I like how in its current broken state, we still have nice things like controlled units easily stacking with one another and also being able to separate without a mess of clicking. Lots of other little touches I like, but that stands out.
Mazuo
Yes, as much as I liked Alpha Centauri, that was a problem there. Once you had researched everything upgrades became obvious and there was no real trade-off. Heavier weapons and armors should reduce speed and agility of the unit. You'd hope that you could reach the point that your nimble warriors could avoid many attacks and move across the map quickly while still having the danger that a heavily-armed fighter if he did hit you would maim or kill. Cost should also
Probably too early to start discussing typos, but anyway the interesting discovery of 'footware' is spelled wrong. Received the bonus twice also and it's not clear if it stacks. Personally I'd rather if any bonus such as this could only be received once per game or at least that there be a different message for each higher level of the same upgrade. Thought it was a bug, but apparently you must double-click any discovered rings to equip them. Could be made more clear
Confirmed here as well. Repeatedly couldn't attack from the east without just getting the popup. Moved to south border, entered their territory and conquered their city just fine.
Just wanted to confirm this. Also, could be a case of me accidentally clicking multiple times and turning it back on, but I could swear that sometimes I clicked on it to shut it off, ended the turn, and he was still auto-exploring.
Seen the same or similar issue many times now. No real trigger for me other than building 2-3 structures in the same city.
Appears to be a memory issue from the log. Had to go get cleaned up and ready to go out and just left the game running on the research screen. Selected a new research topic, hit done and instant CTD. No system freeze or error messages. http://pastebin.com/mfd6ed7e
This one made me laugh. Right after creating the new game, my leader can't move and while he can create a new town underneath him, all building spaces are red and unavailable for new construction.
Was a few turns into first game and was trying to move the sovereign around some while the game apparently thought I wanted to place a building. I remember distinctly moving it twice before the game became unresponsive and died. Had to put comp in standby and bring back up just to end program. Good chuckle at the send report screen saying the title was 'Turn based fantasy game'. Oh, I had also just loaded the game as with the save game popup being broken right now, I a
Eh, I'm not sure how well destroying the ogre den works. I finally managed to do that around the middle of the game on my last try and more ogres were just pouring in from the west. Plus I still can't tell if towers are worth it. The 300g flat upgrade cost is very nice, but even 4 placed next to each other can't repel a dedicated ogre attack unless your heroes happen to already be there by coincidence. I just get pulled in too many directions towards the end and even
I've made it to the waves of 4 ogres at a time before it did me in. An early marketplace and blacksmith to make money from my heroes and give them potions and new gear seemed pivotal. My best so far was focusing on just warriors and clerics. The problem I really have late game is getting my heroes to stop just walking around and actually go attack the enemies slaughtering my buildings without spending the entire treasury. Taking out a few of the spawning grounds also
I prefer the no HDR one. Guessing it looks a lot different in motion, but in the stills the blurriness bothers me.
I'm not too keen on the blurriness of the first pic, but I'd have to see the second screenshot during the day to make a fair comparison.
What's the pricing of traditional animation look like compared with modern CG studios? I'm guessing it's exorbitant as well, but I could see a properly done anime opening as looking pretty stupdendous for Elemental. Regardless, I'm sure something in-engine with the cel-shading tuned right could look great too.
I'm not too particular about the details, but I for one would certainly like some consequence to your choice of research paths. Nothing sucks the fun out of research systems in these games for me more than being able to research every technology option by the end of the game. At the very least, I'd like to see large increases in costs or development times for trying to expand in every direction.
News to me, hopefully to the rest of you: battletech.com "We are very pleased to announce that Smith & Tinker has authorized us (MekTek.net) and our professional studio (MekTek Studios) to distribute and package a worldwide free release of MechWarrior4 and all of its expansions ." I'm so happy right now.
I'm assuming it's just locked away like other buildings have been during the campaign, but for those of you playing this, how the hell do you use the bear caves as a resource? I don't see any hunting lodge or similar building-type anywhere. I believe I'm on the fifth mission now, been a few days since I played.
Yeah, I have to agree. Lots of other small and large effects I've seen as well now. Never realized the TB's fireball wasn't supposed to look almost exactly like Diablo's firebolt spell. It's actually very destructive-looking now.
Yeah, don't get me wrong, it's plenty irritating and the wrong way to go. I've just seen or heard about a lot worse and I personally don't mind a possible future annoyance for a very enjoyable game right now.
There's some confusion in the original post. You can install and uninstall as much as you want. Activation has to be done if you put new hardware in your PC and that limit is at 3. Ubisoft support over at the German forums has already stated they just have to be contacted and they'll reset that if needed. I too am unhappy they chose this method and hope they won't in the future. That isn't going to stop me from enjoying probably the best city-building game I've
Pre-ordered even though I barely missed out on the 20% code. I have my reservations, but I like what I've seen so far a lot. Hoping for a great experience!
Glad it's being fixed, Servo. Much appreciated.
I'm torn currently. The price seems great, but I'm honestly not thrilled with musket fights. I much prefer the swords, axes, and spears of Medieval 2. That being said, as hard to control as the naval battles were in the demo months back, I really do enjoy the time period for wooden ships and cannonry. Are these even better in the full game and an important part of controlling the map? Or are they just a secondary concern that can be relegated to auto-resolve?
[quote]try to understand those that actually wanted to use the coupon but couldn't do it.[/quote] You mean like...me? I already explained that I wasn't satisfied with trying to order on Monday and being told it had expired. I was just saying I don't empathize with those trying to make a federal case about this. Could SD do these coupon/promotions better? Yes, and they should. Did they do something horribly wrong by giving us a limited discount? No.<
Yeah, I don't understand the rage, but I would have appreciated a coupon with an end date of the 15th actually being usable on the 15th. Would have ordered something this weekend, but had to wait for some finances to clear on a bank business day. If we only have the weekend to use it, that's impossible.