ob1_shinobi

ob1_shinobi

Joined Member # 2838164
3 Posts 76 Replies 233 Reputation

I completely agree on the sweetness of the game. Well, to sum up the endgame, I had to retreat from the three-way battle and regroup. I charged again while my home system fleet made the jump to reinforce. I didn't want the TEC to chase me to I met them head on again. I left some badly damaged ships behind with the star. Once I jumped back I micromanaged as best as I could and turned ships around as soon as they started to take any fire. Once my home system fleet started their jump

8 Replies 7,323 Views

People are lending you an ear. We read what you said. We get it. And you repay us with name-calling? We just don't like it and we've found ways around it. Try reading our suggestions and implementing them. Better yet, go the extra effort if you think your idea is so grand and take the time to convince me. I'm open to new ideas. I've just never had the problem and I'm on my second huge map. Either do that or go away troll.

12 Replies 54,012 Views

I'm backing you on this one Annatar. I see what you are saying Darksxx but I like having it all in one. A trick I use is to assign my battle groups using the CTRL key and any of the numbers. Try that and you'll save yourself even the trouble of clicking it off to the side. And just because he disagrees doesn't make him wrong. You're going to have to get used to the idea of meeting some criticism when you throw an idea out on the boards.

12 Replies 54,012 Views

Hmmm, I never thought of just having it appear at the beginning of the game like the planet militia. That would be easy enough to do, yeah? It would work very much like the hydra, dragon, eel, slug, and amoeba from the classic MOO2. It stakes out a planet that can't be taken in the initial colony rush because of its strength and durability. But after you build up a sizable force you can brush it aside and take the planet for yourself. Interesting...

9 Replies 5,321 Views

Although there is a bit of randomness to it. I had three ice worlds, one right after another along a single phase lane, and the last one had many more ships than its companions. One strategy that I picked up on the boards was to send in your capital ship first and then send your support frigates a few moments after. The enemy ships will more than likely be focusing their fire on your cap which should be able to take it for a while. I started out the same way you are. When I

14 Replies 7,184 Views

Jythier, yep - that's it. Jade Empire. Ravenstrike, I thought that the KOTOR3 rumor and Bioware's involvement with the title are both rumors. Do you have a source on that? Even though I'm bashing KOTOR2 I am at the core a Star Wars fanboy and will surely pick up a third installment :)

45 Replies 122,897 Views

Yeah, his strats guarantee victory. It doesn't mean you have to use them. I play each game a little differently. I don't really have a formula. Granted, I'm no power player either and I've never played against a human opponent. Just do what works best for you.

65 Replies 151,595 Views

Ugh! The Wilhelm Screams!!! My ears pick up on that like a cat hearing a tin of wet food opening. Except instead of arousing my hunger, my spine shivers as if Edward Scissorhands decided to scratch his back - and by "back" I mean a chalkboard. Yeeeeaaaarrrrggghhh!!!! Hahahaha! Thanks for that, kyro :)

15 Replies 23,826 Views

Oh, and as far as starting buildings, in the initial stage of the game, I put down: Factory (maybe two for my first world or two) If there are any research or manufacturing bonus tiles put a lab or factory Two or three economy buildings And then I'll fill it up with labs As your worlds expand convert those extra labs into farms and morale buildings. Oh, and oftentimes I don't even bother with a starport on most of my initial colonies. And my PQ4 planet wil

35 Replies 27,697 Views

Yeah, as much as increased manufacturing sounds great (so you can crank those warships out that much faster) those fancy factories are expensive. Pace yourself with your manufacturing upgrades. In the beginning I tend to specialize some worlds but they are all pretty balanced. Once I get some planets under my belt and have established the core worlds of my empire, I will begin to specialize. I'll convert outer planets into ship producing worlds and inner planets into research and eco

35 Replies 27,697 Views

I took out the pirates and fortified my planets closest to the star. The two AIs that I'm not at peace with, when they would attack, would go after the former pirate system. So I put up a small fleet to bolster the defenses and that worked out. Then I took the bulk of my fleet down to the star system with the lone Vasari. Lo and behold, the TEC and the Advent (the two factions I don't have peace with) have begun to set up shop. I took two planets, setup Novaliths in each, and procee

8 Replies 7,323 Views

I would tweak the above strat by setting your taxes to as low as they can go to get 100% morale. Having your morale at that level doubles the rate of population growth. And the more people you have the more money you have. Do that for many, many weeks and then flip it back only when you really need the cash. That one trick alone changed my entire game for the better.

35 Replies 27,697 Views

I've thought about it and I think I'm going to bulk up my fleet and take down the pirates. Their base is the only colonizable system that is only one jump from the star. I'll setup their base as a staging area for ship building. After I take them out I'll assemble a strike force to go hunt down the Vasari in their own system. The rest of my ships I will split among the worlds closest to the star and build up planetary defenses. Hopefully attacks will only come one or two at a time a

8 Replies 7,323 Views

I'm looking forward to it. I want to find out what the Vasari are on the run from... and then meeting it in battle and killing it!!!

4 Replies 8,883 Views

No, I'd consider it the same situation. Basically, an AI is at 100% diplomacy and then backstabs you. Hang on, now that I think about it. I was at peace with my neighboring Vasari when I declared war on him. I remember reading somewhere about the differences between breaking cease fires and breaking a peace treaty. Is is possible that breaking a peace treaty incurs some sore of negative diplomatic penalty? If not, then kudos to the AI for realizing that I am becoming a grow

6 Replies 17,534 Views

Oh, and another thing, should I go after the pirate base that is in my system at some point? Especially since I own all of the planetary resources except for one (which an ally nicked while I wasn't paying attention after an enemy's raid, lucky dog)?

8 Replies 7,323 Views

I am playing 8 normal AI opponents in a 3 star battle. I have crushed the two Vasari in my own system. I have 4 opponents wavering from friendly to hostile in one star system - three Advent and one TEC. And the other star system hosts the remaining Vasari force. What do I do now? The TEC and Vasari are sending fleets that I'm pushing back. But I'm reluctant to send an offensive fleet to either star system for fear of losing planets in my own. I have two

8 Replies 7,323 Views

I've played a few 1v1 and small FFA games against easy AIs and am now engaged in a 3 star, 8 opponent match against normal AIs. I started out as the TEC in the middle star system with 2 Vasari opponents. Another star system has another Vasari opponent. And the third star system contains three Advent and one TEC opponent. I was instantly at war with my closest Vasari neighbor and I did my best to please the races outside of my star system. Long story short, I eventu

6 Replies 17,534 Views

Well hell, I'm all confused now. These all sound like viable outcomes of a Lucky race. I pick it for the minimum damage during combat. Anything else is a bonus.

13 Replies 6,375 Views