XeronX

XeronX

Joined Member # 2537141
3 Posts 51 Replies 8,760 Reputation

While I generally don't like to rain on parades here and have been holding back mostly waiting to see how things look in beta 2. I have a few issues with the general format of the tech trees in general. I understand that you were trying to go for a unique and different approach. But I find the random popping up of certain must get techs like "Houses" to be incrediably anti-fun. Especially when I have to research Civics 3 times just to get the tech I was after in the fir

56 Replies 209,697 Views

[quote who="Sareln" reply="9" id="2635186"]Similar Concept, Different Execution: Each Tech Category has Research Buildings Research Buildings Generate General and Typed RPs ... and use the same Building slot Pool Example: Imagine two buildings, which sit at the same tier in the War & Civics field: the war academy and the civil service academy: War Academy +5 Research +5 War Research +1 Magic Research<b

32 Replies 19,784 Views

Also another drawback to the constant rebuilding is that in my example the building themselves do more than just produce RP's, they also provide a basic function. So if you were to decide you wanted to research magic and focus on that. You rip out all but farms, houses, and magic producing buildings. This would also mean you have no Material Production, Gold Production, Prestige, Army Production, yadda yadda. It might be a viable specilization, I think in practice though as pigeon said

32 Replies 19,784 Views

Well while I like the idea of protecting our armies from SMD's (Actually I really don't but it is good for balance lol). If we want to have real specialization mattering then a player that specializes in Magic with strong magic but weak armies should be equal to a player that specializes in Warfare with a huge army but weak magic. So yeah agree that we need some form of army protection but I am not sure a weak caster should be able to defend against a strong caster just like you

42 Replies 69,701 Views

After playing MoM again one of the things I love is how unit abilities make the units feel different. And I know alot of us are wondering if and if so, what, kind of unit abilities we are going to get with our little men. So what are the abilities you have seen in other games that you love. Things like First Strike, Armor Peircing, Immunities, Poison Breath, ect ect Another Idea would be what if abilities like First Strike were researchable in the Warfare Tree and Ma

6 Replies 5,205 Views

This was an idea that I posted in another thread but on further reflection i like it and think that it goes beyond the Original Posts scope Or here, this is an even more radical idea. WE all know that so far it seems that EWOM has alot of redundant building in place. Why not change each tech tree to having it's own specific set of research buildings... Examples Baracks and

32 Replies 19,784 Views

[quote who="SpardaSon21" reply="26" id="2634224"]What's the difference between a PC with a gaming OS and a console? [/quote] Power and Flexibility

32 Replies 101,291 Views

Or here, this is an even more radical idea. WE all know that so far it seems that EWOM has alot of redundant building in place. Why not change each tech tree to having it's own specific set of research buildings... Examples Baracks and Armories do what they do but also produce Warfare RP's Town Halls produce prestige and produce Civics RP's Inns and Taverns produce Adventuring RP's Towers of Sorcery produce Magic RP And mabey Schools and

49 Replies 268,135 Views

I think we can all for the most part agree that the tech tree need some serious work as things stand in Beta 1Z. Granted we are not seeing what they have in Beta2 yet which I will admit at this point is very frustrating. Something like those nice long patch notes we used to get pre release would be nice to start from. As for everyone getting basic techs at certain threshholds. That is definitely a unique idea with some serious merit. It even has real world examples. New

49 Replies 268,135 Views

[quote who="_PawelS_" reply="336" id="2634160"] I guess they started with RTS, because it's "in fashion", used in most contemporary games. And later they realized that they are making a game for TBS fans, and they should use a tactical combat system that appeals to them. Btw can someone explain to me what's the difference between CT and "normal" RTS? [/quote] The differences are minute to observation and rather large under the hood. C

469 Replies 1,485,958 Views

Holy Fucking Crap!!! (Sorry but this deserved the language) I just read that entire external link. I am not generally one to take any particular story in the news at face value. But the sheer amount of volume of absolutely insane, evil overlordish, underhanded, greedy, grasping, dominating, Bullshit that guy pulled. Wow where to start. The End User Agreement for Battlenet. The CoD developer firing The taking the fun out of making video games. Ev

51 Replies 206,321 Views

[quote who="SpardaSon21" reply="5" id="2633744"] SpardaSon, Kotick is a very tough boss surrounded by many tough groups of minions. We will need a very large raid to take him out. Frogboy will lead the raid! Do we have to raid him WoW-style? Can't we just do it CoD-style where we kick in the front door and kill everyone with our l33t g4m3r sk1llz? We could also import half the population of Korea over here to Zerg Rush him. [/quote] This is the o

51 Replies 206,321 Views

[quote who="Frogboy" reply="4" id="2633654"]In Elemental, in my testing of pre-beta 2, there's a real question of whether you necessarily need to build a city right away because the NPCs are pretty important. [/quote] Well it would be nice if you expanded on that a little lol. But it does beg the question, why not throw down a city and get it started and then run around and do the other stuff? Was pretty standard in Beta 1, once the city was founded no point keeping the sov home.

49 Replies 268,135 Views

[quote who="MagicwillNZ" reply="43" id="2633508"] Quoting XeronX, reply 41 Ah I wish i still could, but as we all know. you grow up, you get a family, your freinds get families, they die, they move away, life changes, and eventually it's just you. *heavy sigh* Lol, I getcha. Since graduating I've dropped out of contact with *all* of my old friends. I've been to my local gaming shops to look for people to play with, and..

54 Replies 98,485 Views

The Infocom games were purely Text based adventures. Think Choose You own adventure Books with alot more power. They were also Incrediably well written and very difficult at times. But it brings back memories of the days when games didn't have graphics to survive on. You wrote a good game with a good story or it sunk. Two I never beat were Trinity and Leather Goddes of Phobos. But I was 12 then (Mabey younger) and didn't realize the clues that were hidden with the material that

29 Replies 87,213 Views

[quote who="Nesrie" reply="21" id="2633588"] I don't have a problem with games going to console. The problem is when the developers are designing a cross platform game that they claim won't be a port but clealry were keeping the limitations of the conosles in mind when they made it. Graphics, GUI, the lack of camera control, not a lot of settings... so many things come up in these cross platforms titles. Speaking as a Wii player as well as a PC gamer, some of these publishers/

32 Replies 101,291 Views

Damn it..... Nice Reveiw. but of course I had glanced at this and thought cool idea and dismissed it. But reading this review now I think I am going to have to add another to my buy list.

42 Replies 138,541 Views

[quote who="ChongLi" reply="11" id="2632473"] SC2's current ladder system is currently being slammed in a very unflattering manner by a large number of people on the forums. This would lead me to believe that it is not very popular. [/quote] Not saying they are wrong. but I wonder how many of these people just suck ass as bad as I do at it. First time I qualified Silver. After the next two resets I only qualified Bronze each time. And in this curre

28 Replies 41,933 Views

[quote who="TCores" reply="315" id="2633347"]What I wonder is how they'll manage epic battles with a one unit = one tile paradigme. If my thousand-troop legion of swordsmen and my thousand-troop legion of archers takes 2000 tiles just to field, what room is going to be left on the map? [/quote] LOL You know Tcores that most likely a squad will take up a tile, or a legion will take up a tile. Most likely it will based on the way you build your troops. so that each unit

469 Replies 1,485,958 Views

[quote who="kyogre12" reply="12" id="2633316"] Quoting kyogre12, RTS's have a long history of sucking on consoles, and I don't think Halo Wars is any exception. They pale in comparison to PC RTS's (take your pick; Sins of a Solar Empire, C&C (before it went downhill), Starcraft, Supreme Commander (not 2), etc). The controls don't adapt well to consoles. However, I think the Wii could be the console to change that, if anyone bothered to try. The Wii remote, in

32 Replies 101,291 Views

Actually IIRC it was labeled as Turn Based, then it was said it would be CT, then it was changed back to TB. Again I could be incorrect. I know when I pre-ordered I was under the assumption that it was TB. And later I found/read it was going to be CT. The whole CT thing for me was a major let down, but it will be what it will be. (Granted I can say this now because I am happy that it went back to TB. If the shoe was on the other foot I am not as sure I

469 Replies 1,485,958 Views