theskibum

theskibum

Joined Member # 2612887
0 Posts 0 Replies 77 Reputation

One thought here, is that maybe military starbases could have a base multiplier to attack and defense modules, say you add +1 attack, plus it gets an inherent muliplier of 1.5 or some such (whatever a balanced number may be). Maybe econ and influence bases get a 1.1 modifier, I don't know, just an idea. Remember I am still playing my very first game.

35 Replies 18,203 Views

I hate to bring in this example, but I feel starbases need to be better defended, particularly military ones. I can see economy and influence starbases being weak, but military ones should be like starbases seen in Star Trek. Cue nerdy example: Deep Space Nine was armed to the teeth as was the starbase at Earth when the Borg attack (if I recall correctly). In BotF, starbases were formidable oponents even with no fleet defense, they could take on multiple ships and emerge alive, if a bit

35 Replies 18,203 Views

This would be a great thing to be coded in, although I suppose asking for thier remaining planets would be the same thing. Not that I have even finished my first game yet (just got it on Sunday), but my experience with other TBS games (Civ 3, Star Trek BotF) is that the AI will never give you thier home system, city, whatever. But hey what do I know? I am probably the noobiest noob here!

12 Replies 9,731 Views

I had the same issue with them, but then I tried turning on full screen mode, and that seemed to fix it, at least for the 5 tutorials I have watched

8 Replies 4,040 Views