I got the one in my last game that limited all ships to speed 5 max. It was a huge galaxy. I played awhile then quit due to how long it took to move sips anywhere
theskibum
Are you much larger than any single AI? I had a similar thing happen where I was the dominant power (about 40% of the galaxy, Arceans had 15% and were in 2nd place). The Iconians, Altarians, Thalans and Drath all allied in a perfect 4 way alliance and together controlled the remaining 35% of the galaxy. I think they can tell if you are aggersive enough to blast them or not and will take this mesure to protect themselves
Hey guys. The OP was only pointing out that the AI doesn't behave all that well in this particular situation. I think if you read the original post, he was inoffensive and actually made a point that Stardock should (and hopefully will) take seriously. I mean we all want smarter AI, and that is what he was driving for. Perhaps he didn't verbalize it in the manner most of you would have, and unfortunately a flame war ensued, because he post was misunderstood, and now you have a thread enchroaching
you can't spell "analytical" without "anal"
I do not like the turning off tech trading approach. In real life, countries and different scientific communities trade technology all the time. We gave Israel our older jet fighter craft, and you better believe they reverse engineered at least 1 or 2 to figure out how they worked to build more, just as the Soviets gave MiG's to China, Iran and others. To trade techs in the game is a natural extension of what science and diplomacy are about. Granted there are other aspects to diplomacy
transport speed seems to be key. My last game I built a transport with 3 adv. troop modules and 27 speed, I could move them from my production planet to my population planets and get them to the front line fleet in 1 turn, next turn I could blitz multiple enemy planets, taking anywhere from 4-5 per turn. This was a large galaxy as the Drath
I like this second idea here. It seems odd to me that I can trade for laser 5 if I have yet to research laser 1. Civilization 3 was like this, you could not trade another civ for Iron Working if you didn't already have Bronze Working (the prerequisite tech). It seems silly to me that I can understand and manipulate a technology if I don't understand the basics leading up to that. Real life example is calculus. I don't know how anyone could understand calculus without having a basic unde
The command ship idea is pretty cool, I like it.
I tend to name my ships something like an animal "Mako" for an assault destroyer for instance "Eagle" for a scout etc. plus a variant number Mark 1, mark 2, mark 3, etc. as I gain new tech and modify them. In the description area of each ship, where the game automatically puts things like "Up and at em!" I put what class it is, Assault destroyer, heavy cruiser, dreadnought, etc. This naming convention helps me remember what ships are at the current peak tech level, and which o
I had same issue, I was at war with the Korx and all of a sudden next turn, all thier territory belonged to me. No message saying they surrendered. Same game earlier on I had the Yor almost gone and they surrendered to the Korx without any event flag. New game, the Korx surrender to the Drengin, same thing. On a side note, do the Korx always suck?
I like the idea of removing the 1 construction module limit. This would have an "exponential" effect like the rest of the game. Let me illustrate: In the early game, your cargo hulls have 55? points of space for modules, while a constructor module uses 35 so you could only have 1 to start with anyway. As you prgress and get into the miniturization techs, I beleive you can get upwards of 120 points of available space on a cargo hull, which would only allow 3, but the ship would have to s
I just had this happen last night, it actually passed!! I voted yes, because it was early in the game, and I was still expanding and running a defecit. The influence leader at that point had very little margin, so it took 5 of the 9 AI's voting with me to pass it
For what its worth at this point Janu, thanks for the info. I did not know that about the Hubble, nor would I have thought to look the info up. Not that I will be playing Space Rangers 2, but I am always interested in trivia. Don't pay attention to what the jerk above posted, most of us like random stuff
I am curious if anyone can answer this for me or an in depth analysis has been done that someone can point me to. I understand that Economic starbases give a bonus % to income on trade routes within thier area of effect (assuming you have installed the proper modules). Is this bonus limited only to trade routes originating from your civilization or does it include trades ending in your civ from another empire? Also, if a trade route runs through your empire from Civ A to Civ B (not to o
he he he he!
There certainly are a lot of grammer/spelling police on this forum. I have never posted on any forum where the main participants were so picky about spelling, grammer and punctuation. I love it
BotF had a sweet strategic turn based combat system. It did work fairly well, though it wasn't perfect. You have to remember that game came out something like 10 years ago...it ran on my 256Mhz Pentium 1 with only 98? MB RAM!!! I was actually a bit disapointed to see with the different weapon and defense techs available that something like this wasn't implemented in the game. The on screen battles are fun to watch, but having more control over the situation would be awesome
excellent, thanks Kryo
Only been playing for a short time, but I would love to see: 1. More diplomacy options, particularly threats of force like "Remove your ships from my territory or else" "Sto your attack on my ally "X"". Or suberversive options like "Lets support the Dregin against thier Iconian enemies by supplying ships/weapons techs" 2. Better espionage options like "Spy on general/economic/military/research targets" add Sabotage ability which can be specific as above" BotF had this and it worked
Hey the Capital One comment got me thinking about some really clever commercials..I kind of like thier commercials with all the out of work barbarians, those were funny
I simply can't even fathom a proper response to the waste of material that the OP seems to be. Guy needs some valium or an elephant tranquilizer or something.
Does anyone know if I can get the fold out copy of the tech tree from the collector's edition, without actually buying the CE? I would love to have this in front of me while developing my strategies so I can see where all techs lead. Scrolling through the tech tree is painful and pointless, since I can't remember what I saw by the time I get to a different section of it!
I am scared by the new Microsoft commercials with the people dancing all funky. Those white people scare the crap outta me!! But the claim to most annoying absolutely must be Vonage, hands down, without a down, Vonage has the most idiotic commercials. I wish that company would die a quick, gruesome death.
This would be pretty cool, then you could swap ship designs with friends etc.