It is. In fact, if you look at my metaverse profile you would see that lately a few DL 1.5 games are starting to get mixed in with the sea of DA 1.5 postings. The problem is I really miss a lot of the new options (Fertility Clinics can be exploited to an unreasonable degree, for instance) when going back to DL now. It's kind of like getting a new sports car that keeps overheating. It is new and shiny, and while it is working, it is great fun. Then it overheats and you have to pull o
Wyndstar
You're pretty much forced into a very limited range of population and there's really not anything that you can do about it, so don't even try. Yeah, and this is why Iztok is starting to convince me on the growing sameness of play in DA. To be at all efficient in money production and use of tiles, in DA you are basically forced into the 13b to 20b range for your planets. And actually, for many many race and map setups the range is really like 13b to 17b
Taken to the .75 power I'm pretty sure that is DL only. In DA they removed this modification, so you are just dealing with the flat numbers.
I'm actually a lawyer that does work in this area. I have worked on several multimillion dollar lawsuits with EMI dealing with this issue. By the way, I am not giving legal advice, and I am not offering to represent or currently representing anyone on these forums to the best of my knowledge. Always seek independent legal counsel to determine your exact rights and recourses in your specific jurisdicition under your specific facts. The following is just my opinion based on my experien
If his tax rate REALLY is 100%, that explains everything. Doesn't matter if his worlds are all full of stock markets, he is losing income because all of his people are dying under that tax rate.
Yeah, I'm currently playing neutral, and neutral does not add an unmodified 10%. I just checked a couple of worlds on my neutral game that were below 100% approval, and the totals add up exactly per the formula Mumblefratz and I layed out. I don't remember if Xeno Ethics adds 10% on its own, but Neutral either adds +10% or +20% overall, because when I choose neutral as an alignment on the turn I finish Xeno Ethics, my EMPIRE morale jumps 20%. I agree the added info blows away my earli
The data I just ran, what yesterday, was using 1.5x.072 or whatever, the latest version of DA. I double checked my numbers so there would be no mistakes, but I did only check three population points. For DA, my testing showed: 11 billion = .72 base morale (so 139% needed to max) 16 billion = .52 base morale (so 193% needed to max) 21 billion = .30 base morale (so 334% needed to max) All other points in the above chart did not come from me. Hope that helps.<br
Just look at the tax screen, where is your spending going? That should give you a ballpark of what the money sink in your empire is. And I agree with Mystikmind, you really need to plan your economy well in advance. And do you have leases? But actually, there is no point in me trying to guess. You are having the problem, and you have the data. Just look how much money you are spending on what on the rightmost part of the screen. The numbers you posted are w
Well, this seems like a pretty good research team we have here. Anyone want to help me on deconstructing the scoring? I've been working on it for a while and I've got some pieces down, but some I still get weird results from.... That would, I think, be a much bigger project because of how slow testing is. I've been keeping numbers tracked on all of my games, and I now have about 30 gam
How much a factor are your morale resources in this scenario? Very little, but you should adjust based on how many are in your game. The template for using this was set out by Mumblefratz: 25B+ = 500% 21B = 334% 20B = 250% 19B = 228% 16B = 193% 15B = 167% 13B = 150% 11B = 139% 10B = 130% 6B = 113% And then modify by your race. You can get almost a 110% just fro
It's not just about the final morale when you reach 17B, it's about the 75% and 100% population growth bonuses getting there. Oh, good point. I was making a few assumptions in my post. First off, it does not apply to early game. I would never start by putting my tax rate at 79%. It really applies after you have your +100% native morale. In the early game I was still building morale buildings, I'd throw an entertainment center on every morale tile I
Alright. Well, I'm sure many of you are brilliant players who could leave me in the dust, so congratulations if you have a better strategy. However, I recently finally figured out how to work through the entire economy model thanks to work by Mumblefratz and Iztok . Going through the numbers it seemed like morale buildings just weren't worth it, so I thought
Yeah, lowering the value of trade in DA really made the UP kind of a joke, in my opinion. This was exacerbated by the fact that they either added or increased the frequency of UP laws that only hurt the player. I have played probably close to 200 games between DL and DA... and never ONCE would "Neutral Ground" (the no sneak attack law) have helped me, it only hinders me. It is just an example of one of many laws that restrict the player through the UP. Sure, sometimes you get a free planet o
Therefore you can't make a general statement about which will generate more income Oh, yes - I agree. That calculation was just for example purposes. And, just to be clear, it was figured on a PQ10 world, 300% was only 8 stock markets and a base 100%, vs. 2 farms and 7 stock markets on a similar PQ10 - and figuring no empire bonuses. I just like to build templates around a PQ10, because in DA everything hits at least that eventually, and for all the p
The stuff you can do with extra cash in this game is incredible Sure is, it makes all the difference. Really, figuring out how to roll in the dough is all it takes to take on that big bad suicidal level at the top. Mumblefratz has done some great work over in the NLC's and Industrial Sectors broke my economy thread, I really recommend going through his explanation of the data. Good l
BTW would you mind checking the reply #27? No problem. I thought that was a statement, not a question, my mistake. Yeah, there are three seperate variables which can add up to give you planet bonuses, two with diminishing returns as pop rises. 1) empire morale boost, 2) building morale boost on a specific planet and 3) planet quality or other base planet bonuses (from ethics choices). Mumblefratz has layed it out pretty easily though. The o
Bah, nevermind, I already deconstructed the DA morale formula, it is just so easy and I was expecting something complicated. Approval = 100 -all negatives +all positives. You are just capped with a max native ablity bonus of +100. Quite silly of me really to not realize that at first. The negative hit from tax rate is not on a linear scale, but it still figures into the formula the same way. Same with the negative hit for population size. I started to set up a bun
Mumble, Purge, all: Well I stand corrected. Seems I was wrong, just my play style was such that I wasn't noticing. I re-ran the test, and took very copious notes, and built no morale buildings that might screw with my results. Here is what I saw: Tax rate 19% always. Overall morale = what shows up in your stats and graphs tab as a racial modifier. Overall morale - 65% 21b pop = 29% approval (-70 pop, -20 tax, +1 buildings, +18 native) 16b pop = 67% approval
Does the disk have the patched version? Is this a question for sales?
I have been trying to get the latest DA version on my laptop (which currently only has DL) - but it was taking forever. I have an unstable 56k wireless connection that doesn't often stay connected for longer than half an hour. Anyway, after almost 16 hours of connecting, downloading a little, disconnecting, restarting SDC, re-starting the download, I had over 16 hours managed to get to 92% complete on the install. Then I disconnected again (as I'm used to). I reconnect, re-lo
I get done with work in just over six hours [and to think I'm billing clients while chatting on a game message board... j/k ] At that time I will rerun the test, with multiple planet population tests and post screenshots of my results. Hopefully that will help you get to the bottom of what I'm seeing. <img src="ht
Mumblefratz, your theory is interesting. And I understand you are not using DA yet. Let me describe the test I ran before I stopped ignoring morale over 100% in DA. I built a world with a 19billion population (homeworld plus advanced farm) with no morale buildings, and no native morale bonus. I left my tax rate at 19%, which still left me with a low morale starting out. I then gradually increased my racial (native) morale bonus through research and mining resources, and watched my m
If so doesn't that make morale resource mining useless? Yes it does! Which is what I originally said. It makes a lot of things useless. The formula is different, the only additional bonus you can get on top of that 100% are from morale buildings, which are based, as you said, on the base morale for the pop size. Which all leads into the complexity of designing good cash worlds. But it does make a lot of the morale boost options in the gam
Personally I think this is a great penalty for using Ctrl-N, although I guess technically it might be a bug. Play with what you've got! All in good fun of course. Happy hunting.
Anyway the point is it really doesn't matter if it's DA, DL or what rev, an economic planet has only economic buildings, farms and whatever morale buildings to keep people happy. Sir, I think you were missing my point. What you are saying here is exactly right, but what I'm trying to say is that getting that mix of buildings is much more complicated and requires a lot more planning in DA. Just one farm and the rest stock markets (which others are advoc