psugar

psugar

Joined Member # 2739336
1 Posts 122 Replies 4,968 Reputation

Things to try if galaxy forge or particle forge won't load: Please make sure you have your .Net frameworks up to date (service pack 2 for .Net 2.0). Try moving the d3dx9_36.dll from the Sins directory to the location of ParticleForge. If that fails, installing the DirectX runtime from March 2008 has fixed problems on a couple of machines here at work. Please post back if any of these things fix your problem.

44 Replies 133,204 Views

Things to try if galaxy forge or particle forge won't load for you: 1) Please make sure you have your .Net frameworks up to date (service pack 2 for .Net 2.0). 2) Try moving the d3dx9_36.dll, binkw32.dll, and fmod.dll from the Sins directory to the location of ParticleForge/GalaxyForge. 3) If that fails, installing the DirectX runtime from March 2008 has fixed problems on a couple of machines here at work. 4) .Net Framework 3.5 SP1 has also hel

179 Replies 676,249 Views

To get galaxy files to work in vanilla Sins: You need to put the galaxy file in your Program Files/Stardock Games/Sins of a Solar Empire/Galaxy directory. To get galaxy files to work in Entrenchment: You need to put the galaxy file in your Program Files/Stardock Games/Sins of a Solar Empire/Entrenchment/Galaxy directory. Then you have to add it to the galaxy.manifest file in the Entrenchment directory. Thi

44 Replies 133,204 Views

To get galaxy files to work in vanilla Sins: You need to put the galaxy file in your Program Files/Stardock Games/Sins of a Solar Empire/Galaxy directory. To get galaxy files to work in Entrenchment: You need to put the galaxy file in your Program Files/Stardock Games/Sins of a Solar Empire/Entrenchment/Galaxy directory. Then you have to add it to the galaxy.manifest file in the Entrenchment directory. Thi

8 Replies 7,107 Views

The version we put up works, but only if you have the dlls. Since most people don't have and shouldn't have to download these particular dlls, we are compiling it in a different mode. Should be up soon.

179 Replies 676,249 Views

Hrothgaar: Sorry about your troubles. The 2nd issue is not in fact a bug - the game is designed so that you don't have 3 different voices talking in your ear at the same time. So sometimes you will not hear notifications because there is already one playing. You should still get the event information in your event window (lower left) though. The 1st issue: it sounds like your computer is having a few problems keeping up with all the work it needs to do.

1 Replies 3,168 Views

Yes. You'll have to do this anyway with the official version being out because of changes in the directory structure. Uninstall both Sins and Entrenchment, then delete the directory where they were installed to make sure the uninstall worked properly, sometimes it misses files. (On Vista the directory is C:\Program Files (x86)\Stardock Games\Sins of a Solar Empire) Then install both again and you should be ok.

3 Replies 2,123 Views

If you have a shortcut, make sure that "Sins of a Solar Empire Entrenchment.exe" is in quotes, otherwise your OS may interpret it as Sins of a Solar Empire(.exe) Entrenchment.exe Such is the magic of Windows.

5 Replies 28,663 Views

The sounds are in .ogg format in the game install directory. You will need some kind of ogg to mp3 converter. Have a look for CyberPower Free Mp3 Wma Ogg Converter, I think that one is free.

4 Replies 2,512 Views

Hey all, ICO should be working now. There is still an issue out in the wild which we WILL resolve, but hopefully it won't cause too many problems while we figure out what is causing it. Thanks to those who were testing!

9 Replies 2,506 Views

Hey all, ICO should be working now. There is still an issue out in the wild which we WILL resolve, but hopefully it won't cause too many problems while we figure out what is causing it. Thanks to those who were testing!

25 Replies 39,017 Views

Hey guys, We are trying to figure out what is causing you ICO problems. The server didn't go down. If you are still having trouble connecting to ICO, can you confirm that you are updated to 1.12 by checking your version number both in-game and in impulse? Thanks

25 Replies 39,017 Views

Hey guys, We're trying to figure out what is causing you ICO problems. The server didn't go down. If you are still having trouble connecting to ICO, can you confirm that you are updated to 1.12 by checking your version number both in-game and in impulse? Thanks

9 Replies 2,506 Views

Hey peeps, just a bit more info. 1) For those of you confused about the texture channel switching, it wasn't completely arbitrary. The channel switching bought us a little more free memory, and improved the visuals for the average user. 2) GalaxyScenarioDef file has no limits that I'm aware of. There certainly isn't a KB limit. The number of items and planet types should be theoretically infinite. It's much easier to have no limits in this area because s

156 Replies 298,466 Views