[quote who="altak" reply="12" id="3720853"] If the game is only playable with mods. Then this game is sadly broken. [/quote] Game is absolutely fine. I will say it over and over again: if you play it right, it doesn't really matter how many and what kind of planets you colonize. Just build up a tall homeworld and then start your conquering spree whenever you feel ready for it.
Croc411
[quote who="jabberjaws" reply="2" id="3720867"]What are the best abilities for my race to have against hyper AI ? I chose Time Travel, Exterminator, Synthetic Race, Can't recall the rest except I got a free Commander which helps to accelerate my ships.[/quote] Are you sure that you got a free Commander? Did you get him at game start or at some later point? I maintain this thread on the steam forums ... <a href="https://steamcommunity.com/app/226860/discussions/1/169604
For the strongest fleet possible: - pick Vigilant and Starfaring, pick Dense, Fast and the +Logistics one as traits - play to endgame and research all the needed techs - build Hyperion Logistics System on a planet that sponsors your main shipyard (enables you to build small hulls that require only one logistics point) - make a fleet of 64 ships (IIRC you cannot field more than 64 ships in a battle) that consists of mostly small hulls and some larger hulls to hi
Xenophobic racial ability gives -95% to Influence (Iconians are Xenophobic). So, some additional negative Influence modifier in combination with the programmers forgetting to put in a lower boundary check could be the cause.
What Publius said. Contrary to what one might think, it is no problem at all to eventually have 100% morale at 100% tax rate on ANY planet. For instance, if you don't mind the micro-management and exploiting the game, you can have a planet with 500 pop and still be at 100%/100%. If you don't wanna build entertainment centers etc., you have to make heavy use of Celebrities/Leaders (requires Crusade expansion). What's the optimum amount of people? Optimum is pop-maxing a
[quote who="Nilfiry" reply="28" id="3718293"]Firstly, they tend to be too busy fighting with each other to develop many tech trees to begin with. One problem with the AI (at least in my opinion), is that they are STILL too quick to go to war.[/quote] Yes, they go to war too early currently. On the other hand, I remember when GC3 came out the AI's passivity made the game very boring. No wars were happening in the galaxy, aside from player actions. So I much prefer the current state of
[quote who="Nilfiry" reply="25" id="3718242"]You give the AI too much credit. Even on Godlike, all you need to decimate the AI's fleets is one ship with an average of 400-500 in every defense, at least two weapon types averaging around 400, and all the single-ship support modules relevant to your choice of weapons. No self-repair needed. The only real reason you need to make more than one is for map coverage. [/quote] I cannot really comment on that since I never play to that sta
[quote who="Nilfiry" reply="22" id="3718217"]Against the AI? One ship is all it takes. lol[/quote] Yes, early and mid-game one (self-healing) ship might be enough. But later, and especially on the higher difficulty levels, the AI can build some pretty nasty ships. So you have to create something even nastier. [quote who="Nilfiry" reply="22" id="3718217"]Or, you could be like me and build huge ships with nothing but sensors and a few engines to position them/run from enemi
[quote who="jabberjaws" reply="19" id="3718210"]Still wondering what the best ship is by design [/quote] There is no such thing as the "best ship by design". It heavily depends on what you want to achieve with that ship (its "mission"). One could only try to give some general guidelines: - Try to get along without using engines, they use up a lot of space. Instead research techs that give +1 to Moves and use support ships with speed-enhanc
[quote who="Nilfiry" reply="12" id="3717349"]But the question was for a ship, and not a fleet of ships. [e digicons]:rofl:[/e] [/quote] But that's trivial: The most powerful ship is a huge hull packed with nothing but Nightmare Torpedoes accompanied by 63 small hulls packed with nothing but Zalon Defense Systems.
[quote who="jabberjaws" reply="8" id="3717286"]What is the cheesiest or most deceptively powerful ship you can make if I don't want to use carriers. [/quote] - Go Vigilant and Knowledgeable, make sure to pick Dense as racial trait - Play to endgame and research Zalon Defense System (ZDS) - Design a tiny hull ship with several ZDS and several weapons (yes, you can stack ZDS multiple times on a ship) - Build 63 of those little monsters and put them in a flee
[quote who="jabberjaws" reply="3" id="3717255"] I also got several planets to the point of producing a citizen every few turns . A flood of citizens when you reach critical mass is devastating to the opponent. No secret just hard work . [/quote] Yes, the ability to produce lots of citizens will seal the deal in any game. Also good to know: - Diplomatic Corps enables you to recruit both Diplomats and Celebrities on the planet you built it on, for a much lower cost
[quote who="jabberjaws" reply="3" id="3717255"] Wow very impressive. Thank you for sharing that. I have been looking for a way to build tall since I always go wide and here it is !![/quote] A nice side effect of it is that I don't have to worry anymore about a bad starting position (as long as HW is not at the very outer edge of the galaxy). It doesn't really matter how many planets I can colonize in the initial rush and how good these are - as long as I can get
One important strategy that it seems many people do not realize is concentrating on a few (or just one) key worlds and focus everything on them. After playing quite a few games with Intrigue I'm even convinced now that the most effective strategy is to focus everything on ONLY your homeworld for at least the first 150 turns. If you are playing on the higher difficulties you absolutely should try this out one day. It enables me to dominate a game on Genius difficulty pretty much from t
All Diplomacy +x.y bonuses from improvements are civ-wide. The other bonuses (e.g. to Influence) are only affecting the colony unless stated otherwise. Diplomatic Corps (though it doesn't give Diplomacy bonus, just Influence) is awesome, since it allows you to train Diplomats and Celebrities on that planet. Build it on a world that has (or will have in the future) high Social Production (e.g. your homeworld).
[quote who="Derek Paxton" reply="74" id="3716471"] Quoting Croc411, reply 71 This happens all the time, also with other player wonders like Computer Core and Central Bank. So far I was unable to determine a pattern, but it could possibly have to do with loading a savegame. If would be fine if it only happened af
[quote who="Derek Paxton" reply="70" id="3716463"] Quoting lyssailcor, reply 55 Playing the 3.03 opt-in as the Terran Resistance I can build the Import Export Center twice. With other civs that happens with other player unique buildings also. I'm unable to reproduce this, is anyone else seeing
Another easy-to-fix issue: In the Slaver's research improvement line, the first two (Research Chamber and Stockade) give +2.5% to Research per level. But the next three (Research Motivator, Extractor and Amplifier) give only +1% to Research per level. This doesn't make sense at all and I assume it is a copy-paste error. They should all give +2.5% to Research per level, that's the way it is in all other improvement lines.
[quote who="laws2150" reply="19" id="3715082"] Quoting mortili, reply 10 Ship-Component-Maintance doesnt work, because its set to OneTime instead of Flat This fix has had a huge effect on my economics, as large fleets now cost quite a bit to maintain. Same for AI. A real game changer, good cat
Thank you for your efforts. [quote who="Derek Paxton" reply="3" id="3714993"] I've tried to go through the other posts here. But please let me know if there are other issues I should be checking out. [/quote] I'd have some easy-to-fix .xml bugs that myself and others have found out about in the course of my racial abilities thread on the steam forums ( https://steamcommunity.com/a
Like Publius said, not all citizens can be recalled, only Worker, Engineer and Scientist. The only way I know of to get back other citizen types (e.g. General) is giving the planet to another civ, This will automatically recall all citizens assigned on it to the pool. The transfer functionality is used for something else.
[quote who="rap33042" reply="22" id="3713478"]You're a gem, Publius. Thank you for your input. I'm wondering... do you still shoot for the initial Colony rush via the Hyperdrive Techs, or do you focus entirely on the tourism, culture, and trade Techs? Perhaps I was spoiled early on, but the Colony rush strategy is ingrained in my brain. Maybe I am wasting too much time with that and should set my sights elsewhere? I seem to be good at getting a lot of planets, but ultima
[quote who="swestcott" reply="1" id="3713402"] 1. In the research tab, you can check the tech tree that contains the various ship improvements tech-by-tech. Transports are first available with the "Planet Invasion" tech, which most people get around the start of the mid-game. [/quote] Yes, in Research there is a button Tech Tree in the lower left that gets you to the tech tree view, which is much more useful than the default view. (Just wanted to emphasize this because it's
What expansions do you play with? In my games (all expansions and DLCs) there is just one project 'Manufacture Population' that costs 100p, 1 Durantium and 1 Promethion and gives +1 Population. Or is your tech tree campaign-specific (I never play campaigns)? [quote quoting="post"] Even on a high production planet, it's going to be pretty tough to have high enough production where it'd take just 1 turn to build even a Fast Assembly. Assuming a balanced 33% research 33% social 33%
Congrats, happy to hear that. Good luck with your new game. [quote who="The_Arbiter" reply="8" id="3712884"]Luckily the Snathi got people aggravated and I managed to use diplomacy to hold of the Iridium and United Earth. [/quote] Yeah, those warmonger civs (Snathi, Drengin, ...) usually don't last long in my games as well. They use to getting ganged up upon by the other civs or (if they make the grave mistake to declare war on me) getting conquered by me.