psugar

psugar

Joined Member # 2739336
1 Posts 122 Replies 4,968 Reputation

The only way to disable it is to use the regular exe. If there is a problem with the swamp planet, maybe you can get Danman or somebody from the 7 Deadly Sins mod to have a look at it.

1 Replies 2,757 Views

Gnord, you want to set the logging setting as Annatar mentioned. I'd also suggest using the developer exe, which should have a lot more useful error messages pop up directly.

5 Replies 3,756 Views

RevFireStarter: Unless I'm mistaken, your video card is way below min-spec for sins. On the ATI page it says that it only supports directx 7 and has max 32 MB.

9 Replies 3,175 Views

Yes, it would be good to check if it is actually launching or not using the task manager. Then we can figure out whether it is starting and not showing up, or just not starting at all.

9 Replies 3,175 Views

evlmonkeys: If you're getting instant defeat when you start up your maps you're probably putting them in the wrong folder. You need to put them in the Galaxy folder which is under Program Files/Stardock/TotalGaming/Sins

7 Replies 9,865 Views

Have you tried launching the game directly? Go to Stardock Games/Sins of a Solar Empire in your start menu, and choose Sins of a Solar Empire... what happens? We'll get you sorted out.

9 Replies 3,175 Views

If you download the Forge Tools at https://www.sinsofasolarempire.com/downloads.aspx there are a few documentation files in .pdf format, one of which is supposed to be a basic modding guide.

2 Replies 2,591 Views

You can't have multiple mods running simultaneously, you'd have to merge them. Check out Danman's 7 Deadly Sins mod to get a whole pile of mods running together.

1 Replies 1,126 Views

Well, the basic premise is that you are the leader of a race of sentient asteroids, leading your asteroid people from asteroid to asteroid among the stars, with only small asteroid cannons to defend yourself against another race of slightly larger and slightly less sentient asteroids. I think the basic concept is pretty solid, but we have to iron out some of the details.

11 Replies 51,410 Views

You connect them the normal way with a phase lane, then you select the phase lane and change its type (in the Toolbox) to Wormhole. If you're referring to interstellar wormholes, the 1.05 version of GalaxyForge can't do this - it'll be in 1.1. But you can add them manually, look at the bottom of the Voruk's Labyrinth map for details.

2 Replies 7,110 Views