WarlokLord

WarlokLord

Joined Member # 2939586
39 Posts 222 Replies 21,552 Reputation

Pre-ordered some time ago. This before I read about this unique single-player design - I have an inkling as to what sort of experience it might be. I have a good feeling about this. Looking forward to trying the beta...

89 Replies 110,509 Views

[font="arial,helvetica,sans-serif"]Greater randomization in combat, less accenting of ship special abilities. I want the *chance* of a single capital ship scoring lucky hits that cripple or destroy elements of an enemy fleet. I enjoy Sins as is, but I regret that such randomization does not exist... 'X' number of 'Y' ships always trump a lesser number of others. Also, of course, more faction types. An idea for new factions - sub-categories of the existing ones. Perhaps this is similar t

43 Replies 60,882 Views

[font="arial,helvetica,sans-serif"]But its not *completely* random - my solution is dependable [I]enough[/I] to be of use. The additional opportunity is also an additional activity and welcome challenge for the Vasari player: to keep up with and take advantage of his Dark Fleet ally. And that would not be an entirely impossible thing to do - just follow the leader, or use him as a distraction. [I]Any[/I] kind of failed attack can simply provide your enemy with experience. I suggest ther

21 Replies 20,560 Views

[quote]@WarlokLordI like this idea alot. Effectively RA is like having your own personal pirate army. Why spend 4k on bounty when you can have own come through a gate.What I like about pirates is that they are gung-ho attackers, but this throws up the question , are you capable of taking advantage of the situation. Most nubs will just let the pirates attack whilst they watch. Good players will exploit , and use the pirate attack as a decoy to follow in with their own attack.RA could be like this

21 Replies 20,560 Views

[font="arial,helvetica,sans-serif"]6. Tie the tech level of Dark Fleets to the level of [B][I]Returning Armada [/I][/B]research. Dark Fleet technology is therefore independent of player technical development (beyond [I][B]Returning Armada [/B][/I]level).[/font]

21 Replies 20,560 Views

I have a proper solution for balancing the Vasari Returning Armada capability. 1. All ships that are to arrive via nodes arrive at the same node, together. The number of nodes, the level of Returning Armada research (extend the level gradation?), and the player`s current fleet cap. limit influence the general range of numbers of ships to arrive. <FONT

21 Replies 20,560 Views

[font="arial,helvetica,sans-serif"]I can understand your point, although I disagree with you that Civilian research is so minor as to be of no consequence to a game, and I do speak of early projects as much as of late ones. I know for example (speaking as the Vasari tyrant that I am) that reducing attacking Pirate forces by 10% to 20% is a tremendous help. Reducing fortification costs ditto, Scavenging wrecks for resources ditto, unlocking Trade Stations ditto. Not to mention the critic

8 Replies 9,110 Views

[font="arial,helvetica,sans-serif"]I would argue that truncation of game session lengths is unimportant in the face of the save game facility. Slower research isn`t the same as a mono-pathed decision.[/font]

8 Replies 9,110 Views

[font="arial,helvetica,sans-serif"]EA already decides when *YOU* have had enough of a game - search for lists of games whose support is shut down. In the case of server-dependant titles like various EA sports games (particularly with those) the game stops working because it cannot authenticate with the central EA server... it has been taken offline. Wait for this to happen with Battlefield 2. Only a matter of time. The whole point here is that *[size="5"]I[/size]* decide when *

313 Replies 790,879 Views

[font="arial,helvetica,sans-serif"]I was completely uninterested in similar schemes before this announcement and I remain uninterested and committed to avoidance after this announcement. I do not and will not file a report to a corporate server about my activities; there is enough of this garbage in society as it is, this is a step in the wrong direction. The last time I bought a Bioware game was with KotOR II (a mistake...). I was toying around with the idea of purchasing Mass Effect,

313 Replies 790,879 Views

A fleet`s default behaviour caused my ships to fly towards an enemy group of Siege Frigates pounding my colonized planet with warheads. I overrode the default behaviour by commanding them to attack a specific capital ship of the enemy`s that was on the opposite side of the planet. After destroying that ship, the fleet resumed course for the Siege Frigates... straight through the colony planet. They *did

0 Replies 1,102 Views

Greetings, Researching a single project at a time is a facet of pre-patch Sins that holds great appeal for many - I would very much like to see Sins return to such a state of affairs, or at least allow one to toggle between simultaneous and singular research pursuit. Simultaneous research paths dramatically shorten that facet of the game. The critical

8 Replies 9,110 Views

[quote]Forgive me if I`ve posted to this point already, but the poster within this thread who claims that a multi-core cpu is a waste of time is full of shit.hi you might want to read the post you're referring to before posting a diatribe on how games use two cores, when I specifically stated that a quadcore CPU is a waste of money and a dualcore CPU has been standard for the last 4 years or so.[/quote] [font="arial,helvetica,sans-serif"]Forgive me if I jumble about a bit. You

87 Replies 46,089 Views

[font="arial,helvetica,sans-serif"]I would think its some kind of sum made available when the enemy ship is destroyed; you can`t collect raw materials while those raw materials are in use by the enemy (!). This isn`t a scientific evaluation to any degree, but I think I have noticed a tremendous influx of ore after a large battle in which I was victorious. It would seem to be instantaneous at the moment or near the moment of destruction. I think also *you* have to be the one to have caus

6 Replies 19,033 Views

[font="arial,helvetica,sans-serif"]Forgive me if I`ve posted to this point already, but the poster within this thread who claims that a multi-core cpu is a waste of time is full of shit. [B]Supreme Commander[/B], [B]Supreme Commander: Forged Alliance[/B], [B]World In Conflict[/B], [B]Unreal Tournament III[/B], [B]Company Of Heroes[/B], [B]Crysis[/B], [B]Call Of Duty 4[/B], and (as has already been declared) [B]Sins Of A Solar Empire[/B] use multiple cores. In the case of the last game,

87 Replies 46,089 Views

I believe it is too easy for opponents to defeat me utilizing star fleets. I think star fleets need to be nerfed. Every game, my opponent fields *ships* that *fire* upon me, doing *damage*. The only way I can possibly counter this tactic - which the computer is so very fond of - is to build *my own* star fleets, and who wants to do that? Then I would have to *play*, exerting *effort*. <FO

6 Replies 8,673 Views

Returning Armada may be an ability of the Vasari that is in need of adjustment. 1. Randomization & Frequency -introduce randomized arrival times for returning elements of the Dark Fleet -decrease the frequency of such arrivals You should not be able to rely

0 Replies 4,756 Views

[quote]One comment I have on the "auto surrender". While it is a welcome addition, perhaps it could be toggleable. I like to role play my games and I enjoy the clean up phase. Thats why I would like to be able to disable that feature when I play.Thanks again for a great game![/quote] [font="arial,helvetica,sans-serif"]I second this opinion - having an A.I. player automatically and *always* surrender rather than sticking it out can rob a human player of the satisfaction of victory.

187 Replies 159,570 Views

[font="arial,helvetica,sans-serif"]Some of the good & solid *FREE* download sites, like [I]Fileshack[/I] and [I]GamersHell[/I]. I generally judge quality of such sites by the degree to which they toss extracurricular html at me and by the ease with which I can get a fast reliable download. I tend to frown on any sites that want registration before you download free demos, although I did follow through with that for the high-speed public server access at Fileshack. KISS. (Keep I

45 Replies 37,835 Views

[quote]7. Phase Stabilizer: Move them from Tactical to Logistic structures. They are logistic and economic (Dark Armada) in nature. Vasari shouldn't have economic structures fit into tactical slots. [/quote] [font="arial,helvetica,sans-serif"] I disagree. The strategic potential of quick & direct movement of fleets from any friendly system to any other friendly system equipped with one of these structures surely testifies as to their proper military role.[/font]

1,040 Replies 571,223 Views

[font="arial,helvetica,sans-serif"]But for the extremely well-documented rubber-banding issue introduced in the expansion pack, Titan Quest was a superb isometric action game. It gut-stomped Diablo, to be blunt. THQ refused to fund patches to fix the issues debuting in the otherwise splendid expansion pack, and so Iron Lore took some punches. My game group enjoyed the living shit out of this game for a VERY long time. Some talented people on the loose right now... if I

55 Replies 93,204 Views