and The Substrate Every post-Human is a army, a country, a civilization with the same rules, so why all of them are the same? why do they have the same looking units? My idea here is for a Future release to give us the players (Custom UNIT design: Players have total control over how their Units function as well as how they look. Any uni

23 Replies 62,351 Views

Meta l and Radioactives are the perfect resource for AOTS that does not need to be changed. Turinium as i understand is like Victory Points or strategic points, you get more points by taking regions and by having lets say 1000 points you win the game. That's fine for players who like that kind of mode and i will like to add lets say a <span

8 Replies 55,997 Views

[quote who="Frogboy" reply="7" id="3579190"] It's posts like these that are a reminder of WHY you have founders programs. Next time someone posts about how games shouldn't have public alphas, someone should point them to this thread. [/quote] ?? What? errr why? i don't get it, did i wrote something really bad or wrong in this post? I just wrote my personal thoughts of the game so far. That it, not asking dev's to do any changes to it o anyt

23 Replies 62,351 Views

[quote who="Frogboy" reply="29" id="3578939"] Resource management discussion [/quote] My opinion here is let the player build metal extractors and radioactive harvesters anywhere in the map without needing to take a region, But if you do take a region and secure that region by building a logistic array in it then you get the buffs that the region will give you. In company of heroes you always get Logistics, Fuel, Munitions at a very low speed having or not a region.

47 Replies 212,348 Views