Vandenburg

Vandenburg

Joined Member # 2454209
0 Posts 338 Replies 10,850 Reputation

Only if you pass our rigorous DNA testing. Because of the profound knowledge of genetic manipulation I've got from researching Xeno Farm Construction III this shouldn't be a problem of him. Btw. nice to know that you people work hard

81 Replies 102,897 Views

(Unless you want to explain this away as soldiers being insanely stupid and dying very much in training) He he he, good idea. Seriously, well, the thing about the number is that troops are counten in legions. Each legion is a mi

11 Replies 7,706 Views

Imho this is the best system I've seen by far. No permanent connection needed like steam (steam... grrr...). No useless cd copy protection that just cripples my dvd burner (starforce... grrr...). No useless protection that forces me to deactivate Nero or some other cd-emulation program (grrr...). No need for a CD or DVD in your drive. Able to play it without the need of an activation. Able to download the game when you've lost

19 Replies 8,452 Views

1. A+D+H/10=military score (A=Attack, D=Defense, H=Hit points) (and yes, this score calculation sucks) 2. Yep, it only does it once a year which also sucks and makes the game too easy... (But's still a great game. )

3 Replies 3,546 Views

All normal building only work for the planet it's built on. All trade goods work empire wide and can only be traded once (per race and you can't aquire same goods twice). Super projects and galactic achievements are a bit trickier but mostly its written in their description if they work empire wide (like the Restaurant of Eternity or just for the planet like all capitals.)

6 Replies 5,521 Views

A) Not following standard coding practice and checking return codes from memory allocations and then doing a graceful exit when RAM is low. B) Not optimising the code to use less RAM. ~1.5GB is clearly too much for what it is doing. You've read their code? Wow, I also want to do it. Where can I have a look at it? Btw. as s

28 Replies 7,594 Views

Uh sorry people. But what your telling about the AI bonuses is just not true. The AI does not get unlimited or free money. The AI does not get free research and production points. The AIs stuff does not get everything multiplied by 200 so they would have 1200pp factories. Thats just bullocks. (Sorry for my language). What the AI gets on higher difficulties are certain boni. Think of them as the same as the ability boni you can pick at the beginnin

36 Replies 21,012 Views

The mods are no longer there but the problem is and as for the debug.err how do I do that? Go to your *\Stardock\GalCiv2 directory (the one where you've installed the game). There is a file called debug.err. Open it with a text editor and post its content here. <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border=0 ALIGN

5 Replies 1,368 Views

This is the reason why there is the option to play with lesser planets and people who don't mind setting their planets up once (people like me ) can play with more planets. It's not really a chore imho to set up a planet once when you colonized it (takes about two minutes for a PQ 15 planet for me and I'll never look at it again).

9 Replies 6,303 Views

What would be cool is to instead have the Game detect the CPU/System specs and scale up its options so that the faster the PC, the more potential the AI has. Several games on the market already do this, and I think, from a gamer’s perspective, this would give them an even greater incentive to upgrade their PCs. Nah, not cool. That idea is

53 Replies 67,020 Views

I personally have the same problem. I have totally no idea under what circumstances new core ships become available. I have researched the Trade Tree (and all other needed techs) up and down and all around but still there appears no Frighter Design in the Core Ship Panel. So when do new Core Ships appear? Be happy. <img src="http://images.s

6 Replies 2,178 Views

Of course choosing good is possible even if you are leaning towards evil (or vice versa), but it's way too expensive. Imho it's way too cheap. If you play on larger maps you'll can easily spare those 10k credits and the benefits you sometimes get from evil choices are just too good to pass them. Imho after a certain "evilness" you shouldn't be

30 Replies 17,530 Views

{Name}DroidSentries2{/Name} {Class}PD{/Class} {Size}4{/Size} {SizeMod}2{/SizeMod} {Cost}100{/Cost} {Absorption}6{/Absorption} {DisplayName}Droid Sentries II{/DisplayName} {Description}Missile defense.{/Description} {Model}pointDefense0{/Model} {Thumbnail}pointdefense{/Thumbnail} {Category}Point Defense{/Category} {Tech_Requirement}Droid Sentries II{/Tech_Requirement}<br/

7 Replies 5,474 Views

GalCiv2 lost: -Terror Stars -destabilizing -lots of improvements, techs and super projects which have been seen as not nessecary anymore (take a look into the .xmls, some of them are still there, although not activated) -.... Can't think of anything more.

21 Replies 9,296 Views

Normal behaviour on sandbox game with difficulty suicidal. Debug Message: Creating Civs Debug Message: Terran Alliance: Intellence -> 128 Debug Message: Altarian Republic: Intellence -> 128 Debug Message: Arcean Empire: Intellence -> 128 Debug Message: Torian Confederation: Intellence -> 128 Debug Message: Yor Collective: Intellenc

16 Replies 8,627 Views

never seen a pirate ship..... ever. You should be happy! Btw. second that motion for an option to increase or decrease amount of random events. Me loves options. Shiny tiny options buttons. Luve them. <img src="http://ima

15 Replies 10,624 Views