Only if you pass our rigorous DNA testing. Because of the profound knowledge of genetic manipulation I've got from researching Xeno Farm Construction III this shouldn't be a problem of him. Btw. nice to know that you people work hard
Vandenburg
(Unless you want to explain this away as soldiers being insanely stupid and dying very much in training) He he he, good idea. Seriously, well, the thing about the number is that troops are counten in legions. Each legion is a mi
Seconded.
Imho this is the best system I've seen by far. No permanent connection needed like steam (steam... grrr...). No useless cd copy protection that just cripples my dvd burner (starforce... grrr...). No useless protection that forces me to deactivate Nero or some other cd-emulation program (grrr...). No need for a CD or DVD in your drive. Able to play it without the need of an activation. Able to download the game when you've lost
Nuetral Wonders and Buildings still not functioning. [BETA 1.1 B4] NLC works, as for the others, haven't tried. Savegames take forever 1st save and two autosaves after then game saves as normal. [v1.1] </T
Still no elections after 2 weeks... Try it with starting a new game. AFAIK the old settings are saved within the save itself, so it could be because of this... ... perhaps.
1. A+D+H/10=military score (A=Attack, D=Defense, H=Hit points) (and yes, this score calculation sucks) 2. Yep, it only does it once a year which also sucks and makes the game too easy... (But's still a great game. )
All normal building only work for the planet it's built on. All trade goods work empire wide and can only be traded once (per race and you can't aquire same goods twice). Super projects and galactic achievements are a bit trickier but mostly its written in their description if they work empire wide (like the Restaurant of Eternity or just for the planet like all capitals.)
A) Not following standard coding practice and checking return codes from memory allocations and then doing a graceful exit when RAM is low. B) Not optimising the code to use less RAM. ~1.5GB is clearly too much for what it is doing. You've read their code? Wow, I also want to do it. Where can I have a look at it? Btw. as s
What the hell? You've got screenshots of that? Or a save game? Btw. what exactly do you mean with blowing up. Never heard of that btw. Can it be that someone had a research victory?
Lords Of The Realm 2. of making a Medieval version of GalCiv2? A ga
Uh sorry people. But what your telling about the AI bonuses is just not true. The AI does not get unlimited or free money. The AI does not get free research and production points. The AIs stuff does not get everything multiplied by 200 so they would have 1200pp factories. Thats just bullocks. (Sorry for my language). What the AI gets on higher difficulties are certain boni. Think of them as the same as the ability boni you can pick at the beginnin
Delete the files inside this order: My documents\My Games\GalCiv2\ships and/or My Documents\My Games\GalCiv2\Metaverse\ships for metaverse ships.
The mods are no longer there but the problem is and as for the debug.err how do I do that? Go to your *\Stardock\GalCiv2 directory (the one where you've installed the game). There is a file called debug.err. Open it with a text editor and post its content here. <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border=0 ALIGN
? Strange. But as for your missing CD, you can download the game via Stardock Central.
As you can see, it's somewhere else for everyone.... happy looking. Had one on the second cd which was the collections editor serial at the same time...
This is the reason why there is the option to play with lesser planets and people who don't mind setting their planets up once (people like me ) can play with more planets. It's not really a chore imho to set up a planet once when you colonized it (takes about two minutes for a PQ 15 planet for me and I'll never look at it again).
What would be cool is to instead have the Game detect the CPU/System specs and scale up its options so that the faster the PC, the more potential the AI has. Several games on the market already do this, and I think, from a gamer’s perspective, this would give them an even greater incentive to upgrade their PCs. Nah, not cool. That idea is
I personally have the same problem. I have totally no idea under what circumstances new core ships become available. I have researched the Trade Tree (and all other needed techs) up and down and all around but still there appears no Frighter Design in the Core Ship Panel. So when do new Core Ships appear? Be happy. <img src="http://images.s
Of course choosing good is possible even if you are leaning towards evil (or vice versa), but it's way too expensive. Imho it's way too cheap. If you play on larger maps you'll can easily spare those 10k credits and the benefits you sometimes get from evil choices are just too good to pass them. Imho after a certain "evilness" you shouldn't be
{Name}DroidSentries2{/Name} {Class}PD{/Class} {Size}4{/Size} {SizeMod}2{/SizeMod} {Cost}100{/Cost} {Absorption}6{/Absorption} {DisplayName}Droid Sentries II{/DisplayName} {Description}Missile defense.{/Description} {Model}pointDefense0{/Model} {Thumbnail}pointdefense{/Thumbnail} {Category}Point Defense{/Category} {Tech_Requirement}Droid Sentries II{/Tech_Requirement}<br/
If not, are you given/saddled with the modifications that would have been presented or are these events just bypassed altogether? They are bypassed altogether. (Unfortunately)
GalCiv2 lost: -Terror Stars -destabilizing -lots of improvements, techs and super projects which have been seen as not nessecary anymore (take a look into the .xmls, some of them are still there, although not activated) -.... Can't think of anything more.
Normal behaviour on sandbox game with difficulty suicidal. Debug Message: Creating Civs Debug Message: Terran Alliance: Intellence -> 128 Debug Message: Altarian Republic: Intellence -> 128 Debug Message: Arcean Empire: Intellence -> 128 Debug Message: Torian Confederation: Intellence -> 128 Debug Message: Yor Collective: Intellenc
never seen a pirate ship..... ever. You should be happy! Btw. second that motion for an option to increase or decrease amount of random events. Me loves options. Shiny tiny options buttons. Luve them. <img src="http://ima