NICE! I was starting to sweat when this wasn't picked up immediately. I love the new series and am saddened that this season (April 4th can't come fast enough) will be the last. So say we all!
ob1_shinobi
Three For and none Against? Hmm, if I had to guess I would have thought that, after three votes one-sided votes, I would have three telling me not to download. C'mon, 1.03 patch haters, where's your voice? :LOL: If this keeps up I'll upgrade as soon as this massive game is over.
[quote]Troll.Anyway I played this game again today after my initial disappointment, taking the advice of psychoak and I was surprised to find that it is quite a different game. [/quote] Don't mind Kruelgor. He's abrasive, yes, but he's not a bad guy. I was a little turned off by his comments at first but I just keep in mind that his words are strong. Good to hear that you are finding the game to not be a bust. I think that the pace boils down to just a matter of taste. You
@brindle Hmm, while that proves to be fun and challenging during single-player action I can see where it can be downright "unfun" in some cases in multiplayer. I wonder how hard it would be to add setup options for starting locations on random maps. For instance, what if you could control: Spawn in same/different star system as teammates (2 stars with 2 teams of 2 players - start in same system or not?) Player placement in multiple star systems is even/confined/random (Even =
[quote]Decisions like the size of your attacking force and defending force have to be taken into account. Fleet composition has to be considered.I don't see how that's different from a free-for-all in any other RTS. Aside from being 'bigger'.[/quote] Honestly, I haven't played a lot of RTSs besides StarCraft and WarCraft and a little Age of Empires III. But in those, at least it seemed to me, there was only one path to the enemy and the fighting either took place at his base, your bas
[quote]It's very true that larger maps make rushing far less useful and the 'civ-like' strategies more effective, but that's just because it can take ten minutes to fly from one side of the map to the other, not because of the complex layered decision-making required.[/quote] That's true if the only thing that has changed is a larger map size. But let's also assume that you are fighting at least 6, 8, or 10 opponents. At some point you have to focus on one and beat him down while fend
[quote](oops, your capital ship is down. oops, your capital ship is down. oops, your capital ship is down...). [/quote] Hahaha! I think that to myself while blasting his doors off and he's frantically trying to reach the edge of the gravity well. SUCKER!!!
I wanted to play and defeat 4 Hard AIs for the Achievement before I downloaded the 1.03 patch. I played the game on Gateway (I prefer large, random but the premise of this map seemed pretty cool). It was the most exciting game I have played to date. After finishing it I immediately began a large, random, 8 hard AI map. I was about an hour into it when I realized that I hadn't downloaded the patch. D'oh! I read forum posts a lot and have heard some glowing pra
Yeah, I think that Psychoak may be on to something. For those of you who think this game lacks depth, try increasing the size of your maps. I'm not going to say that it will convince everyone but it's a different game at larger sizes. I play large, random maps with 3-5 stars and at least 8 opponents. I've played those settings since my first few games where I learned the ropes (well, I tried the Gateway map a week ago and had fun). I find that at this size there is a great deal of s
1. Click on your planet. Click on the first pane in the left-hand corner (white wireframe on green background). Click on the first pane in the left-hand corner. Terran planets can get 4 up to four upgrades. Also remember to research techs that give you more population (at work so I don't know the names of the things to click). Mo' people = mo' money. 2. If I'm playing the computer I assume that I'm not going to get attacked in the first ten or so minutes. During this time I've col
Heck, $90 is approaching a fill-up on my old Jeep Wrangler (18 gallons plus 1.8 reserve tank) :SURPRISED:
Amen, Nephilim! I really don't like the cartoony look that things took for Warcraft III and afterwards. But don't get me wrong, I'll still play SC2. And as the OP mentioned I expect to put some time into Spore as well. In fact, besides the occasional Wii or 360 game that comes along, I expect that GCII:TotA, SoaSE, Spore, and SC2 will pretty much be what I play this year on the PC.
It's to the point where I only post for two reasons: to help out the newbs and to add my praise to posts like these. These forums are way too flamy and whiny for my taste! Like I've said before, great game guys. Keep up the good work. Extra kudos to Frogboy for wearing his flame-retardant suit and troll-spray... he keeps going back in day after day :) Long live SD and IC!!!
Pmutzu has some good advice. But what do you think that you are doing that is making you lose? Is money coming too slow? Fleet not big enough? Expanding too many planets without fortifying them? Pirates kicking your butt? What are your games set up like? Small map? One or two AIs? Easy, Normal, or Hard AIs? I suggest a small map against one or two Easy AIs to start with. If you go with two AIs, then include Pirates. If you include the Pirates make sure you bid 250 on
Good work. Bravo! I don't have a single complaint about the game. I see plenty of people in the forums do, but not me. AI spams siege frigates? I spam Cobalts and hunker down. If they bomb me out so be it. It's not the AIs fault, it's mine. I should have been better prepared. AI gangs up on me? I fall back to a spot I've previously reinforced and plan a new strategy. I'm working on a game now against 4 Hard AIs and have had many moments where a revert to a saved game w
I turn my scouts on auto scout and hope they don't keep auto-scouting the pirate base. As long as they stay clear of the pirate base they will continue to scout and can, for the most part, stay alive for a while (early game, at least).
I play both and I spend time in both forums. I think Shamgar really nailed the answer to your question. You will spend years playing GalCivII. Sins will be played for a change of pace. There are five games that are on my various computer that will never be uninstalled: Masters of Orion 2, Escape Velocity: Nova, Warlords IV, GalCiv II, and Sins of a Solar Empire. I put more time into GC2 than any others. It's just a fantastic game! However, while I'm waiting for Twilight I
Stardock will take care of you. I know that you are pissed right now. Just take a moment to vent and then fire off an e-mail. Everything will turn out. They are good folks... the "good" guys if you will.
I haven't downloaded 1.03 yet but am looking forward to it. I'm just throwing this out there but could it be that the computer is playing its "personality" a little better with the patch? What I mean is, for instance, does the researcher "personality" actually put more emphasis on research. Could that explain any of the behavior? I mean, I'm quite aware that there is no "act foolish" or "do nothing" personality so my theory might not hold much water ;) I'll finish up
Any race is deadly in the right hands. I'm starting to move away from playing TEC so much. In fact, I've set the last two games to Random. I've ended up with Vasari both times but I think I'll stick with Random for a while. I also started playing Hard AIs and it is definitely a different play style. I have to "pay attention" a little bit more now. Very challenging. Keep up the good work, Ken!
Welcome aboard (from a non-developer... well, from Ironclad that is).
Make sure you are improving the tax base on your planets. And also make sure that you research the civilian techs that give more population to your various planets. It sucks when two big fleets converge on you. There are no two ways about it. But keep at it. The first game I won against an easy AI was easy. The second was a little harder. Then I got my butt handed to me when I went up against 3 easy AIs. But keep it up and keep pressing. Playing defensive, IMHO, will onl
Both Sins and Starcraft are great games. But comparing them just can't be done. One is a tactical clickfest. The other is an epic space battle with more 4X flavor. Apples to oranges.
[quote]Good. Bad. Makes no difference. They are MEGA. They shake things up and keep a player on their toes. If the player is good he or she can always turn them into his or her favor. A bad player on the other hand...How would you turn the 5pc/wk galactic speed limit (enforced by the game, not by the UP) to your advantage? The AI rarely if ever builds ships faster than ~10pc/wk with all of the engine tech bonuses applied, so the idea of it crippling your opponent as well just doesn't appl
Yeah, I was thinking that. Why not play with two computer opponents but have one of them on your team? Then the two of you can gang up on the other AI.